@tool extends Terrain3D @export var clear_all: bool = false : set = reset_settings @export var clear_terrain: bool = false : set = reset_terrain @export var update_height_range: bool = false : set = update_heights func reset_settings(p_value) -> void: if p_value: height_file_name = "" control_file_name = "" color_file_name = "" destination_directory = "" import_position = Vector2i.ZERO height_offset = 0.0 import_scale = 1.0 r16_range = Vector2(0, 1) r16_size = Vector2i(1024, 1024) material = null assets = null func reset_terrain(p_value) -> void: data_directory = "" func update_heights(p_value) -> void: if p_value and data: data.update_height_range() @export_group("Import File") @export_global_file var height_file_name: String = "" @export_global_file var control_file_name: String = "" @export_global_file var color_file_name: String = "" @export var import_position: Vector2i = Vector2i(0, 0) : set = set_import_position @export var import_scale: float = 1.0 @export var height_offset: float = 0.0 @export var r16_range: Vector2 = Vector2(0, 1) @export var r16_size: Vector2i = Vector2i(1024, 1024) : set = set_r16_size @export var run_import: bool = false : set = start_import @export_dir var destination_directory: String = "" @export var save_to_disk: bool = false : set = save_data func set_import_position(p_value: Vector2i) -> void: import_position.x = clamp(p_value.x, -8192, 8192) import_position.y = clamp(p_value.y, -8192, 8192) func set_r16_size(p_value: Vector2i) -> void: r16_size.x = clamp(p_value.x, 0, 16384) r16_size.y = clamp(p_value.y, 0, 16384) func start_import(p_value: bool) -> void: if p_value: print("Terrain3DImporter: Importing files:\n\t%s\n\t%s\n\t%s" % [ height_file_name, control_file_name, color_file_name]) var imported_images: Array[Image] imported_images.resize(Terrain3DRegion.TYPE_MAX) var min_max := Vector2(0, 1) var img: Image if height_file_name: img = Terrain3DUtil.load_image(height_file_name, ResourceLoader.CACHE_MODE_IGNORE, r16_range, r16_size) min_max = Terrain3DUtil.get_min_max(img) imported_images[Terrain3DRegion.TYPE_HEIGHT] = img if control_file_name: img = Terrain3DUtil.load_image(control_file_name, ResourceLoader.CACHE_MODE_IGNORE) imported_images[Terrain3DRegion.TYPE_CONTROL] = img if color_file_name: img = Terrain3DUtil.load_image(color_file_name, ResourceLoader.CACHE_MODE_IGNORE) imported_images[Terrain3DRegion.TYPE_COLOR] = img if assets.get_texture_count() == 0: material.show_checkered = false material.show_colormap = true var pos := Vector3(import_position.x, 0, import_position.y) data.import_images(imported_images, pos, height_offset, import_scale) print("Terrain3DImporter: Import finished") func save_data(p_value: bool) -> void: if destination_directory.is_empty(): push_error("Set destination directory first") return data.save_directory(destination_directory) @export_group("Export File") enum { TYPE_HEIGHT, TYPE_CONTROL, TYPE_COLOR } @export_enum("Height:0", "Control:1", "Color:2") var map_type: int = TYPE_HEIGHT @export var file_name_out: String = "" @export var run_export: bool = false : set = start_export func start_export(p_value: bool) -> void: var err: int = data.export_image(file_name_out, map_type) print("Terrain3DImporter: Export error status: ", err, " ", error_string(err))