; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="GFOLF" config/description="GFOLF: Combat Golf Action" config/version="0.0.1" run/main_scene="res://src/game/game.tscn" config/use_custom_user_dir=true config/project_settings_override="user://settings.godot" config/features=PackedStringArray("4.3", "Forward Plus") run/max_fps=60 [autoload] GameRuntime="*res://src/game/game_runtime.gd" ClubCatalog="*res://src/equipment/clubs/club_catalog.tscn" CharacterCatalog="*res://src/characters/player_characters/character/character_catalog.tscn" LevelCatalog="*res://src/world/level/level_catalog.tscn" GameSettings="*res://src/game/game_settings.gd" [debug] gdscript/warnings/untyped_declaration=2 gdscript/warnings/unsafe_property_access=2 gdscript/warnings/unsafe_method_access=2 gdscript/warnings/unsafe_cast=1 gdscript/warnings/unsafe_call_argument=2 [display] window/size/viewport_width=1920 window/size/viewport_height=1080 window/size/borderless=true window/stretch/aspect="ignore" [dotnet] project/assembly_name="Gfolf2" [editor] movie_writer/movie_file="demos/demo.avi" movie_writer/fps=40 [editor_plugins] enabled=PackedStringArray("res://addons/format_on_save/plugin.cfg", "res://addons/gdlint_plugin/plugin.cfg", "res://addons/terrain_3d/plugin.cfg") [game] config/controls/camera/free_camera_speed=16.0 config/controls/camera/x_axis_sensitivity=0.45 config/controls/camera/y_axis_sensitivity=0.45 config/controls/camera/x_axis_acceleration=30.0 config/controls/camera/y_axis_acceleration=30.0 config/controls/camera/invert_pitch=false config/accessibility/enable_screen_shake=true config/accessibility/enable_hit_lag=true audio/buses/override_bus_layout="user://audio_bus_layout.tres" config/gameplay/projection/detect_collision=true config/gameplay/projection/use_local_gravity=true config/text/default_text_speed=20.0 [global_group] WorldGroup="Singleton group for the active world instance, if any." GameGroup="Singleton group for the active game instance, if any." DemoCamera="" PlayerSpawn="" [gui] theme/custom="res://src/ui/main_theme.tres" [input] ui_start={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":6,"pressure":0.0,"pressed":true,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194310,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } camera_forward={ "deadzone": 0.5, "events": 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camera_right={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null) ] } camera_up={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null) ] } camera_down={ "deadzone": 0.5, "events": 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} select_iron={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":50,"key_label":0,"unicode":50,"location":0,"echo":false,"script":null) ] } select_wedge={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":51,"key_label":0,"unicode":51,"location":0,"echo":false,"script":null) ] } select_special={ "deadzone": 0.5, "events": 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club_previous={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } ball_next={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":71,"key_label":0,"unicode":103,"location":0,"echo":false,"script":null) ] } ball_previous={ "deadzone": 0.5, "events": 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debug_1={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194332,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } debug_2={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194333,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } debug_3={ "deadzone": 0.5, "events": 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3d_physics/layer_28="Metal Material" 3d_physics/layer_29="Rock Material" 3d_physics/layer_30="Wood Material" 3d_physics/layer_31="Sand Material" 3d_physics/layer_32="Grass Material" [physics] 3d/physics_engine="JoltPhysics3D" 3d/sleep_threshold_angular=2.0 jolt_3d/sleep/velocity_threshold=0.1 jolt_3d/sleep/time_threshold=1.0 jolt_3d/limits/max_temporary_memory=64 [rendering] textures/canvas_textures/default_texture_filter=0 textures/vram_compression/import_etc2_astc=true lights_and_shadows/directional_shadow/size=16384 lights_and_shadows/directional_shadow/soft_shadow_filter_quality=0 textures/decals/filter=2 anti_aliasing/quality/msaa_3d=3 anti_aliasing/quality/screen_space_aa=1 anti_aliasing/quality/use_debanding=true