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| @ -57,16 +57,6 @@ Asset credits | |||||||
| 
 | 
 | ||||||
| *** Retrieved from https://github.com/AlphaZTX/Two-Weekends-Sans | *** Retrieved from https://github.com/AlphaZTX/Two-Weekends-Sans | ||||||
| 
 | 
 | ||||||
| *** Author: AlphaZTX |  | ||||||
| 
 |  | ||||||
| *** License: OFL 1.1 |  | ||||||
| 
 |  | ||||||
| ** CLASSIC Better VCR |  | ||||||
| 
 |  | ||||||
| *** Retrieved from https://fontstruct.com/fontstructions/show/2505236/classic-better-vcr |  | ||||||
| 
 |  | ||||||
| *** Author: Artdzyk |  | ||||||
| 
 |  | ||||||
| *** License: OFL 1.1 | *** License: OFL 1.1 | ||||||
| 
 | 
 | ||||||
| * Sound | * Sound | ||||||
|  | |||||||
										
											Binary file not shown.
										
									
								
							| @ -1,34 +0,0 @@ | |||||||
| [remap] |  | ||||||
| 
 |  | ||||||
| importer="font_data_dynamic" |  | ||||||
| type="FontFile" |  | ||||||
| uid="uid://dwy8k2w7vt64x" |  | ||||||
| path="res://.godot/imported/classic-better-vcr.otf-78a95e88b4c7ad31748ba0a4ef1b3b0b.fontdata" |  | ||||||
| 
 |  | ||||||
| [deps] |  | ||||||
| 
 |  | ||||||
| source_file="res://assets/fonts/classic-better-vcr/classic-better-vcr.otf" |  | ||||||
| dest_files=["res://.godot/imported/classic-better-vcr.otf-78a95e88b4c7ad31748ba0a4ef1b3b0b.fontdata"] |  | ||||||
| 
 |  | ||||||
| [params] |  | ||||||
| 
 |  | ||||||
| Rendering=null |  | ||||||
| antialiasing=1 |  | ||||||
| generate_mipmaps=false |  | ||||||
| disable_embedded_bitmaps=true |  | ||||||
| multichannel_signed_distance_field=false |  | ||||||
| msdf_pixel_range=8 |  | ||||||
| msdf_size=48 |  | ||||||
| allow_system_fallback=true |  | ||||||
| force_autohinter=false |  | ||||||
| hinting=1 |  | ||||||
| subpixel_positioning=1 |  | ||||||
| oversampling=0.0 |  | ||||||
| Fallbacks=null |  | ||||||
| fallbacks=[] |  | ||||||
| Compress=null |  | ||||||
| compress=true |  | ||||||
| preload=[] |  | ||||||
| language_support={} |  | ||||||
| script_support={} |  | ||||||
| opentype_features={} |  | ||||||
| @ -1,93 +0,0 @@ | |||||||
| Copyright (c) 2024,  Artdzyk  |  | ||||||
| (https://fontstruct.com/fontstructors/2103201/siroutyugist) |  | ||||||
| 
 |  | ||||||
| This Font Software is licensed under the SIL Open Font License, Version 1.1. |  | ||||||
| This license is copied below, and is also available with a FAQ at: |  | ||||||
| http://scripts.sil.org/OFL |  | ||||||
| 
 |  | ||||||
| ----------------------------------------------------------- |  | ||||||
| SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 |  | ||||||
| ----------------------------------------------------------- |  | ||||||
| 
 |  | ||||||
| PREAMBLE |  | ||||||
| The goals of the Open Font License (OFL) are to stimulate worldwide |  | ||||||
| development of collaborative font projects, to support the font creation |  | ||||||
| efforts of academic and linguistic communities, and to provide a free and |  | ||||||
| open framework in which fonts may be shared and improved in partnership |  | ||||||
| with others. |  | ||||||
| 
 |  | ||||||
| The OFL allows the licensed fonts to be used, studied, modified and |  | ||||||
| redistributed freely as long as they are not sold by themselves. The |  | ||||||
| fonts, including any derivative works, can be bundled, embedded,  |  | ||||||
| redistributed and/or sold with any software provided that any reserved |  | ||||||
| names are not used by derivative works. The fonts and derivatives, |  | ||||||
| however, cannot be released under any other type of license. The |  | ||||||
| requirement for fonts to remain under this license does not apply |  | ||||||
| to any document created using the fonts or their derivatives. |  | ||||||
| 
 |  | ||||||
| DEFINITIONS |  | ||||||
| "Font Software" refers to the set of files released by the Copyright |  | ||||||
| Holder(s) under this license and clearly marked as such. This may |  | ||||||
| include source files, build scripts and documentation. |  | ||||||
| 
 |  | ||||||
| "Reserved Font Name" refers to any names specified as such after the |  | ||||||
| copyright statement(s). |  | ||||||
| 
 |  | ||||||
| "Original Version" refers to the collection of Font Software components as |  | ||||||
| distributed by the Copyright Holder(s). |  | ||||||
| 
 |  | ||||||
| "Modified Version" refers to any derivative made by adding to, deleting, |  | ||||||
| or substituting -- in part or in whole -- any of the components of the |  | ||||||
| Original Version, by changing formats or by porting the Font Software to a |  | ||||||
| new environment. |  | ||||||
| 
 |  | ||||||
| "Author" refers to any designer, engineer, programmer, technical |  | ||||||
| writer or other person who contributed to the Font Software. |  | ||||||
| 
 |  | ||||||
| PERMISSION & CONDITIONS |  | ||||||
| Permission is hereby granted, free of charge, to any person obtaining |  | ||||||
| a copy of the Font Software, to use, study, copy, merge, embed, modify, |  | ||||||
| redistribute, and sell modified and unmodified copies of the Font |  | ||||||
| Software, subject to the following conditions: |  | ||||||
| 
 |  | ||||||
| 1) Neither the Font Software nor any of its individual components, |  | ||||||
| in Original or Modified Versions, may be sold by itself. |  | ||||||
| 
 |  | ||||||
| 2) Original or Modified Versions of the Font Software may be bundled, |  | ||||||
| redistributed and/or sold with any software, provided that each copy |  | ||||||
| contains the above copyright notice and this license. These can be |  | ||||||
| included either as stand-alone text files, human-readable headers or |  | ||||||
| in the appropriate machine-readable metadata fields within text or |  | ||||||
| binary files as long as those fields can be easily viewed by the user. |  | ||||||
| 
 |  | ||||||
| 3) No Modified Version of the Font Software may use the Reserved Font |  | ||||||
| Name(s) unless explicit written permission is granted by the corresponding |  | ||||||
| Copyright Holder. This restriction only applies to the primary font name as |  | ||||||
| presented to the users. |  | ||||||
| 
 |  | ||||||
| 4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font |  | ||||||
| Software shall not be used to promote, endorse or advertise any |  | ||||||
| Modified Version, except to acknowledge the contribution(s) of the |  | ||||||
| Copyright Holder(s) and the Author(s) or with their explicit written |  | ||||||
| permission. |  | ||||||
| 
 |  | ||||||
| 5) The Font Software, modified or unmodified, in part or in whole, |  | ||||||
| must be distributed entirely under this license, and must not be |  | ||||||
| distributed under any other license. The requirement for fonts to |  | ||||||
| remain under this license does not apply to any document created |  | ||||||
| using the Font Software. |  | ||||||
| 
 |  | ||||||
| TERMINATION |  | ||||||
| This license becomes null and void if any of the above conditions are |  | ||||||
| not met. |  | ||||||
| 
 |  | ||||||
| DISCLAIMER |  | ||||||
| THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |  | ||||||
| EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF |  | ||||||
| MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT |  | ||||||
| OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE |  | ||||||
| COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |  | ||||||
| INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL |  | ||||||
| DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |  | ||||||
| FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM |  | ||||||
| OTHER DEALINGS IN THE FONT SOFTWARE. |  | ||||||
| @ -1,22 +0,0 @@ | |||||||
| The font file in this archive was created using Fontstruct the free, online |  | ||||||
| font-building tool. |  | ||||||
| This font was created by Artdzyk *. |  | ||||||
| This font has a homepage where this archive and other versions may be found: |  | ||||||
| https://fontstruct.com/fontstructions/show/2505236 |  | ||||||
| 
 |  | ||||||
| *NOTE: “CLASSIC Better VCR” was originally cloned (copied) from the |  | ||||||
| FontStruction “12x16 iskra” |  | ||||||
| (https://fontstruct.com/fontstructions/show/2274822) by Artdzyk , which is |  | ||||||
| licensed under a Open Font License license |  | ||||||
| (https://fontstruct.com/fontstructions/license/2274822). |  | ||||||
| 
 |  | ||||||
| Try Fontstruct at https://fontstruct.com |  | ||||||
| It’s easy and it’s fun. |  | ||||||
| 
 |  | ||||||
| Fontstruct is copyright ©2024 Rob Meek |  | ||||||
| 
 |  | ||||||
| LEGAL NOTICE: |  | ||||||
| In using this font you must comply with the licensing terms described in the |  | ||||||
| file “license.txt” included with this archive. |  | ||||||
| If you redistribute the font file in this archive, it must be accompanied by all |  | ||||||
| the other files from this archive, including this one. |  | ||||||
| @ -124,7 +124,6 @@ ACTION_club_previous,"Select previous club" | |||||||
| ACTION_pause,Pause | ACTION_pause,Pause | ||||||
| ACTION_ball_next,"Select next ball" | ACTION_ball_next,"Select next ball" | ||||||
| ACTION_ball_previous,"Select previous ball" | ACTION_ball_previous,"Select previous ball" | ||||||
| ACTION_fast_forward,Fast-forward |  | ||||||
| , | , | ||||||
| ACTION_FREE_CAMERA,"Free Camera" | ACTION_FREE_CAMERA,"Free Camera" | ||||||
| ACTION_AIM,Aim | ACTION_AIM,Aim | ||||||
|  | |||||||
| 
 | 
| @ -187,12 +187,12 @@ select_putter={ | |||||||
| } | } | ||||||
| club_next={ | club_next={ | ||||||
| "deadzone": 0.5, | "deadzone": 0.5, | ||||||
| "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194306,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) | ||||||
| ] | ] | ||||||
| } | } | ||||||
| club_previous={ | club_previous={ | ||||||
| "deadzone": 0.5, | "deadzone": 0.5, | ||||||
| "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194306,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) | ||||||
| ] | ] | ||||||
| } | } | ||||||
| ball_next={ | ball_next={ | ||||||
| @ -205,11 +205,6 @@ ball_previous={ | |||||||
| "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":71,"key_label":0,"unicode":71,"location":0,"echo":false,"script":null) | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":71,"key_label":0,"unicode":71,"location":0,"echo":false,"script":null) | ||||||
| ] | ] | ||||||
| } | } | ||||||
| fast_forward={ |  | ||||||
| "deadzone": 0.5, |  | ||||||
| "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"location":0,"echo":false,"script":null) |  | ||||||
| ] |  | ||||||
| } |  | ||||||
| pause={ | pause={ | ||||||
| "deadzone": 0.5, | "deadzone": 0.5, | ||||||
| "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) | ||||||
|  | |||||||
| @ -81,8 +81,6 @@ func _unload_content() -> void: | |||||||
| func _finish_scene_load(instance: Node) -> void: | func _finish_scene_load(instance: Node) -> void: | ||||||
| 	# Unpause in case the previous scene was paused. | 	# Unpause in case the previous scene was paused. | ||||||
| 	get_tree().paused = false | 	get_tree().paused = false | ||||||
| 	# Reset time scale in case it's been changed. |  | ||||||
| 	Engine.time_scale = 1.0 |  | ||||||
| 
 | 
 | ||||||
| 	content.add_child(instance) | 	content.add_child(instance) | ||||||
| 	instance.reparent(content) | 	instance.reparent(content) | ||||||
|  | |||||||
| @ -21,8 +21,6 @@ var projection_gravity: bool | |||||||
| 
 | 
 | ||||||
| var default_text_speed: float | var default_text_speed: float | ||||||
| 
 | 
 | ||||||
| var default_physics_ticks_per_second: int |  | ||||||
| 
 |  | ||||||
| 
 | 
 | ||||||
| func _init() -> void: | func _init() -> void: | ||||||
| 	ProjectSettings.settings_changed.connect(_read_settings) | 	ProjectSettings.settings_changed.connect(_read_settings) | ||||||
| @ -56,9 +54,6 @@ func _read_settings() -> void: | |||||||
| 	) | 	) | ||||||
| 
 | 
 | ||||||
| 	default_text_speed = ProjectSettings.get_setting("game/config/text/default_text_speed") | 	default_text_speed = ProjectSettings.get_setting("game/config/text/default_text_speed") | ||||||
| 	default_physics_ticks_per_second = ProjectSettings.get_setting( |  | ||||||
| 		"physics/common/physics_ticks_per_second" |  | ||||||
| 	) |  | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| func _load_audio_bus_override() -> void: | func _load_audio_bus_override() -> void: | ||||||
|  | |||||||
| @ -485,8 +485,6 @@ func _on_phase_change(new_phase: Phase) -> void: | |||||||
| 	idle_prompt_timer.start() | 	idle_prompt_timer.start() | ||||||
| 	hud.hide_idle_prompts() | 	hud.hide_idle_prompts() | ||||||
| 
 | 
 | ||||||
| 	world.fast_forward = false |  | ||||||
| 
 |  | ||||||
| 	match new_phase: | 	match new_phase: | ||||||
| 		Phase.AIM: | 		Phase.AIM: | ||||||
| 			hud.show_hud() | 			hud.show_hud() | ||||||
| @ -662,9 +660,6 @@ func _process(_delta: float) -> void: | |||||||
| 				hud.stop_curve_bar() | 				hud.stop_curve_bar() | ||||||
| 				phase = Phase.DOWNSWING | 				phase = Phase.DOWNSWING | ||||||
| 		Phase.SHOT: | 		Phase.SHOT: | ||||||
| 			# Fast-forward when input is held: |  | ||||||
| 			world.fast_forward = Input.is_action_pressed("fast_forward", true) |  | ||||||
| 
 |  | ||||||
| 			if reset_enabled and Input.is_action_just_pressed("shot_reset", true): | 			if reset_enabled and Input.is_action_just_pressed("shot_reset", true): | ||||||
| 				phase = Phase.SHOT_RESET | 				phase = Phase.SHOT_RESET | ||||||
| 				reset_enabled = false | 				reset_enabled = false | ||||||
| @ -755,5 +750,3 @@ func _on_idle_prompt_timer_timeout() -> void: | |||||||
| 			hud.show_power_prompt() | 			hud.show_power_prompt() | ||||||
| 		Phase.CURVE_ADJUST: | 		Phase.CURVE_ADJUST: | ||||||
| 			hud.show_curve_prompt() | 			hud.show_curve_prompt() | ||||||
| 		Phase.SHOT: |  | ||||||
| 			hud.show_shot_prompt() |  | ||||||
|  | |||||||
| @ -1,108 +0,0 @@ | |||||||
| // https://www.shadertoy.com/view/MdffD7 |  | ||||||
| // Fork of FMS_Cat's VCR distortion shader |  | ||||||
| // Retrieved from https://godotshaders.com/shader/vhs-post-processing/ |  | ||||||
| 
 |  | ||||||
| shader_type canvas_item; |  | ||||||
| 
 |  | ||||||
| // TODO: Add uniforms for tape crease discoloration and image jiggle |  | ||||||
| 
 |  | ||||||
| uniform sampler2D screen_texture: hint_screen_texture, filter_linear_mipmap, repeat_disable; |  | ||||||
| 
 |  | ||||||
| uniform vec2 vhs_resolution = vec2(320.0, 240.0); |  | ||||||
| 
 |  | ||||||
| uniform int samples = 2; |  | ||||||
| uniform float crease_noise: hint_range(0.0, 2.0, 0.1) = 1.0; |  | ||||||
| uniform float crease_opacity: hint_range(0.0, 1.0, 0.1) = 0.5; |  | ||||||
| uniform float filter_intensity: hint_range(0.0, 1.0, 0.1) = 0.1; |  | ||||||
| 
 |  | ||||||
| group_uniforms tape_crease; |  | ||||||
| uniform float tape_crease_smear: hint_range(0.0, 2.0, 0.1) = 0.2; |  | ||||||
| uniform float tape_crease_intensity: hint_range(0.0, 1.0, 0.1) = 0.2; |  | ||||||
| uniform float tape_crease_jitter: hint_range(0.0, 1.0, 0.01) = 0.10; |  | ||||||
| uniform float tape_crease_speed: hint_range(-2.0, 2.0, 0.1) = 0.5; |  | ||||||
| uniform float tape_crease_discoloration: hint_range(0.0, 2.0, 0.1) = 1.0; |  | ||||||
| 
 |  | ||||||
| group_uniforms bottom_border; |  | ||||||
| uniform float bottom_border_thickness: hint_range(0.0,32.0, 0.1) = 6.0; |  | ||||||
| uniform float bottom_border_jitter: hint_range(0.0, 24.0, 0.5) = 6.0; |  | ||||||
| 
 |  | ||||||
| group_uniforms noise; |  | ||||||
| uniform float noise_intensity: hint_range(0.0, 1.0, 0.1) = 0.1; |  | ||||||
| uniform sampler2D noise_texture: filter_linear_mipmap, repeat_enable; |  | ||||||
| 
 |  | ||||||
| float v2random(vec2 uv) { |  | ||||||
| 	return texture(noise_texture, mod(uv, vec2(1.0))).x; |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| mat2 rotate2D(float t) { |  | ||||||
| 	return mat2(vec2(cos(t), sin(t)), vec2(-sin(t), cos(t))); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| vec3 rgb2yiq(vec3 rgb) { |  | ||||||
| 	return mat3(vec3(0.299, 0.596, 0.211), vec3(0.587, -0.274, -0.523), vec3(0.114, -0.322, 0.312)) * rgb; |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| vec3 yiq2rgb(vec3 yiq) { |  | ||||||
| 	return mat3(vec3(1.0, 1.0, 1.0), vec3(0.956, -0.272, -1.106), vec3(0.621, -0.647, 1.703)) * yiq; |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| vec3 vhx_tex_2D(sampler2D tex, vec2 uv, float rot) { |  | ||||||
| 	vec3 yiq = vec3(0.0); |  | ||||||
| 	for (int i = 0; i < samples; i++) { |  | ||||||
| 		yiq += rgb2yiq(texture(tex, uv - vec2(float(i), 0.0) / vhs_resolution).xyz) * |  | ||||||
| 				vec2(float(i), float(samples - 1 - i)).yxx / float(samples - 1) |  | ||||||
| 				/ float(samples) * 2.0; |  | ||||||
| 	} |  | ||||||
| 	if (rot != 0.0) { |  | ||||||
| 		yiq.yz *= rotate2D(rot * tape_crease_discoloration); |  | ||||||
| 	} |  | ||||||
| 	return yiq2rgb(yiq); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| void fragment() { |  | ||||||
| 	vec2 uvn = UV; |  | ||||||
| 	vec3 col = vec3(0.0, 0.0, 0.0); |  | ||||||
| 
 |  | ||||||
| 	// Tape wave. |  | ||||||
| 	uvn.x += (v2random(vec2(uvn.y / 10.0, TIME / 10.0) / 1.0) - 0.5) / vhs_resolution.x * 1.0; |  | ||||||
| 	uvn.x += (v2random(vec2(uvn.y, TIME * 10.0)) - 0.5) / vhs_resolution.x * 1.0; |  | ||||||
| 
 |  | ||||||
| 	// tape crease |  | ||||||
| 	float tc_phase = smoothstep(0.9, 0.96, sin(uvn.y * 8.0 - (TIME * tape_crease_speed + tape_crease_jitter * v2random(TIME * vec2(0.67, 0.59))) * PI * 1.2)); |  | ||||||
| 	float tc_noise = smoothstep(0.3, 1.0, v2random(vec2(uvn.y * 4.77, TIME))); |  | ||||||
| 	float tc = tc_phase * tc_noise; |  | ||||||
| 	uvn.x = uvn.x - tc / vhs_resolution.x * 8.0 * tape_crease_smear; |  | ||||||
| 
 |  | ||||||
| 	// switching noise |  | ||||||
| 	float sn_phase = smoothstep(1.0 - bottom_border_thickness / vhs_resolution.y, 1.0, uvn.y); |  | ||||||
| 	uvn.x += sn_phase * (v2random(vec2(UV.y * 100.0, TIME * 10.0)) - 0.5) / vhs_resolution.x * bottom_border_jitter; |  | ||||||
| 
 |  | ||||||
| 	// fetch |  | ||||||
| 	col = vhx_tex_2D(screen_texture, uvn, tc_phase * 0.2 + sn_phase * 2.0); |  | ||||||
| 
 |  | ||||||
| 	// crease noise |  | ||||||
| 	float cn = tc_noise * crease_noise * (0.7 * tc_phase * tape_crease_intensity + 0.3); |  | ||||||
| 	if (0.29 < cn) { |  | ||||||
| 		vec2 V = vec2(0.0, crease_opacity); |  | ||||||
| 		vec2 uvt = (uvn + V.yx * v2random(vec2(uvn.y, TIME))) * vec2(0.1, 1.0); |  | ||||||
| 		float n0 = v2random(uvt); |  | ||||||
| 		float n1 = v2random(uvt + V.yx / vhs_resolution.x); |  | ||||||
| 		if (n1 < n0) { |  | ||||||
| 			col = mix(col, 2.0 * V.yyy, pow(n0, 10.0)); |  | ||||||
| 		} |  | ||||||
| 	} |  | ||||||
| 
 |  | ||||||
| 	// ac beat |  | ||||||
| 	col *= 1.0 + 0.1 * smoothstep(0.4, 0.6, v2random(vec2(0.0, 0.1 * (UV.y + TIME * 0.2)) / 10.0)); |  | ||||||
| 
 |  | ||||||
| 	// color noise |  | ||||||
| 	col *= 1.0 - noise_intensity * 0.5 + noise_intensity * texture(noise_texture, mod(uvn * vec2(1.0, 1.0) + TIME * vec2(5.97, 4.45), vec2(1.0))).xyz; |  | ||||||
| 	col = clamp(col, 0.0, 1.0); |  | ||||||
| 
 |  | ||||||
| 	// yiq |  | ||||||
| 	col = rgb2yiq(col); |  | ||||||
| 	col = vec3(0.9, 1.1, 1.5) * col + vec3(0.1, -0.1, 0.0) * filter_intensity; |  | ||||||
| 	col = yiq2rgb(col); |  | ||||||
| 
 |  | ||||||
| 	COLOR = vec4(col, 1.0); |  | ||||||
| } |  | ||||||
| @ -16,7 +16,6 @@ var _freeze_input := false | |||||||
| 
 | 
 | ||||||
| func _ready() -> void: | func _ready() -> void: | ||||||
| 	Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) | 	Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) | ||||||
| 	Engine.time_scale = 1.0 |  | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| func _unhandled_key_input(event: InputEvent) -> void: | func _unhandled_key_input(event: InputEvent) -> void: | ||||||
|  | |||||||
| @ -17,7 +17,6 @@ var player: WorldPlayer | |||||||
| var _aim_prompt_shown := false | var _aim_prompt_shown := false | ||||||
| var _power_prompt_shown := false | var _power_prompt_shown := false | ||||||
| var _curve_prompt_shown := false | var _curve_prompt_shown := false | ||||||
| var _shot_prompt_shown := false |  | ||||||
| var _free_cam_prompts_shown := false | var _free_cam_prompts_shown := false | ||||||
| 
 | 
 | ||||||
| @onready var power_bar: TextureProgressBar = %PowerBar | @onready var power_bar: TextureProgressBar = %PowerBar | ||||||
| @ -46,7 +45,6 @@ var _free_cam_prompts_shown := false | |||||||
| @onready var _aim_prompt_animation: AnimationPlayer = %AimPromptAnimation | @onready var _aim_prompt_animation: AnimationPlayer = %AimPromptAnimation | ||||||
| @onready var _power_prompt_animation: AnimationPlayer = %PowerPromptAnimation | @onready var _power_prompt_animation: AnimationPlayer = %PowerPromptAnimation | ||||||
| @onready var _curve_prompt_animation: AnimationPlayer = %CurvePromptAnimation | @onready var _curve_prompt_animation: AnimationPlayer = %CurvePromptAnimation | ||||||
| @onready var _shot_prompt_animation: AnimationPlayer = %ShotPromptAnimation |  | ||||||
| @onready var _free_cam_util_prompt_animation: AnimationPlayer = %FreeCamUtilPromptAnimation | @onready var _free_cam_util_prompt_animation: AnimationPlayer = %FreeCamUtilPromptAnimation | ||||||
| @onready var _free_cam_motion_prompt_animation: AnimationPlayer = %FreeCamMotionPromptAnimation | @onready var _free_cam_motion_prompt_animation: AnimationPlayer = %FreeCamMotionPromptAnimation | ||||||
| 
 | 
 | ||||||
| @ -183,23 +181,10 @@ func hide_free_cam_prompts() -> void: | |||||||
| 		_free_cam_util_prompt_animation.play_backwards("show") | 		_free_cam_util_prompt_animation.play_backwards("show") | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| func show_shot_prompt() -> void: |  | ||||||
| 	if not _shot_prompt_shown: |  | ||||||
| 		_shot_prompt_shown = true |  | ||||||
| 		_shot_prompt_animation.play("show") |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| func hide_shot_prompt() -> void: |  | ||||||
| 	if _shot_prompt_shown: |  | ||||||
| 		_shot_prompt_shown = false |  | ||||||
| 		_shot_prompt_animation.play_backwards("show") |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| func hide_idle_prompts() -> void: | func hide_idle_prompts() -> void: | ||||||
| 	hide_aim_prompt() | 	hide_aim_prompt() | ||||||
| 	hide_power_prompt() | 	hide_power_prompt() | ||||||
| 	hide_curve_prompt() | 	hide_curve_prompt() | ||||||
| 	hide_shot_prompt() |  | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| ## Set the value of the life bar, potentially playing some kind of effect in response. | ## Set the value of the life bar, potentially playing some kind of effect in response. | ||||||
|  | |||||||
| @ -1242,30 +1242,6 @@ libraries = { | |||||||
| "": SubResource("AnimationLibrary_o70c6") | "": SubResource("AnimationLibrary_o70c6") | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| [node name="ShotPrompt" type="MarginContainer" parent="Prompts"] |  | ||||||
| layout_mode = 1 |  | ||||||
| anchors_preset = -1 |  | ||||||
| anchor_left = 0.5 |  | ||||||
| anchor_top = 1.0 |  | ||||||
| anchor_right = 0.5 |  | ||||||
| anchor_bottom = 1.0 |  | ||||||
| offset_bottom = 55.0 |  | ||||||
| grow_horizontal = 2 |  | ||||||
| grow_vertical = 0 |  | ||||||
| theme_override_constants/margin_right = 16 |  | ||||||
| theme_override_constants/margin_bottom = 16 |  | ||||||
| 
 |  | ||||||
| [node name="InputPrompt" parent="Prompts/ShotPrompt" instance=ExtResource("14_ik4gg")] |  | ||||||
| layout_mode = 2 |  | ||||||
| text = "❓ - ACTION_fast_forward" |  | ||||||
| action = &"fast_forward" |  | ||||||
| 
 |  | ||||||
| [node name="ShotPromptAnimation" type="AnimationPlayer" parent="Prompts/ShotPrompt"] |  | ||||||
| unique_name_in_owner = true |  | ||||||
| libraries = { |  | ||||||
| "": SubResource("AnimationLibrary_o70c6") |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| [node name="FreeCamUtilPrompts" type="MarginContainer" parent="Prompts"] | [node name="FreeCamUtilPrompts" type="MarginContainer" parent="Prompts"] | ||||||
| layout_mode = 1 | layout_mode = 1 | ||||||
| anchors_preset = -1 | anchors_preset = -1 | ||||||
|  | |||||||
| @ -52,9 +52,6 @@ func _finish_winner_sequence() -> void: | |||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| func pause() -> void: | func pause() -> void: | ||||||
| 	# Turn off fast-forward, if it's on |  | ||||||
| 	world.fast_forward = false |  | ||||||
| 
 |  | ||||||
| 	# Switch to demo cam, if there is one. | 	# Switch to demo cam, if there is one. | ||||||
| 	var democams: Array[Node] = get_tree().get_nodes_in_group(DEMO_CAMERA_GROUP) | 	var democams: Array[Node] = get_tree().get_nodes_in_group(DEMO_CAMERA_GROUP) | ||||||
| 	if democams: | 	if democams: | ||||||
|  | |||||||
| @ -6,23 +6,18 @@ class_name World extends Node | |||||||
| 
 | 
 | ||||||
| const SCENE := "res://src/world/world.tscn" | const SCENE := "res://src/world/world.tscn" | ||||||
| 
 | 
 | ||||||
| const FF_TIME_SCALE := 4.0 |  | ||||||
| 
 |  | ||||||
| @export var initial_level: PackedScene | @export var initial_level: PackedScene | ||||||
| 
 | 
 | ||||||
| @export var manager: PlayManager | @export var manager: PlayManager | ||||||
| 
 | 
 | ||||||
| @export var spawn_group := "PlayerSpawn" | @export var spawn_group := "PlayerSpawn" | ||||||
| 
 | 
 | ||||||
| var fast_forward: bool: |  | ||||||
| 	set = _set_fast_forward |  | ||||||
| var _spawns_available: Array[Node3D] = [] | var _spawns_available: Array[Node3D] = [] | ||||||
| 
 | 
 | ||||||
| @onready var level: Node3D = %Level | @onready var level: Node3D = %Level | ||||||
| @onready var ui: WorldUI = %UI | @onready var ui: WorldUI = %UI | ||||||
| 
 | 
 | ||||||
| @onready var world_transition: AnimationPlayer = %WorldTransition | @onready var world_transition: AnimationPlayer = %WorldTransition | ||||||
| @onready var fast_forward_effect: Control = %FastForwardEffect |  | ||||||
| 
 | 
 | ||||||
| @onready var game: Game = get_tree().get_first_node_in_group(Game.group) | @onready var game: Game = get_tree().get_first_node_in_group(Game.group) | ||||||
| 
 | 
 | ||||||
| @ -67,26 +62,6 @@ func _on_winner(_player: WorldPlayer) -> void: | |||||||
| 	# TODO announce winner? | 	# TODO announce winner? | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| ## Set the state of the world-wide fast-forward feature |  | ||||||
| func _set_fast_forward(value: bool) -> void: |  | ||||||
| 	if value == fast_forward: |  | ||||||
| 		# Ignore if not a change from the previous value |  | ||||||
| 		return |  | ||||||
| 
 |  | ||||||
| 	fast_forward = value |  | ||||||
| 
 |  | ||||||
| 	if fast_forward: |  | ||||||
| 		Engine.time_scale = FF_TIME_SCALE |  | ||||||
| 		Engine.physics_ticks_per_second = int( |  | ||||||
| 			Game.settings.default_physics_ticks_per_second * FF_TIME_SCALE |  | ||||||
| 		) |  | ||||||
| 		fast_forward_effect.show() |  | ||||||
| 	else: |  | ||||||
| 		Engine.time_scale = 1.0 |  | ||||||
| 		Engine.physics_ticks_per_second = Game.settings.default_physics_ticks_per_second |  | ||||||
| 		fast_forward_effect.hide() |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| func fade_to_title() -> void: | func fade_to_title() -> void: | ||||||
| 	world_transition.play("fade_to_title") | 	world_transition.play("fade_to_title") | ||||||
| 
 | 
 | ||||||
|  | |||||||
| @ -1,4 +1,4 @@ | |||||||
| [gd_scene load_steps=24 format=3 uid="uid://cwnwcd8kushl3"] | [gd_scene load_steps=16 format=3 uid="uid://cwnwcd8kushl3"] | ||||||
| 
 | 
 | ||||||
| [ext_resource type="Script" path="res://src/world/world.gd" id="1_ybjyx"] | [ext_resource type="Script" path="res://src/world/world.gd" id="1_ybjyx"] | ||||||
| [ext_resource type="Script" path="res://src/player/world_player.gd" id="2_e743i"] | [ext_resource type="Script" path="res://src/player/world_player.gd" id="2_e743i"] | ||||||
| @ -10,8 +10,6 @@ | |||||||
| [ext_resource type="PackedScene" uid="uid://byvjsvavbg5xe" path="res://src/ui/menus/pause_menu/pause_menu.tscn" id="7_0gd42"] | [ext_resource type="PackedScene" uid="uid://byvjsvavbg5xe" path="res://src/ui/menus/pause_menu/pause_menu.tscn" id="7_0gd42"] | ||||||
| [ext_resource type="PackedScene" uid="uid://biokiug3e0ipk" path="res://src/ui/shot_hud/death_alert.tscn" id="8_fuyxc"] | [ext_resource type="PackedScene" uid="uid://biokiug3e0ipk" path="res://src/ui/shot_hud/death_alert.tscn" id="8_fuyxc"] | ||||||
| [ext_resource type="PackedScene" uid="uid://dwyy7tt3nose1" path="res://src/ui/shot_hud/winner_alert.tscn" id="9_lln1k"] | [ext_resource type="PackedScene" uid="uid://dwyy7tt3nose1" path="res://src/ui/shot_hud/winner_alert.tscn" id="9_lln1k"] | ||||||
| [ext_resource type="FontFile" uid="uid://dwy8k2w7vt64x" path="res://assets/fonts/classic-better-vcr/classic-better-vcr.otf" id="11_uv5b5"] |  | ||||||
| [ext_resource type="Shader" path="res://src/shaders/vcr_distortion.gdshader" id="11_xag32"] |  | ||||||
| 
 | 
 | ||||||
| [sub_resource type="Resource" id="Resource_mbhdy"] | [sub_resource type="Resource" id="Resource_mbhdy"] | ||||||
| script = ExtResource("2_e743i") | script = ExtResource("2_e743i") | ||||||
| @ -28,68 +26,6 @@ _balls = { | |||||||
| script = ExtResource("5_h6mje") | script = ExtResource("5_h6mje") | ||||||
| players = Array[ExtResource("2_e743i")]([ExtResource("3_pyw81"), SubResource("Resource_mbhdy")]) | players = Array[ExtResource("2_e743i")]([ExtResource("3_pyw81"), SubResource("Resource_mbhdy")]) | ||||||
| 
 | 
 | ||||||
| [sub_resource type="Animation" id="Animation_xfpfm"] |  | ||||||
| resource_name = "blink" |  | ||||||
| loop_mode = 1 |  | ||||||
| tracks/0/type = "value" |  | ||||||
| tracks/0/imported = false |  | ||||||
| tracks/0/enabled = true |  | ||||||
| tracks/0/path = NodePath(".:visible") |  | ||||||
| tracks/0/interp = 1 |  | ||||||
| tracks/0/loop_wrap = true |  | ||||||
| tracks/0/keys = { |  | ||||||
| "times": PackedFloat32Array(0, 0.5), |  | ||||||
| "transitions": PackedFloat32Array(1, 1), |  | ||||||
| "update": 1, |  | ||||||
| "values": [true, false] |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| [sub_resource type="Animation" id="Animation_6350f"] |  | ||||||
| length = 0.001 |  | ||||||
| tracks/0/type = "value" |  | ||||||
| tracks/0/imported = false |  | ||||||
| tracks/0/enabled = true |  | ||||||
| tracks/0/path = NodePath(".:visible") |  | ||||||
| tracks/0/interp = 1 |  | ||||||
| tracks/0/loop_wrap = true |  | ||||||
| tracks/0/keys = { |  | ||||||
| "times": PackedFloat32Array(0), |  | ||||||
| "transitions": PackedFloat32Array(1), |  | ||||||
| "update": 1, |  | ||||||
| "values": [true] |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| [sub_resource type="AnimationLibrary" id="AnimationLibrary_7gn8c"] |  | ||||||
| _data = { |  | ||||||
| "RESET": SubResource("Animation_6350f"), |  | ||||||
| "blink": SubResource("Animation_xfpfm") |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| [sub_resource type="FastNoiseLite" id="FastNoiseLite_txttc"] |  | ||||||
| noise_type = 5 |  | ||||||
| frequency = 1.0 |  | ||||||
| 
 |  | ||||||
| [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_p8oo3"] |  | ||||||
| seamless = true |  | ||||||
| noise = SubResource("FastNoiseLite_txttc") |  | ||||||
| 
 |  | ||||||
| [sub_resource type="ShaderMaterial" id="ShaderMaterial_m76ua"] |  | ||||||
| shader = ExtResource("11_xag32") |  | ||||||
| shader_parameter/vhs_resolution = Vector2(320, 240) |  | ||||||
| shader_parameter/samples = 3 |  | ||||||
| shader_parameter/crease_noise = 1.4 |  | ||||||
| shader_parameter/crease_opacity = 0.5 |  | ||||||
| shader_parameter/filter_intensity = 0.2 |  | ||||||
| shader_parameter/tape_crease_smear = 0.2 |  | ||||||
| shader_parameter/tape_crease_intensity = 0.2 |  | ||||||
| shader_parameter/tape_crease_jitter = 0.21 |  | ||||||
| shader_parameter/tape_crease_speed = 0.5 |  | ||||||
| shader_parameter/tape_crease_discoloration = 1.0 |  | ||||||
| shader_parameter/bottom_border_thickness = 6.0 |  | ||||||
| shader_parameter/bottom_border_jitter = 6.0 |  | ||||||
| shader_parameter/noise_intensity = 0.2 |  | ||||||
| shader_parameter/noise_texture = SubResource("NoiseTexture2D_p8oo3") |  | ||||||
| 
 |  | ||||||
| [sub_resource type="Animation" id="Animation_ihq1m"] | [sub_resource type="Animation" id="Animation_ihq1m"] | ||||||
| length = 0.001 | length = 0.001 | ||||||
| tracks/0/type = "value" | tracks/0/type = "value" | ||||||
| @ -207,55 +143,6 @@ grow_horizontal = 2 | |||||||
| grow_vertical = 2 | grow_vertical = 2 | ||||||
| mouse_filter = 2 | mouse_filter = 2 | ||||||
| 
 | 
 | ||||||
| [node name="FastForwardEffect" type="Control" parent="UI/EffectContainer"] |  | ||||||
| unique_name_in_owner = true |  | ||||||
| visible = false |  | ||||||
| layout_mode = 1 |  | ||||||
| anchors_preset = 15 |  | ||||||
| anchor_right = 1.0 |  | ||||||
| anchor_bottom = 1.0 |  | ||||||
| grow_horizontal = 2 |  | ||||||
| grow_vertical = 2 |  | ||||||
| 
 |  | ||||||
| [node name="MarginContainer" type="MarginContainer" parent="UI/EffectContainer/FastForwardEffect"] |  | ||||||
| layout_mode = 0 |  | ||||||
| offset_right = 176.0 |  | ||||||
| offset_bottom = 96.0 |  | ||||||
| theme_override_constants/margin_left = 128 |  | ||||||
| theme_override_constants/margin_top = 128 |  | ||||||
| 
 |  | ||||||
| [node name="HBoxContainer" type="HBoxContainer" parent="UI/EffectContainer/FastForwardEffect/MarginContainer"] |  | ||||||
| layout_mode = 2 |  | ||||||
| 
 |  | ||||||
| [node name="Label" type="Label" parent="UI/EffectContainer/FastForwardEffect/MarginContainer/HBoxContainer"] |  | ||||||
| layout_mode = 2 |  | ||||||
| theme_override_fonts/font = ExtResource("11_uv5b5") |  | ||||||
| theme_override_font_sizes/font_size = 96 |  | ||||||
| text = "FF" |  | ||||||
| 
 |  | ||||||
| [node name="Label2" type="Label" parent="UI/EffectContainer/FastForwardEffect/MarginContainer/HBoxContainer"] |  | ||||||
| layout_mode = 2 |  | ||||||
| theme_override_fonts/font = ExtResource("11_uv5b5") |  | ||||||
| theme_override_font_sizes/font_size = 128 |  | ||||||
| text = "⏩" |  | ||||||
| 
 |  | ||||||
| [node name="AnimationPlayer" type="AnimationPlayer" parent="UI/EffectContainer/FastForwardEffect/MarginContainer/HBoxContainer"] |  | ||||||
| libraries = { |  | ||||||
| "": SubResource("AnimationLibrary_7gn8c") |  | ||||||
| } |  | ||||||
| autoplay = "blink" |  | ||||||
| speed_scale = 0.25 |  | ||||||
| 
 |  | ||||||
| [node name="Overlay" type="ColorRect" parent="UI/EffectContainer/FastForwardEffect"] |  | ||||||
| material = SubResource("ShaderMaterial_m76ua") |  | ||||||
| layout_mode = 1 |  | ||||||
| anchors_preset = 15 |  | ||||||
| anchor_right = 1.0 |  | ||||||
| anchor_bottom = 1.0 |  | ||||||
| grow_horizontal = 2 |  | ||||||
| grow_vertical = 2 |  | ||||||
| mouse_filter = 2 |  | ||||||
| 
 |  | ||||||
| [node name="PauseContainer" type="Control" parent="UI"] | [node name="PauseContainer" type="Control" parent="UI"] | ||||||
| unique_name_in_owner = true | unique_name_in_owner = true | ||||||
| layout_mode = 1 | layout_mode = 1 | ||||||
|  | |||||||
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		Reference in New Issue
	
	Block a user