generated from krampus/template-godot4
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5 Commits
358d7c2eb4
...
96c73c5587
Author | SHA1 | Date |
---|---|---|
Rob Kelly | 96c73c5587 | |
Rob Kelly | 2b1aabd808 | |
Rob Kelly | 479efd9c28 | |
Rob Kelly | aa87f57f1f | |
Rob Kelly | 77b5048d04 |
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@ -0,0 +1,34 @@
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|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://b5812y3pmmgg5"
|
||||
path="res://.godot/imported/gauge_patch.png-b06ef6737fda05dbce8a7a52b995acf4.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/ui/gauge_patch.png"
|
||||
dest_files=["res://.godot/imported/gauge_patch.png-b06ef6737fda05dbce8a7a52b995acf4.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
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@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dtdqninlnu10o"
|
||||
path="res://.godot/imported/lifebar_fill_grey.png-c028996d6e86e26137270a39216a5fd3.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/ui/lifebar_fill_grey.png"
|
||||
dest_files=["res://.godot/imported/lifebar_fill_grey.png-c028996d6e86e26137270a39216a5fd3.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
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|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
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uid="uid://bvwh0yunmvirp"
|
||||
path="res://.godot/imported/lifebar_patch.png-768842f340e38f78b7b90bbcd2d8dff9.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/ui/lifebar_patch.png"
|
||||
dest_files=["res://.godot/imported/lifebar_patch.png-768842f340e38f78b7b90bbcd2d8dff9.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
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|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://76fjx2ukavqe"
|
||||
path="res://.godot/imported/power_gauge_fill.png-b7c279ae4fc601ab214f21b9b72d50c3.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/ui/power_gauge_fill.png"
|
||||
dest_files=["res://.godot/imported/power_gauge_fill.png-b7c279ae4fc601ab214f21b9b72d50c3.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
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|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://4a8tvjgwegv3"
|
||||
path="res://.godot/imported/power_gauge_tab.png-7979d59b50c40895525fdf1648e50b30.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/ui/power_gauge_tab.png"
|
||||
dest_files=["res://.godot/imported/power_gauge_tab.png-7979d59b50c40895525fdf1648e50b30.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
|
@ -12,7 +12,7 @@ config_version=5
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|||
|
||||
config/name="GFOLF 2"
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||||
config/description="GFOLF: Combat Golf Action"
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||||
run/main_scene="res://src/world/world.tscn"
|
||||
run/main_scene="res://src/game/game.tscn"
|
||||
config/features=PackedStringArray("4.3", "Forward Plus")
|
||||
run/max_fps=60
|
||||
|
||||
|
@ -55,10 +55,13 @@ config/controls/camera/y_axis_sensitivity=0.45
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|||
config/controls/camera/x_axis_acceleration=30.0
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||||
config/controls/camera/y_axis_acceleration=30.0
|
||||
config/controls/camera/invert_pitch=false
|
||||
config/accessibility/enable_screen_shake=true
|
||||
config/accessibility/enable_hit_lag=true
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||||
|
||||
[global_group]
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||||
|
||||
WorldGroup="Singleton group for the active world instance, if any."
|
||||
GameGroup="Singleton group for the active game instance, if any."
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||||
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||||
[gui]
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||||
|
||||
|
@ -146,6 +149,26 @@ select_putter={
|
|||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":53,"key_label":0,"unicode":53,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
debug_1={
|
||||
"deadzone": 0.5,
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||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194332,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
debug_2={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194333,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
debug_3={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194334,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
debug_4={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194335,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[layer_names]
|
||||
|
||||
|
@ -163,6 +186,3 @@ jolt_3d/limits/max_temporary_memory=64
|
|||
[rendering]
|
||||
|
||||
textures/canvas_textures/default_texture_filter=0
|
||||
anti_aliasing/quality/msaa_3d=3
|
||||
anti_aliasing/quality/screen_space_aa=1
|
||||
anti_aliasing/quality/use_debanding=true
|
||||
|
|
|
@ -169,7 +169,7 @@ bones/23/scale = Vector3(1, 1, 1)
|
|||
visible = false
|
||||
|
||||
[node name="BoneAttachment3D" type="BoneAttachment3D" parent="Armature/Skeleton3D" index="6"]
|
||||
transform = Transform3D(-0.947388, 0.307308, -0.089546, -0.319114, -0.928605, 0.189367, -0.0249588, 0.207979, 0.977815, -0.157835, 3.16355, 0.865627)
|
||||
transform = Transform3D(-0.0322545, -0.997872, -0.0566733, 0.99947, -0.0324594, 0.00269896, -0.00453261, -0.0565562, 0.998389, -2.5177, 5.22011, -0.516371)
|
||||
bone_name = "Hand.R"
|
||||
bone_idx = 11
|
||||
|
||||
|
|
|
@ -0,0 +1,110 @@
|
|||
class_name Game extends Node
|
||||
## Wrapper for the game application
|
||||
|
||||
@export var start_scene: String = "res://src/world/world.tscn"
|
||||
|
||||
var _loading_resources := {}
|
||||
|
||||
@onready var viewport: GameViewportContainer = %ViewportContainer
|
||||
|
||||
@onready var content: Node = %Content
|
||||
@onready var loader_transition: AnimationPlayer = %LoaderTransition
|
||||
@onready var loading_screen: Control = %LoadingScreen
|
||||
|
||||
static var group := "GameGroup" # hey i'm group
|
||||
|
||||
|
||||
class Promise:
|
||||
var _callbacks: Array[Callable] = []
|
||||
var _end_callbacks: Array[Callable] = []
|
||||
|
||||
func then(fn: Callable) -> Promise:
|
||||
_callbacks.push_back(fn)
|
||||
return self
|
||||
|
||||
func finally(fn: Callable) -> Promise:
|
||||
_end_callbacks.push_back(fn)
|
||||
return self
|
||||
|
||||
func resolve(res: Variant) -> void:
|
||||
for fn: Callable in _callbacks + _end_callbacks:
|
||||
fn.call(res)
|
||||
|
||||
|
||||
class ScenePromise:
|
||||
extends Promise
|
||||
|
||||
func resolve(res: Variant) -> void:
|
||||
var instance: Node = (res as PackedScene).instantiate()
|
||||
super.resolve(instance)
|
||||
|
||||
|
||||
func _initial_load() -> void:
|
||||
queue_scene(start_scene)
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
call_deferred("_initial_load")
|
||||
|
||||
|
||||
## Unload the running scene & queue up a new scene to be loaded in the background.
|
||||
##
|
||||
## The loading screen will be shown until the scene is loaded.
|
||||
func queue_scene(path: String) -> Promise:
|
||||
if not loading_screen.visible:
|
||||
loading_screen.show()
|
||||
loading_screen.modulate = Color.WHITE
|
||||
|
||||
for child: Node in content.get_children():
|
||||
child.queue_free()
|
||||
|
||||
return queue_load(path, ScenePromise.new()).finally(_finish_scene_load)
|
||||
|
||||
|
||||
## Queue a resource to be loaded in the background.
|
||||
##
|
||||
## Returns a `Promise` which can be used to attach callbacks
|
||||
## which will be called with the resource after it is loaded.
|
||||
func queue_load(path: String, promise: Promise = null) -> Promise:
|
||||
if not promise:
|
||||
promise = Promise.new()
|
||||
_loading_resources[path] = promise
|
||||
ResourceLoader.load_threaded_request(path)
|
||||
return promise
|
||||
|
||||
|
||||
func _finish_scene_load(instance: Node) -> void:
|
||||
content.add_child(instance)
|
||||
instance.reparent(content)
|
||||
|
||||
|
||||
func _process(_delta: float) -> void:
|
||||
# REMOVEME
|
||||
if Input.is_action_just_pressed("debug_1"):
|
||||
viewport.hit_lag(1)
|
||||
if Input.is_action_just_pressed("debug_2"):
|
||||
viewport.hit_lag_small()
|
||||
if Input.is_action_just_pressed("debug_3"):
|
||||
viewport.hit_lag_big()
|
||||
if Input.is_action_just_pressed("debug_4"):
|
||||
viewport.hit_lag_huge()
|
||||
|
||||
if _loading_resources and not loading_screen.visible:
|
||||
loader_transition.play("fade_in")
|
||||
|
||||
for key: String in _loading_resources.keys():
|
||||
match ResourceLoader.load_threaded_get_status(key):
|
||||
ResourceLoader.THREAD_LOAD_LOADED:
|
||||
@warning_ignore("unsafe_cast")
|
||||
(_loading_resources[key] as Promise).resolve(ResourceLoader.load_threaded_get(key))
|
||||
_loading_resources.erase(key)
|
||||
ResourceLoader.THREAD_LOAD_FAILED:
|
||||
assert(false, "Failed loading resource: " + key)
|
||||
ResourceLoader.THREAD_LOAD_INVALID_RESOURCE:
|
||||
assert(false, "Can't load invalid resource: " + key)
|
||||
_:
|
||||
# Continue loading
|
||||
pass
|
||||
|
||||
if not _loading_resources and loading_screen.visible:
|
||||
loader_transition.play("fade_out")
|
|
@ -0,0 +1,196 @@
|
|||
[gd_scene load_steps=9 format=3 uid="uid://cefit4bc8akbb"]
|
||||
|
||||
[ext_resource type="Script" path="res://src/game/game.gd" id="1_4qa87"]
|
||||
[ext_resource type="FontFile" uid="uid://dsa0oh7c0h4pu" path="res://assets/fonts/Racing_Sans_One/RacingSansOne-Regular.ttf" id="2_y3adf"]
|
||||
[ext_resource type="Script" path="res://src/ui/decorations/rumbler.gd" id="3_3vfdb"]
|
||||
[ext_resource type="Script" path="res://src/ui/game_viewport_container.gd" id="3_rmm5i"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_c3dlb"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:visible")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [true]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath(".:modulate")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Color(1, 1, 1, 1)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_2c1ud"]
|
||||
resource_name = "fade_in"
|
||||
length = 0.4
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:visible")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [true]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath(".:modulate")
|
||||
tracks/1/interp = 2
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 0.4),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_xbqy2"]
|
||||
resource_name = "fade_out"
|
||||
length = 0.4
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:visible")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.4),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 1,
|
||||
"values": [true, false]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath(".:modulate")
|
||||
tracks/1/interp = 2
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 0.4),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_1s0w0"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_c3dlb"),
|
||||
"fade_in": SubResource("Animation_2c1ud"),
|
||||
"fade_out": SubResource("Animation_xbqy2")
|
||||
}
|
||||
|
||||
[node name="Game" type="Node" groups=["GameGroup"]]
|
||||
process_mode = 3
|
||||
script = ExtResource("1_4qa87")
|
||||
|
||||
[node name="RootControl" type="Control" parent="."]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="LoadingScreen" type="Control" parent="RootControl"]
|
||||
unique_name_in_owner = true
|
||||
z_index = 128
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
|
||||
[node name="ColorRect" type="ColorRect" parent="RootControl/LoadingScreen"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
color = Color(0, 0, 0, 1)
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="RootControl/LoadingScreen"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 3
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = -1.0
|
||||
offset_top = -42.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 0
|
||||
theme_override_constants/margin_right = 64
|
||||
theme_override_constants/margin_bottom = 32
|
||||
|
||||
[node name="RichTextLabel" type="RichTextLabel" parent="RootControl/LoadingScreen/MarginContainer"]
|
||||
custom_minimum_size = Vector2(160, 0)
|
||||
layout_mode = 2
|
||||
mouse_filter = 2
|
||||
theme_override_colors/default_color = Color(1, 0.75, 0.75, 1)
|
||||
theme_override_fonts/normal_font = ExtResource("2_y3adf")
|
||||
theme_override_font_sizes/normal_font_size = 32
|
||||
bbcode_enabled = true
|
||||
text = "[wave]LOADING...[/wave]"
|
||||
fit_content = true
|
||||
|
||||
[node name="LoaderTransition" type="AnimationPlayer" parent="RootControl/LoadingScreen"]
|
||||
unique_name_in_owner = true
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_1s0w0")
|
||||
}
|
||||
|
||||
[node name="Rumbler" type="Control" parent="RootControl"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("3_3vfdb")
|
||||
|
||||
[node name="ViewportContainer" type="SubViewportContainer" parent="RootControl/Rumbler"]
|
||||
unique_name_in_owner = true
|
||||
process_mode = 3
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
stretch = true
|
||||
script = ExtResource("3_rmm5i")
|
||||
|
||||
[node name="Viewport" type="SubViewport" parent="RootControl/Rumbler/ViewportContainer"]
|
||||
handle_input_locally = false
|
||||
msaa_2d = 3
|
||||
msaa_3d = 3
|
||||
screen_space_aa = 1
|
||||
use_taa = true
|
||||
size = Vector2i(1280, 720)
|
||||
render_target_update_mode = 4
|
||||
|
||||
[node name="Content" type="Node" parent="RootControl/Rumbler/ViewportContainer/Viewport"]
|
||||
unique_name_in_owner = true
|
||||
process_mode = 1
|
|
@ -9,6 +9,7 @@
|
|||
[resource]
|
||||
script = ExtResource("4_8ybyj")
|
||||
name = "DEBUG Gfolfer"
|
||||
life = 100.0
|
||||
driver = ExtResource("1_sn8fd")
|
||||
iron = ExtResource("2_piku2")
|
||||
wedge = ExtResource("5_wm4ae")
|
||||
|
|
|
@ -28,6 +28,9 @@ const CAMERA_SNAP_TIME := 0.3
|
|||
|
||||
const WASTED_BALL_RETURN_DELAY := 3.5
|
||||
|
||||
## Shots above this threshold trigger a "big power" effect
|
||||
const BIG_POWER_THRESHOLD := 0.7
|
||||
|
||||
## In Driving Range mode, the ball can be retrieved in the shot phase.
|
||||
@export var driving_range := false
|
||||
|
||||
|
@ -142,6 +145,7 @@ var _tracking_camera: OrbitalCamera
|
|||
@onready var phys_ball_scene := preload("res://src/equipment/balls/physics_ball/physics_ball.tscn")
|
||||
|
||||
@onready var world: World = get_tree().get_first_node_in_group(World.group)
|
||||
@onready var game: Game = get_tree().get_first_node_in_group(Game.group)
|
||||
|
||||
@onready var _target_rotation := Vector2(pitch.rotation.x, direction.rotation.y)
|
||||
|
||||
|
@ -206,6 +210,17 @@ func get_shot_impulse(meter_pct: float) -> Vector3:
|
|||
|
||||
|
||||
func take_shot() -> void:
|
||||
# Impact screenshake & hitlag
|
||||
if game:
|
||||
if shot_power > BIG_POWER_THRESHOLD:
|
||||
game.viewport.hit_lag_big()
|
||||
var shake_intensity: float = (
|
||||
10.0 * (shot_power - BIG_POWER_THRESHOLD) / (1.0 - BIG_POWER_THRESHOLD)
|
||||
)
|
||||
game.viewport.screen_shake(shake_intensity, 1.0)
|
||||
else:
|
||||
game.viewport.hit_lag_small()
|
||||
|
||||
print_debug("WHACK!\nPower: ", shot_power, "\nCurve: ", shot_curve)
|
||||
|
||||
var impulse := get_shot_impulse(shot_power)
|
||||
|
|
|
@ -179,7 +179,7 @@ tracks/2/keys = {
|
|||
|
||||
[sub_resource type="Animation" id="Animation_u8k07"]
|
||||
resource_name = "swing_delay"
|
||||
length = 0.2
|
||||
length = 0.0667
|
||||
step = 0.01
|
||||
tracks/0/type = "method"
|
||||
tracks/0/imported = false
|
||||
|
@ -188,7 +188,7 @@ tracks/0/path = NodePath("%Direction/..")
|
|||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0.18),
|
||||
"times": PackedFloat32Array(0.0667),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"values": [{
|
||||
"args": [],
|
||||
|
|
|
@ -1,8 +1,18 @@
|
|||
class_name WorldPlayer extends Resource
|
||||
## Container for the state of the player within the world.
|
||||
|
||||
signal on_life_changed(new_value: float)
|
||||
|
||||
@export_range(0, 100) var life: float = 100.0:
|
||||
set(value):
|
||||
if value != life:
|
||||
life = value
|
||||
on_life_changed.emit(value)
|
||||
|
||||
@export_category("Profile")
|
||||
# TODO character select
|
||||
@export var name: String = "Gfolfer"
|
||||
@export var color: Color = Color("ff7070")
|
||||
|
||||
@export_category("Equipment")
|
||||
@export var driver: Club
|
||||
|
|
|
@ -0,0 +1,15 @@
|
|||
@tool
|
||||
class_name Rumbler extends Control
|
||||
## Rumbles children.
|
||||
|
||||
const EPSILON := 1e-6
|
||||
|
||||
@export var intensity := 0.0
|
||||
|
||||
|
||||
func _process(_delta: float) -> void:
|
||||
if intensity > EPSILON:
|
||||
position.x = randfn(0, intensity)
|
||||
position.y = randfn(0, intensity)
|
||||
else:
|
||||
position = Vector2.ZERO
|
|
@ -0,0 +1,71 @@
|
|||
class_name GameViewportContainer extends SubViewportContainer
|
||||
## SubViewportContainer with game-specific special effects
|
||||
|
||||
const SMALL_HIT_LAG_FRAMES := 5
|
||||
const BIG_HIT_LAG_FRAMES := 10
|
||||
const HUGE_HIT_LAG_FRAMES := 20
|
||||
|
||||
var _hit_lag_frames := -1
|
||||
|
||||
@onready var content: Node = %Content
|
||||
@onready var rumbler: Rumbler = %Rumbler
|
||||
|
||||
|
||||
## Start playing a screen shake effect.
|
||||
func screen_shake(intensity: float, duration: float = 0.2) -> void:
|
||||
if not ProjectSettings.get_setting("game/config/accessibility/enable_screen_shake"):
|
||||
return
|
||||
|
||||
var tween := get_tree().create_tween()
|
||||
rumbler.intensity = intensity
|
||||
tween.tween_property(rumbler, "intensity", 0.0, duration).set_trans(Tween.TRANS_CUBIC)
|
||||
tween.tween_callback(_reset_position)
|
||||
|
||||
|
||||
## Rumble the screen indefinitely.
|
||||
func set_rumble(intensity: float) -> void:
|
||||
if not ProjectSettings.get_setting("game/config/accessibility/enable_screen_shake"):
|
||||
return
|
||||
|
||||
rumbler.intensity = intensity
|
||||
|
||||
|
||||
## Stop rumbling the screen.
|
||||
func stop_rumble() -> void:
|
||||
set_rumble(0)
|
||||
|
||||
|
||||
## Hit lag for a small impact.
|
||||
func hit_lag_small() -> void:
|
||||
hit_lag(SMALL_HIT_LAG_FRAMES)
|
||||
|
||||
|
||||
## Hit lag for a big impact.
|
||||
func hit_lag_big() -> void:
|
||||
hit_lag(BIG_HIT_LAG_FRAMES)
|
||||
|
||||
|
||||
## Hit lag for a huge impact.
|
||||
func hit_lag_huge() -> void:
|
||||
hit_lag(HUGE_HIT_LAG_FRAMES)
|
||||
|
||||
|
||||
## Stop processing for some number of frames.
|
||||
func hit_lag(frames: int = 1) -> void:
|
||||
if not ProjectSettings.get_setting("game/config/accessibility/enable_hit_lag"):
|
||||
return
|
||||
|
||||
_hit_lag_frames = frames
|
||||
|
||||
|
||||
func _reset_position() -> void:
|
||||
position = Vector2.ZERO
|
||||
|
||||
|
||||
func _process(_delta: float) -> void:
|
||||
if _hit_lag_frames >= 0:
|
||||
if _hit_lag_frames == 0:
|
||||
content.process_mode = Node.PROCESS_MODE_INHERIT
|
||||
else:
|
||||
content.process_mode = Node.PROCESS_MODE_DISABLED
|
||||
_hit_lag_frames -= 1
|
|
@ -1,8 +1,9 @@
|
|||
class_name ShotHUD extends Control
|
||||
## HUD for main gameplay loop
|
||||
|
||||
@onready var power_bar: ProgressBar = %PowerBar
|
||||
@onready var power_bar: TextureProgressBar = %PowerBar
|
||||
@onready var curve_bar: ProgressBar = %CurveBar
|
||||
@onready var life_bar: TextureProgressBar = %LifeBar
|
||||
|
||||
@onready var club_selector: ClubSelector = %ClubSelector
|
||||
|
||||
|
@ -14,6 +15,8 @@ class_name ShotHUD extends Control
|
|||
@onready var _nice_animation: AnimationPlayer = %NiceAnimation
|
||||
@onready var _wasted_animation: AnimationPlayer = %WastedAnimation
|
||||
|
||||
@onready var _player_name: Label = %PlayerName
|
||||
|
||||
@onready var _state: AnimationNodeStateMachinePlayback = hud_state_machine["parameters/playback"]
|
||||
|
||||
|
||||
|
@ -21,7 +24,10 @@ class_name ShotHUD extends Control
|
|||
func set_state_for_player(player: WorldPlayer) -> void:
|
||||
print_debug("Setting HUD for player ", player.name)
|
||||
club_selector.set_state_for_player(player)
|
||||
# TODO life
|
||||
_player_name.text = player.name
|
||||
# TODO animate on life loss?
|
||||
life_bar.value = player.life
|
||||
life_bar.tint_progress = player.color
|
||||
# TODO special equipment
|
||||
# TODO abilities
|
||||
|
||||
|
|
|
@ -1,8 +1,15 @@
|
|||
[gd_scene load_steps=27 format=3 uid="uid://c4ifdiohng830"]
|
||||
[gd_scene load_steps=34 format=3 uid="uid://c4ifdiohng830"]
|
||||
|
||||
[ext_resource type="Script" path="res://src/ui/shot_hud/shot_hud.gd" id="1_x5b4c"]
|
||||
[ext_resource type="Shader" path="res://src/shaders/canvas_retro.gdshader" id="1_ybxxp"]
|
||||
[ext_resource type="PackedScene" uid="uid://445qd7m4qe2j" path="res://src/ui/shot_hud/club_selector/club_selector.tscn" id="2_1hdub"]
|
||||
[ext_resource type="Script" path="res://src/ui/decorations/rumbler.gd" id="3_6groq"]
|
||||
[ext_resource type="Texture2D" uid="uid://b5812y3pmmgg5" path="res://assets/ui/gauge_patch.png" id="4_5kcpe"]
|
||||
[ext_resource type="Texture2D" uid="uid://76fjx2ukavqe" path="res://assets/ui/power_gauge_fill.png" id="5_3i1yq"]
|
||||
[ext_resource type="Texture2D" uid="uid://4a8tvjgwegv3" path="res://assets/ui/power_gauge_tab.png" id="6_sw48q"]
|
||||
[ext_resource type="FontFile" uid="uid://dsa0oh7c0h4pu" path="res://assets/fonts/Racing_Sans_One/RacingSansOne-Regular.ttf" id="8_bejx4"]
|
||||
[ext_resource type="Texture2D" uid="uid://bvwh0yunmvirp" path="res://assets/ui/lifebar_patch.png" id="9_4f1d7"]
|
||||
[ext_resource type="Texture2D" uid="uid://dtdqninlnu10o" path="res://assets/ui/lifebar_fill_grey.png" id="10_130v7"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_3xds6"]
|
||||
resource_name = "RESET"
|
||||
|
@ -280,7 +287,7 @@ length = 0.001
|
|||
tracks/0/type = "bezier"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:value")
|
||||
tracks/0/path = NodePath("../Rumbler/PowerBar:value")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
|
@ -288,6 +295,18 @@ tracks/0/keys = {
|
|||
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
|
||||
"times": PackedFloat32Array(0)
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("../Rumbler:intensity")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [0.0]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_67gmp"]
|
||||
resource_name = "fill"
|
||||
|
@ -295,14 +314,26 @@ length = 1.618
|
|||
tracks/0/type = "bezier"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:value")
|
||||
tracks/0/path = NodePath("../Rumbler/PowerBar:value")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"handle_modes": PackedInt32Array(0, 0),
|
||||
"points": PackedFloat32Array(0, -0.25, 0, 0.233333, 0.0884774, 1, -0.267469, -0.483539, 0.25, 0),
|
||||
"points": PackedFloat32Array(0, -0.25, 0, 0.233333, 0.598765, 1, -0.351333, -0.246032, 0.25, 0),
|
||||
"times": PackedFloat32Array(0, 1.618)
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("../Rumbler:intensity")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(1.06667, 1.618),
|
||||
"transitions": PackedFloat32Array(2.618, 1),
|
||||
"update": 0,
|
||||
"values": [0.0, 2.0]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_coah5"]
|
||||
_data = {
|
||||
|
@ -526,26 +557,53 @@ grow_horizontal = 2
|
|||
grow_vertical = 2
|
||||
mouse_filter = 1
|
||||
|
||||
[node name="PowerBar" type="ProgressBar" parent="ShotGauges/PowerGauge"]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
custom_minimum_size = Vector2(30, 0)
|
||||
[node name="Rumbler" type="Control" parent="ShotGauges/PowerGauge"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 13
|
||||
anchor_left = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 1.0
|
||||
offset_left = -2.0
|
||||
offset_right = 2.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 1
|
||||
script = ExtResource("3_6groq")
|
||||
|
||||
[node name="PowerBar" type="TextureProgressBar" parent="ShotGauges/PowerGauge/Rumbler"]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
texture_filter = 5
|
||||
custom_minimum_size = Vector2(64, 0)
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
max_value = 1.0
|
||||
step = 0.01
|
||||
fill_mode = 2
|
||||
nine_patch_stretch = true
|
||||
stretch_margin_left = 16
|
||||
stretch_margin_top = 16
|
||||
stretch_margin_right = 16
|
||||
stretch_margin_bottom = 16
|
||||
texture_under = ExtResource("4_5kcpe")
|
||||
texture_progress = ExtResource("5_3i1yq")
|
||||
|
||||
[node name="TitleTab" type="TextureRect" parent="ShotGauges/PowerGauge/Rumbler/PowerBar"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 1
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
offset_left = -8.0
|
||||
offset_right = 19.0
|
||||
offset_bottom = 48.0
|
||||
grow_horizontal = 0
|
||||
texture = ExtResource("6_sw48q")
|
||||
stretch_mode = 2
|
||||
|
||||
[node name="PowerAnimation" type="AnimationPlayer" parent="ShotGauges/PowerGauge"]
|
||||
unique_name_in_owner = true
|
||||
root_node = NodePath("../PowerBar")
|
||||
root_node = NodePath(".")
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_coah5")
|
||||
}
|
||||
|
@ -603,3 +661,53 @@ unique_name_in_owner = true
|
|||
root_node = NodePath("%HUDStateMachine/..")
|
||||
tree_root = SubResource("AnimationNodeStateMachine_osrbp")
|
||||
anim_player = NodePath("../HUDAnimation")
|
||||
|
||||
[node name="SouthWest" type="MarginContainer" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = -1
|
||||
anchor_top = 1.0
|
||||
anchor_right = 0.333
|
||||
anchor_bottom = 1.0
|
||||
offset_top = -40.0
|
||||
offset_right = 40.0
|
||||
grow_vertical = 0
|
||||
theme_override_constants/margin_left = 16
|
||||
theme_override_constants/margin_bottom = 16
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="SouthWest"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = -8
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="SouthWest/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Spacer" type="Control" parent="SouthWest/VBoxContainer/HBoxContainer"]
|
||||
custom_minimum_size = Vector2(24, 0)
|
||||
layout_mode = 2
|
||||
|
||||
[node name="PlayerName" type="Label" parent="SouthWest/VBoxContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
theme_override_colors/font_shadow_color = Color(0, 0, 0, 1)
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/shadow_offset_x = 3
|
||||
theme_override_constants/shadow_offset_y = 0
|
||||
theme_override_constants/outline_size = 2
|
||||
theme_override_constants/shadow_outline_size = 2
|
||||
theme_override_fonts/font = ExtResource("8_bejx4")
|
||||
theme_override_font_sizes/font_size = 32
|
||||
text = "PLAYER NAME"
|
||||
|
||||
[node name="LifeBar" type="TextureProgressBar" parent="SouthWest/VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(0, 48)
|
||||
layout_mode = 2
|
||||
min_value = -4.0
|
||||
step = 0.01
|
||||
nine_patch_stretch = true
|
||||
stretch_margin_left = 32
|
||||
stretch_margin_top = 16
|
||||
stretch_margin_right = 32
|
||||
stretch_margin_bottom = 16
|
||||
texture_under = ExtResource("9_4f1d7")
|
||||
texture_progress = ExtResource("10_130v7")
|
||||
|
|
Loading…
Reference in New Issue