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							| @ -1,34 +0,0 @@ | |||||||
| [remap] |  | ||||||
| 
 |  | ||||||
| importer="texture" |  | ||||||
| type="CompressedTexture2D" |  | ||||||
| uid="uid://tancoet1lih5" |  | ||||||
| path="res://.godot/imported/basic_icon.png-bc904292cc126e1d3e1fd0eb1ba5acc2.ctex" |  | ||||||
| metadata={ |  | ||||||
| "vram_texture": false |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| [deps] |  | ||||||
| 
 |  | ||||||
| source_file="res://assets/ui/ball_icons/basic_icon.png" |  | ||||||
| dest_files=["res://.godot/imported/basic_icon.png-bc904292cc126e1d3e1fd0eb1ba5acc2.ctex"] |  | ||||||
| 
 |  | ||||||
| [params] |  | ||||||
| 
 |  | ||||||
| compress/mode=0 |  | ||||||
| compress/high_quality=false |  | ||||||
| compress/lossy_quality=0.7 |  | ||||||
| compress/hdr_compression=1 |  | ||||||
| compress/normal_map=0 |  | ||||||
| compress/channel_pack=0 |  | ||||||
| mipmaps/generate=false |  | ||||||
| mipmaps/limit=-1 |  | ||||||
| roughness/mode=0 |  | ||||||
| roughness/src_normal="" |  | ||||||
| process/fix_alpha_border=true |  | ||||||
| process/premult_alpha=false |  | ||||||
| process/normal_map_invert_y=false |  | ||||||
| process/hdr_as_srgb=false |  | ||||||
| process/hdr_clamp_exposure=false |  | ||||||
| process/size_limit=0 |  | ||||||
| detect_3d/compress_to=1 |  | ||||||
| @ -182,16 +182,6 @@ pause={ | |||||||
| "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) | ||||||
| ] | ] | ||||||
| } | } | ||||||
| ball_next={ |  | ||||||
| "deadzone": 0.5, |  | ||||||
| "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) |  | ||||||
| ] |  | ||||||
| } |  | ||||||
| ball_previous={ |  | ||||||
| "deadzone": 0.5, |  | ||||||
| "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) |  | ||||||
| ] |  | ||||||
| } |  | ||||||
| 
 | 
 | ||||||
| [layer_names] | [layer_names] | ||||||
| 
 | 
 | ||||||
|  | |||||||
| @ -1,16 +1,8 @@ | |||||||
| class_name GameBall extends RigidBody3D | class_name GameBall extends RigidBody3D | ||||||
| ## Base class for all gfolf balls | ## Base class for all gfolf balls | ||||||
| 
 | 
 | ||||||
| ## Fired as soon as this ball enters a water hazard |  | ||||||
| signal entered_water | signal entered_water | ||||||
| 
 | 
 | ||||||
| ## Types of game balls |  | ||||||
| enum Type { |  | ||||||
| 	NONE, |  | ||||||
| 	BASIC, |  | ||||||
| 	PLASMA, |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| const TERRAIN_DAMPING_EPSILON := 1e-6 | const TERRAIN_DAMPING_EPSILON := 1e-6 | ||||||
| const IRON_DAMPING := 9999.0 | const IRON_DAMPING := 9999.0 | ||||||
| 
 | 
 | ||||||
| @ -97,7 +89,6 @@ func get_reoriented_basis() -> Basis: | |||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| func _on_sleeping_state_changed() -> void: | func _on_sleeping_state_changed() -> void: | ||||||
| 	print("SLEEPING STATE: ", sleeping) |  | ||||||
| 	if sleeping: | 	if sleeping: | ||||||
| 		# Trigger to reassign on wake | 		# Trigger to reassign on wake | ||||||
| 		_awake = false | 		_awake = false | ||||||
|  | |||||||
| @ -8,9 +8,9 @@ func _on_body_entered(_body: Node) -> void: | |||||||
| 	print_debug("Plasma ball stuck to ", _body) | 	print_debug("Plasma ball stuck to ", _body) | ||||||
| 	# Freeze physics as soon as we hit something | 	# Freeze physics as soon as we hit something | ||||||
| 	freeze = true | 	freeze = true | ||||||
|  | 	sleeping = true | ||||||
| 	manual_sleep_timer.start() | 	manual_sleep_timer.start() | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| func _fire_sleep_signal() -> void: | func _fire_sleep_signal() -> void: | ||||||
| 	sleeping = true |  | ||||||
| 	sleeping_state_changed.emit() | 	sleeping_state_changed.emit() | ||||||
|  | |||||||
| @ -8,14 +8,9 @@ | |||||||
| 
 | 
 | ||||||
| [resource] | [resource] | ||||||
| script = ExtResource("4_8ybyj") | script = ExtResource("4_8ybyj") | ||||||
| life = 100.0 |  | ||||||
| name = "DEBUG Gfolfer" | name = "DEBUG Gfolfer" | ||||||
| color = Color(1, 0.439216, 0.439216, 1) | life = 100.0 | ||||||
| driver = ExtResource("1_sn8fd") | driver = ExtResource("1_sn8fd") | ||||||
| iron = ExtResource("2_piku2") | iron = ExtResource("2_piku2") | ||||||
| wedge = ExtResource("5_wm4ae") | wedge = ExtResource("5_wm4ae") | ||||||
| putter = ExtResource("3_tytwr") | putter = ExtResource("3_tytwr") | ||||||
| _balls = { |  | ||||||
| 1: -1, |  | ||||||
| 2: 5 |  | ||||||
| } |  | ||||||
|  | |||||||
| @ -1,42 +0,0 @@ | |||||||
| class_name BallPoint extends Node3D |  | ||||||
| ## Ball spawn point & origin. I.E. the "tee". |  | ||||||
| 
 |  | ||||||
| ## Emitted when a new ball is placed. |  | ||||||
| signal ball_changed(ball: GameBall) |  | ||||||
| 
 |  | ||||||
| ## Scenes for each type of ball. |  | ||||||
| const SCENE_MAP: Dictionary = { |  | ||||||
| 	GameBall.Type.BASIC: preload("res://src/equipment/balls/physics_ball/physics_ball.tscn"), |  | ||||||
| 	GameBall.Type.PLASMA: preload("res://src/equipment/balls/plasma_ball/plasma_ball.tscn"), |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| @export var ball: GameBall: |  | ||||||
| 	set(value): |  | ||||||
| 		ball = value |  | ||||||
| 		ball_changed.emit(ball) |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| ## Get a new instance of a ball of the given type. |  | ||||||
| ## Returns null if the type can't be instantiated (e.g. NONE type) |  | ||||||
| func get_instance(type: GameBall.Type) -> GameBall: |  | ||||||
| 	if type in SCENE_MAP: |  | ||||||
| 		var scene: PackedScene = SCENE_MAP.get(type) |  | ||||||
| 		return scene.instantiate() as GameBall |  | ||||||
| 	return null |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| ## Clear any existing ball, instantiate a new one of the given type, and place it at the ball point. |  | ||||||
| func spawn_ball(type: GameBall.Type) -> void: |  | ||||||
| 	# Clear existing ball |  | ||||||
| 	if is_instance_valid(ball): |  | ||||||
| 		ball.queue_free() |  | ||||||
| 
 |  | ||||||
| 	ball = get_instance(type) |  | ||||||
| 	if is_instance_valid(ball): |  | ||||||
| 		add_child(ball) |  | ||||||
| 		snap() |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| ## Snap the ball back to the ball point. |  | ||||||
| func snap() -> void: |  | ||||||
| 	ball.global_transform = global_transform |  | ||||||
| @ -3,12 +3,13 @@ extends Area3D | |||||||
| 
 | 
 | ||||||
| signal ball_collision(ball: GameBall) | signal ball_collision(ball: GameBall) | ||||||
| 
 | 
 | ||||||
|  | @export var ignored_balls: Array[GameBall] = [] | ||||||
|  | 
 | ||||||
| @onready var shot_setup: ShotSetup = $".." | @onready var shot_setup: ShotSetup = $".." | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| func _on_ball_entered(ball: GameBall) -> void: | func _on_ball_entered(ball: GameBall) -> void: | ||||||
| 	# TODO generalize this in the future if we have multiple players on teams | 	if not ball in ignored_balls: | ||||||
| 	if ball != shot_setup.game_ball: |  | ||||||
| 		ball_collision.emit(ball) | 		ball_collision.emit(ball) | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|  | |||||||
| @ -41,9 +41,6 @@ const WATER_DAMAGE := 10.0 | |||||||
| ## Initially-selected club | ## Initially-selected club | ||||||
| @export var initial_club: Club.Type = Club.Type.DRIVER | @export var initial_club: Club.Type = Club.Type.DRIVER | ||||||
| 
 | 
 | ||||||
| ## Initially-selected ball type |  | ||||||
| @export var initial_ball: GameBall.Type = GameBall.Type.BASIC |  | ||||||
| 
 |  | ||||||
| @export_category("Shot Parameters") | @export_category("Shot Parameters") | ||||||
| @export var base_power := 2.5 | @export var base_power := 2.5 | ||||||
| @export var base_curve := 0.0 | @export var base_curve := 0.0 | ||||||
| @ -89,13 +86,6 @@ var club: Club.Type: | |||||||
| 			_on_club_change(value) | 			_on_club_change(value) | ||||||
| 		club = value | 		club = value | ||||||
| 
 | 
 | ||||||
| var ball_type: GameBall.Type: |  | ||||||
| 	set(value): |  | ||||||
| 		if value != ball_type: |  | ||||||
| 			hud.ball_selector.value = value |  | ||||||
| 			ball_point.spawn_ball(value) |  | ||||||
| 		ball_type = value |  | ||||||
| 
 |  | ||||||
| var shot_ref: Node3D | var shot_ref: Node3D | ||||||
| 
 | 
 | ||||||
| var shot_power: float: | var shot_power: float: | ||||||
| @ -110,10 +100,6 @@ var shot_curve: float: | |||||||
| 	get: | 	get: | ||||||
| 		return hud.power_bar.value | 		return hud.power_bar.value | ||||||
| 
 | 
 | ||||||
| var game_ball: GameBall: |  | ||||||
| 	get: |  | ||||||
| 		return ball_point.ball |  | ||||||
| 
 |  | ||||||
| var _free_camera: FreeCamera | var _free_camera: FreeCamera | ||||||
| var _returning_free_camera := false | var _returning_free_camera := false | ||||||
| var _restart_queued := false | var _restart_queued := false | ||||||
| @ -137,7 +123,9 @@ var _tracking_camera: OrbitalCamera | |||||||
| @onready var arrow_animation: AnimationPlayer = %ArrowAnimation | @onready var arrow_animation: AnimationPlayer = %ArrowAnimation | ||||||
| @onready var shot_projection: ProjectileArc = %ShotProjection | @onready var shot_projection: ProjectileArc = %ShotProjection | ||||||
| 
 | 
 | ||||||
| @onready var ball_point: BallPoint = %BallPoint | @onready var ball_point: Node3D = %BallPoint | ||||||
|  | # @onready var game_ball: GameBall = %PhysicsBall | ||||||
|  | @onready var game_ball: GameBall = %PlasmaBall | ||||||
| 
 | 
 | ||||||
| @onready var drive_ref: RayCast3D = %DriveRef | @onready var drive_ref: RayCast3D = %DriveRef | ||||||
| @onready var drive_arrow: Node3D = %DriveArrow | @onready var drive_arrow: Node3D = %DriveArrow | ||||||
| @ -150,6 +138,8 @@ var _tracking_camera: OrbitalCamera | |||||||
| 
 | 
 | ||||||
| @onready var ball_return_timer: Timer = %BallReturnTimer | @onready var ball_return_timer: Timer = %BallReturnTimer | ||||||
| 
 | 
 | ||||||
|  | @onready var ball_impulse_debug: Node3D = %BallImpulseDebug | ||||||
|  | 
 | ||||||
| @onready var camera_distance := zoom.position.z: | @onready var camera_distance := zoom.position.z: | ||||||
| 	set = _set_camera_distance | 	set = _set_camera_distance | ||||||
| 
 | 
 | ||||||
| @ -165,7 +155,6 @@ func _ready() -> void: | |||||||
| 	# Create & set up HUD | 	# Create & set up HUD | ||||||
| 	hud = ShotHUD.create(player) | 	hud = ShotHUD.create(player) | ||||||
| 	world.ui.add_player_hud(hud) | 	world.ui.add_player_hud(hud) | ||||||
| 	ball_type = initial_ball |  | ||||||
| 	club = initial_club | 	club = initial_club | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| @ -234,20 +223,16 @@ func take_shot() -> void: | |||||||
| 	var impulse := get_shot_impulse(shot_power) | 	var impulse := get_shot_impulse(shot_power) | ||||||
| 	print_debug("Shot impulse: ", impulse, "; ", impulse.length(), " N*s") | 	print_debug("Shot impulse: ", impulse, "; ", impulse.length(), " N*s") | ||||||
| 
 | 
 | ||||||
| 	if game_ball: | 	ball_impulse_debug.transform = ( | ||||||
|  | 		Transform3D.IDENTITY.scaled(Vector3.ONE * impulse.length()).looking_at(impulse) | ||||||
|  | 	) | ||||||
|  | 
 | ||||||
| 	game_ball.freeze = false | 	game_ball.freeze = false | ||||||
| 	game_ball.apply_central_impulse(impulse) | 	game_ball.apply_central_impulse(impulse) | ||||||
| 
 | 
 | ||||||
| 	# Use a ball if a limited type is selected |  | ||||||
| 	if player.get_balls(ball_type) > 0: |  | ||||||
| 		player.mutate_balls(ball_type, -1) |  | ||||||
| 
 |  | ||||||
| 
 | 
 | ||||||
| ## Make the shot projection widget visible, with animated transition | ## Make the shot projection widget visible, with animated transition | ||||||
| func _show_shot_projection() -> void: | func _show_shot_projection() -> void: | ||||||
| 	if not game_ball: |  | ||||||
| 		return |  | ||||||
| 
 |  | ||||||
| 	shot_projection.initial_speed = 1 | 	shot_projection.initial_speed = 1 | ||||||
| 	shot_projection.basis = shot_ref.basis.orthonormalized() | 	shot_projection.basis = shot_ref.basis.orthonormalized() | ||||||
| 	var shot_speed := get_shot_impulse(1.0).length() / game_ball.mass | 	var shot_speed := get_shot_impulse(1.0).length() / game_ball.mass | ||||||
| @ -287,9 +272,6 @@ func return_free_cam() -> void: | |||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| func return_ball() -> void: | func return_ball() -> void: | ||||||
| 	if not game_ball: |  | ||||||
| 		return |  | ||||||
| 
 |  | ||||||
| 	game_ball.freeze = true | 	game_ball.freeze = true | ||||||
| 	var tween := get_tree().create_tween() | 	var tween := get_tree().create_tween() | ||||||
| 	( | 	( | ||||||
| @ -306,9 +288,6 @@ func return_ball() -> void: | |||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| func travel_to_ball() -> void: | func travel_to_ball() -> void: | ||||||
| 	if not game_ball: |  | ||||||
| 		return |  | ||||||
| 
 |  | ||||||
| 	game_ball.freeze = true | 	game_ball.freeze = true | ||||||
| 	global_position = game_ball.global_position | 	global_position = game_ball.global_position | ||||||
| 
 | 
 | ||||||
| @ -317,14 +296,12 @@ func travel_to_ball() -> void: | |||||||
| 	direction.rotation.y = 0 | 	direction.rotation.y = 0 | ||||||
| 	_target_rotation.y = 0 | 	_target_rotation.y = 0 | ||||||
| 	global_basis = game_ball.get_reoriented_basis() | 	global_basis = game_ball.get_reoriented_basis() | ||||||
|  | 	print_debug("REORIENTED BASIS: ", global_basis) | ||||||
| 
 | 
 | ||||||
| 	ball_point.snap() | 	game_ball.global_transform = ball_point.global_transform | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| func start_shot_track() -> void: | func start_shot_track() -> void: | ||||||
| 	if not game_ball: |  | ||||||
| 		return |  | ||||||
| 
 |  | ||||||
| 	if phase == Phase.SHOT: | 	if phase == Phase.SHOT: | ||||||
| 		_tracking_camera = OrbitalCamera.create(game_ball) | 		_tracking_camera = OrbitalCamera.create(game_ball) | ||||||
| 		_tracking_camera.rotation.y = randf_range(0.0, TAU) | 		_tracking_camera.rotation.y = randf_range(0.0, TAU) | ||||||
| @ -354,7 +331,6 @@ func _on_club_change(new_club_type: Club.Type) -> void: | |||||||
| 	wedge_arrow.hide() | 	wedge_arrow.hide() | ||||||
| 	iron_arrow.hide() | 	iron_arrow.hide() | ||||||
| 	putt_arrow.hide() | 	putt_arrow.hide() | ||||||
| 	if game_ball: |  | ||||||
| 	game_ball.iron_ball = false | 	game_ball.iron_ball = false | ||||||
| 	hud.club_selector.value = new_club_type | 	hud.club_selector.value = new_club_type | ||||||
| 	# TODO club change animation | 	# TODO club change animation | ||||||
| @ -372,7 +348,6 @@ func _on_club_change(new_club_type: Club.Type) -> void: | |||||||
| 		Club.Type.IRON: | 		Club.Type.IRON: | ||||||
| 			shot_ref = iron_ref | 			shot_ref = iron_ref | ||||||
| 			iron_arrow.show() | 			iron_arrow.show() | ||||||
| 			if game_ball: |  | ||||||
| 			game_ball.iron_ball = true | 			game_ball.iron_ball = true | ||||||
| 		Club.Type.SPECIAL: | 		Club.Type.SPECIAL: | ||||||
| 			# TODO figure this out | 			# TODO figure this out | ||||||
| @ -383,6 +358,7 @@ func _on_club_change(new_club_type: Club.Type) -> void: | |||||||
| 
 | 
 | ||||||
| ## Called immediately before `phase` is mutated. | ## Called immediately before `phase` is mutated. | ||||||
| func _on_phase_change(new_phase: Phase) -> void: | func _on_phase_change(new_phase: Phase) -> void: | ||||||
|  | 	print_debug("Player ", player.name, ": change to ", Phase.keys()[new_phase]) | ||||||
| 	match new_phase: | 	match new_phase: | ||||||
| 		Phase.AIM: | 		Phase.AIM: | ||||||
| 			hud.show_hud() | 			hud.show_hud() | ||||||
| @ -424,18 +400,7 @@ func _on_phase_change(new_phase: Phase) -> void: | |||||||
| 			finished.emit(self) | 			finished.emit(self) | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| func _on_game_ball_changed(ball: GameBall) -> void: |  | ||||||
| 	if ball: |  | ||||||
| 		ball.iron_ball = (club == Club.Type.IRON) |  | ||||||
| 		ball.entered_water.connect(_on_ball_entered_water) |  | ||||||
| 		ball.sleeping_state_changed.connect(_on_ball_sleeping_state_changed) |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| func _process(delta: float) -> void: | func _process(delta: float) -> void: | ||||||
| 	# REMOVEME |  | ||||||
| 	if Input.is_action_just_pressed("ui_menu"): |  | ||||||
| 		print("Debugging...") |  | ||||||
| 
 |  | ||||||
| 	## Visual updates | 	## Visual updates | ||||||
| 	# Rotation | 	# Rotation | ||||||
| 	direction.rotation.y = lerp_angle( | 	direction.rotation.y = lerp_angle( | ||||||
| @ -491,12 +456,6 @@ func _process(delta: float) -> void: | |||||||
| 			if Input.is_action_just_pressed("select_putter"): | 			if Input.is_action_just_pressed("select_putter"): | ||||||
| 				club = Club.Type.PUTTER | 				club = Club.Type.PUTTER | ||||||
| 
 | 
 | ||||||
| 			# Ball select |  | ||||||
| 			if Input.is_action_just_pressed("ball_next"): |  | ||||||
| 				ball_type = player.next_ball(ball_type) |  | ||||||
| 			if Input.is_action_just_pressed("ball_previous"): |  | ||||||
| 				ball_type = player.prev_ball(ball_type) |  | ||||||
| 
 |  | ||||||
| 			# Switch to free cam | 			# Switch to free cam | ||||||
| 			if ( | 			if ( | ||||||
| 				Input.is_action_just_pressed("camera_back") | 				Input.is_action_just_pressed("camera_back") | ||||||
| @ -508,10 +467,7 @@ func _process(delta: float) -> void: | |||||||
| 
 | 
 | ||||||
| 			# Advance to next phase | 			# Advance to next phase | ||||||
| 			if Input.is_action_just_pressed("shot_accept"): | 			if Input.is_action_just_pressed("shot_accept"): | ||||||
| 				if player.get_balls(ball_type) != 0: |  | ||||||
| 					# Check that player has enough of the selected ball (<0 means unlimited) |  | ||||||
| 				phase = Phase.POWER_ADJUST | 				phase = Phase.POWER_ADJUST | ||||||
| 				# TODO play UI bonk if player doesn't have balls (lmao) |  | ||||||
| 		Phase.POWER_ADJUST: | 		Phase.POWER_ADJUST: | ||||||
| 			if Input.is_action_just_pressed("shot_accept"): | 			if Input.is_action_just_pressed("shot_accept"): | ||||||
| 				# TODO set power gauge parameters if needed | 				# TODO set power gauge parameters if needed | ||||||
|  | |||||||
| @ -1,13 +1,22 @@ | |||||||
| [gd_scene load_steps=17 format=3 uid="uid://cy7t2tc4y3b4"] | [gd_scene load_steps=19 format=3 uid="uid://cy7t2tc4y3b4"] | ||||||
| 
 | 
 | ||||||
| [ext_resource type="Script" path="res://src/player/shot_setup/shot_setup.gd" id="1_r6ei4"] | [ext_resource type="Script" path="res://src/player/shot_setup/shot_setup.gd" id="1_r6ei4"] | ||||||
| [ext_resource type="Script" path="res://src/player/shot_setup/ball_point.gd" id="2_e6i3g"] |  | ||||||
| [ext_resource type="PackedScene" uid="uid://c2k88ns0h5ie1" path="res://src/ui/3d/arrow/arrow.tscn" id="2_s70wl"] | [ext_resource type="PackedScene" uid="uid://c2k88ns0h5ie1" path="res://src/ui/3d/arrow/arrow.tscn" id="2_s70wl"] | ||||||
|  | [ext_resource type="PackedScene" uid="uid://dcqxlbsrubapk" path="res://src/equipment/balls/plasma_ball/plasma_ball.tscn" id="3_8dte7"] | ||||||
| [ext_resource type="PackedScene" uid="uid://1s3gywmoi20e" path="res://src/characters/player_characters/gfolf_girl/gfolf_girl.tscn" id="3_e4aur"] | [ext_resource type="PackedScene" uid="uid://1s3gywmoi20e" path="res://src/characters/player_characters/gfolf_girl/gfolf_girl.tscn" id="3_e4aur"] | ||||||
| [ext_resource type="PackedScene" uid="uid://fht6j87o8ecr" path="res://src/ui/3d/projectile_arc/projectile_arc.tscn" id="4_ry2ho"] | [ext_resource type="PackedScene" uid="uid://fht6j87o8ecr" path="res://src/ui/3d/projectile_arc/projectile_arc.tscn" id="4_ry2ho"] | ||||||
| [ext_resource type="PackedScene" uid="uid://dbdul15c4oblg" path="res://src/ui/3d/projected_target.tscn" id="6_mynqj"] | [ext_resource type="PackedScene" uid="uid://dbdul15c4oblg" path="res://src/ui/3d/projected_target.tscn" id="6_mynqj"] | ||||||
| [ext_resource type="Script" path="res://src/player/shot_setup/hitbox.gd" id="7_uh8kn"] | [ext_resource type="Script" path="res://src/player/shot_setup/hitbox.gd" id="7_uh8kn"] | ||||||
| 
 | 
 | ||||||
|  | [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lnol1"] | ||||||
|  | albedo_color = Color(0, 0.537255, 1, 1) | ||||||
|  | 
 | ||||||
|  | [sub_resource type="CylinderMesh" id="CylinderMesh_ql2ui"] | ||||||
|  | material = SubResource("StandardMaterial3D_lnol1") | ||||||
|  | top_radius = 0.02 | ||||||
|  | bottom_radius = 0.02 | ||||||
|  | height = 1.0 | ||||||
|  | 
 | ||||||
| [sub_resource type="Animation" id="Animation_ug2a7"] | [sub_resource type="Animation" id="Animation_ug2a7"] | ||||||
| length = 0.001 | length = 0.001 | ||||||
| tracks/0/type = "value" | tracks/0/type = "value" | ||||||
| @ -204,7 +213,18 @@ script = ExtResource("1_r6ei4") | |||||||
| [node name="BallPoint" type="Node3D" parent="."] | [node name="BallPoint" type="Node3D" parent="."] | ||||||
| unique_name_in_owner = true | unique_name_in_owner = true | ||||||
| transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.08, 0) | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.08, 0) | ||||||
| script = ExtResource("2_e6i3g") | 
 | ||||||
|  | [node name="PlasmaBall" parent="BallPoint" instance=ExtResource("3_8dte7")] | ||||||
|  | unique_name_in_owner = true | ||||||
|  | 
 | ||||||
|  | [node name="BallImpulseDebug" type="Node3D" parent="BallPoint"] | ||||||
|  | unique_name_in_owner = true | ||||||
|  | visible = false | ||||||
|  | 
 | ||||||
|  | [node name="MeshInstance3D" type="MeshInstance3D" parent="BallPoint/BallImpulseDebug"] | ||||||
|  | transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, -0.5) | ||||||
|  | mesh = SubResource("CylinderMesh_ql2ui") | ||||||
|  | skeleton = NodePath("../..") | ||||||
| 
 | 
 | ||||||
| [node name="PlayerPivot" type="Node3D" parent="."] | [node name="PlayerPivot" type="Node3D" parent="."] | ||||||
| unique_name_in_owner = true | unique_name_in_owner = true | ||||||
| @ -323,13 +343,14 @@ visible = false | |||||||
| transform = Transform3D(0.2, 0, 0, 0, -1.74846e-08, 0.2, 0, -0.4, -8.74228e-09, 0, 0, -1) | transform = Transform3D(0.2, 0, 0, 0, -1.74846e-08, 0.2, 0, -0.4, -8.74228e-09, 0, 0, -1) | ||||||
| loop_animation = 1 | loop_animation = 1 | ||||||
| 
 | 
 | ||||||
| [node name="ShotProjection" parent="ArrowPivot" instance=ExtResource("4_ry2ho")] | [node name="ShotProjection" parent="ArrowPivot" node_paths=PackedStringArray("excluded_bodies") instance=ExtResource("4_ry2ho")] | ||||||
| unique_name_in_owner = true | unique_name_in_owner = true | ||||||
| transform = Transform3D(1, 0, 0, 0, 0.707107, -0.707107, 0, 0.707107, 0.707107, 0, -0.02, 0) | transform = Transform3D(1, 0, 0, 0, 0.707107, -0.707107, 0, 0.707107, 0.707107, 0, -0.02, 0) | ||||||
| visible = false | visible = false | ||||||
| initial_speed = 50.0 | initial_speed = 50.0 | ||||||
| time_step = 0.01 | time_step = 0.01 | ||||||
| max_steps = 800 | max_steps = 800 | ||||||
|  | excluded_bodies = [NodePath("../../BallPoint/PlasmaBall")] | ||||||
| 
 | 
 | ||||||
| [node name="ProjectedTarget" parent="ArrowPivot/ShotProjection" instance=ExtResource("6_mynqj")] | [node name="ProjectedTarget" parent="ArrowPivot/ShotProjection" instance=ExtResource("6_mynqj")] | ||||||
| 
 | 
 | ||||||
| @ -344,13 +365,15 @@ libraries = { | |||||||
| unique_name_in_owner = true | unique_name_in_owner = true | ||||||
| one_shot = true | one_shot = true | ||||||
| 
 | 
 | ||||||
| [node name="Hitbox" type="Area3D" parent="."] | [node name="Hitbox" type="Area3D" parent="." node_paths=PackedStringArray("ignored_balls")] | ||||||
| script = ExtResource("7_uh8kn") | script = ExtResource("7_uh8kn") | ||||||
|  | ignored_balls = [NodePath("../BallPoint/PlasmaBall")] | ||||||
| 
 | 
 | ||||||
| [node name="CollisionShape3D" type="CollisionShape3D" parent="Hitbox"] | [node name="CollisionShape3D" type="CollisionShape3D" parent="Hitbox"] | ||||||
| shape = SubResource("SphereShape3D_xvvdi") | shape = SubResource("SphereShape3D_xvvdi") | ||||||
| 
 | 
 | ||||||
| [connection signal="ball_changed" from="BallPoint" to="." method="_on_game_ball_changed"] | [connection signal="entered_water" from="BallPoint/PlasmaBall" to="." method="_on_ball_entered_water"] | ||||||
|  | [connection signal="sleeping_state_changed" from="BallPoint/PlasmaBall" to="." method="_on_ball_sleeping_state_changed"] | ||||||
| [connection signal="timeout" from="BallReturnTimer" to="." method="_on_ball_return_timer_timeout"] | [connection signal="timeout" from="BallReturnTimer" to="." method="_on_ball_return_timer_timeout"] | ||||||
| [connection signal="ball_collision" from="Hitbox" to="." method="_on_hitbox_ball_collision"] | [connection signal="ball_collision" from="Hitbox" to="." method="_on_hitbox_ball_collision"] | ||||||
| [connection signal="body_entered" from="Hitbox" to="Hitbox" method="_on_body_entered"] | [connection signal="body_entered" from="Hitbox" to="Hitbox" method="_on_body_entered"] | ||||||
|  | |||||||
| @ -2,7 +2,6 @@ class_name WorldPlayer extends Resource | |||||||
| ## Container for the state of the player within the world. | ## Container for the state of the player within the world. | ||||||
| 
 | 
 | ||||||
| signal on_life_changed(new_value: float) | signal on_life_changed(new_value: float) | ||||||
| signal on_balls_changed(type: GameBall.Type, new_value: int) |  | ||||||
| 
 | 
 | ||||||
| @export_range(0, 100) var life: float = 100.0: | @export_range(0, 100) var life: float = 100.0: | ||||||
| 	set(value): | 	set(value): | ||||||
| @ -22,13 +21,6 @@ signal on_balls_changed(type: GameBall.Type, new_value: int) | |||||||
| @export var putter: Club | @export var putter: Club | ||||||
| @export var special: Club | @export var special: Club | ||||||
| 
 | 
 | ||||||
| ## Count of each type of ball the player possesses. |  | ||||||
| ## A count of less than zero indicates unlimited quantity. |  | ||||||
| @export var _balls := { |  | ||||||
| 	GameBall.Type.BASIC: -1, |  | ||||||
| 	GameBall.Type.PLASMA: -1, |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| # TODO balls, pickups, etc | # TODO balls, pickups, etc | ||||||
| 
 | 
 | ||||||
| var shot_setup: ShotSetup: | var shot_setup: ShotSetup: | ||||||
| @ -56,39 +48,6 @@ func get_club(type: Club.Type) -> Club: | |||||||
| 	return null | 	return null | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| ## Get the quantity of a ball type |  | ||||||
| func get_balls(type: GameBall.Type) -> int: |  | ||||||
| 	return _balls.get(type, 0) |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| ## Set the quantity of a ball type |  | ||||||
| func set_balls(type: GameBall.Type, value: int) -> void: |  | ||||||
| 	_balls[type] = value |  | ||||||
| 	on_balls_changed.emit(type, value) |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| ## Change the quantity of a ball type |  | ||||||
| func mutate_balls(type: GameBall.Type, delta: int) -> void: |  | ||||||
| 	_balls[type] = _balls.get(type, 0) + delta |  | ||||||
| 	on_balls_changed.emit(type, _balls[type]) |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| ## Get next slotted ball type |  | ||||||
| func next_ball(type: GameBall.Type) -> GameBall.Type: |  | ||||||
| 	var keys := _balls.keys() |  | ||||||
| 	var i := keys.find(type) |  | ||||||
| 	var j := (i + 1) % len(keys) if i >= 0 else 0 |  | ||||||
| 	return keys[j] |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| ## Get previous slotted ball type |  | ||||||
| func prev_ball(type: GameBall.Type) -> GameBall.Type: |  | ||||||
| 	var keys := _balls.keys() |  | ||||||
| 	var i := keys.find(type) |  | ||||||
| 	var j := (i - 1) % len(keys) if i >= 0 else 0 |  | ||||||
| 	return keys[j] |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| ## Create a debug player instance | ## Create a debug player instance | ||||||
| static func create_debug() -> WorldPlayer: | static func create_debug() -> WorldPlayer: | ||||||
| 	var instance := WorldPlayer.new() | 	var instance := WorldPlayer.new() | ||||||
|  | |||||||
| @ -28,11 +28,6 @@ PauseMenuButton/colors/font_outline_color = Color(0, 0, 0, 1) | |||||||
| PauseMenuButton/constants/outline_size = 6 | PauseMenuButton/constants/outline_size = 6 | ||||||
| PauseMenuButton/font_sizes/font_size = 32 | PauseMenuButton/font_sizes/font_size = 32 | ||||||
| PauseMenuButton/fonts/font = ExtResource("2_5ty6u") | PauseMenuButton/fonts/font = ExtResource("2_5ty6u") | ||||||
| QuantityLabel/base_type = &"Label" |  | ||||||
| QuantityLabel/colors/font_color = Color(0.819608, 0.196078, 0.196078, 1) |  | ||||||
| QuantityLabel/colors/font_outline_color = Color(1, 0.901961, 0.509804, 1) |  | ||||||
| QuantityLabel/constants/outline_size = 6 |  | ||||||
| QuantityLabel/font_sizes/font_size = 22 |  | ||||||
| ShotFeedback/base_type = &"RichTextLabel" | ShotFeedback/base_type = &"RichTextLabel" | ||||||
| ShotFeedback/colors/font_shadow_color = Color(0, 0, 0, 1) | ShotFeedback/colors/font_shadow_color = Color(0, 0, 0, 1) | ||||||
| ShotFeedback/constants/shadow_offset_x = 6 | ShotFeedback/constants/shadow_offset_x = 6 | ||||||
|  | |||||||
| @ -1,51 +0,0 @@ | |||||||
| @tool |  | ||||||
| class_name BallIcon extends Control |  | ||||||
| ## HUD icon for a ball type |  | ||||||
| 
 |  | ||||||
| const BASE_MODULATE := Color.WHITE |  | ||||||
| const EMPTY_MODULATE := Color.DIM_GRAY |  | ||||||
| 
 |  | ||||||
| @export var text: String: |  | ||||||
| 	set(value): |  | ||||||
| 		text = value |  | ||||||
| 		if ball_label: |  | ||||||
| 			ball_label.text = value |  | ||||||
| 
 |  | ||||||
| @export var quantity: int: |  | ||||||
| 	set = _set_quantity |  | ||||||
| @export var empty: bool: |  | ||||||
| 	set(value): |  | ||||||
| 		if value: |  | ||||||
| 			quantity = 0 |  | ||||||
| 		elif not quantity: |  | ||||||
| 			quantity = 1 |  | ||||||
| 	get: |  | ||||||
| 		return quantity == 0 |  | ||||||
| @export var unlimited: bool: |  | ||||||
| 	set(value): |  | ||||||
| 		quantity = -1 if value else 0 |  | ||||||
| 	get: |  | ||||||
| 		return quantity < 0 |  | ||||||
| 
 |  | ||||||
| @onready var ball_label: Label = %BallLabel |  | ||||||
| @onready var quantity_container: HBoxContainer = %QuantityContainer |  | ||||||
| @onready var quantity_label: Label = %QuantityLabel |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| func _ready() -> void: |  | ||||||
| 	text = text |  | ||||||
| 	quantity = quantity |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| func _set_quantity(value: int) -> void: |  | ||||||
| 	# TODO play effect on gain/loss |  | ||||||
| 	quantity = value |  | ||||||
| 	if not quantity_label: |  | ||||||
| 		return |  | ||||||
| 	quantity_label.text = str(quantity) |  | ||||||
| 
 |  | ||||||
| 	# Quantity is not visible if we're empty or unlimited |  | ||||||
| 	quantity_container.visible = quantity > 0 |  | ||||||
| 
 |  | ||||||
| 	# Grey out when empty |  | ||||||
| 	ball_label.modulate = EMPTY_MODULATE if quantity == 0 else BASE_MODULATE |  | ||||||
| @ -1,68 +0,0 @@ | |||||||
| [gd_scene load_steps=3 format=3 uid="uid://cc8a55ly7ybhy"] |  | ||||||
| 
 |  | ||||||
| [ext_resource type="Script" path="res://src/ui/shot_hud/ball_selector/ball_icon.gd" id="1_p0p8j"] |  | ||||||
| [ext_resource type="FontFile" uid="uid://b6gxwgomstkgu" path="res://assets/fonts/Geo/Geo-Italic.ttf" id="2_bu42i"] |  | ||||||
| 
 |  | ||||||
| [node name="BallIcon" type="Control"] |  | ||||||
| custom_minimum_size = Vector2(0, 27) |  | ||||||
| layout_mode = 3 |  | ||||||
| anchors_preset = 8 |  | ||||||
| anchor_left = 0.5 |  | ||||||
| anchor_top = 0.5 |  | ||||||
| anchor_right = 0.5 |  | ||||||
| anchor_bottom = 0.5 |  | ||||||
| grow_horizontal = 2 |  | ||||||
| grow_vertical = 2 |  | ||||||
| size_flags_horizontal = 4 |  | ||||||
| script = ExtResource("1_p0p8j") |  | ||||||
| quantity = -1 |  | ||||||
| unlimited = true |  | ||||||
| 
 |  | ||||||
| [node name="BallLabel" type="Label" parent="."] |  | ||||||
| unique_name_in_owner = true |  | ||||||
| layout_mode = 1 |  | ||||||
| anchors_preset = 8 |  | ||||||
| anchor_left = 0.5 |  | ||||||
| anchor_top = 0.5 |  | ||||||
| anchor_right = 0.5 |  | ||||||
| anchor_bottom = 0.5 |  | ||||||
| offset_left = -46.5 |  | ||||||
| offset_top = -13.5 |  | ||||||
| offset_right = 46.5 |  | ||||||
| offset_bottom = 13.5 |  | ||||||
| grow_horizontal = 2 |  | ||||||
| grow_vertical = 2 |  | ||||||
| theme_override_constants/outline_size = 10 |  | ||||||
| theme_override_fonts/font = ExtResource("2_bu42i") |  | ||||||
| theme_override_font_sizes/font_size = 25 |  | ||||||
| horizontal_alignment = 2 |  | ||||||
| 
 |  | ||||||
| [node name="QuantityContainer" type="HBoxContainer" parent="BallLabel"] |  | ||||||
| unique_name_in_owner = true |  | ||||||
| visible = false |  | ||||||
| layout_mode = 1 |  | ||||||
| anchors_preset = -1 |  | ||||||
| anchor_left = 1.0 |  | ||||||
| anchor_top = 0.8 |  | ||||||
| anchor_right = 1.0 |  | ||||||
| anchor_bottom = 0.8 |  | ||||||
| grow_horizontal = 2 |  | ||||||
| grow_vertical = 2 |  | ||||||
| theme_override_constants/separation = 0 |  | ||||||
| 
 |  | ||||||
| [node name="Label" type="Label" parent="BallLabel/QuantityContainer"] |  | ||||||
| layout_mode = 2 |  | ||||||
| size_flags_horizontal = 8 |  | ||||||
| size_flags_vertical = 8 |  | ||||||
| theme_type_variation = &"QuantityLabel" |  | ||||||
| theme_override_font_sizes/font_size = 22 |  | ||||||
| text = "×" |  | ||||||
| 
 |  | ||||||
| [node name="QuantityLabel" type="Label" parent="BallLabel/QuantityContainer"] |  | ||||||
| unique_name_in_owner = true |  | ||||||
| layout_mode = 2 |  | ||||||
| size_flags_horizontal = 8 |  | ||||||
| size_flags_vertical = 8 |  | ||||||
| theme_type_variation = &"QuantityLabel" |  | ||||||
| theme_override_font_sizes/font_size = 22 |  | ||||||
| text = "-1" |  | ||||||
| @ -1,54 +0,0 @@ | |||||||
| @tool |  | ||||||
| class_name BallSelector extends Control |  | ||||||
| 
 |  | ||||||
| const TWEEN_TIME := 0.2 |  | ||||||
| 
 |  | ||||||
| const Y_OFFSET := { |  | ||||||
| 	GameBall.Type.NONE: 50, |  | ||||||
| 	GameBall.Type.BASIC: 18, |  | ||||||
| 	GameBall.Type.PLASMA: -14, |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| @export var value: GameBall.Type: |  | ||||||
| 	set = _set_value |  | ||||||
| 
 |  | ||||||
| @onready var ball_list: VBoxContainer = %BallList |  | ||||||
| @onready var basic_icon: BallIcon = %BasicIcon |  | ||||||
| @onready var plasma_icon: BallIcon = %PlasmaIcon |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| func _ready() -> void: |  | ||||||
| 	value = value |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| ## Set ball quantities based on player's state |  | ||||||
| func set_state_for_player(player: WorldPlayer) -> void: |  | ||||||
| 	basic_icon.quantity = player.get_balls(GameBall.Type.BASIC) |  | ||||||
| 	plasma_icon.quantity = player.get_balls(GameBall.Type.PLASMA) |  | ||||||
| 	if player.shot_setup: |  | ||||||
| 		value = player.shot_setup.ball_type |  | ||||||
| 	player.on_balls_changed.connect(_set_quantity) |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| func _get_icon(type: GameBall.Type) -> BallIcon: |  | ||||||
| 	match type: |  | ||||||
| 		GameBall.Type.BASIC: |  | ||||||
| 			return basic_icon |  | ||||||
| 		GameBall.Type.PLASMA: |  | ||||||
| 			return plasma_icon |  | ||||||
| 	return null |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| func _set_value(new_value: GameBall.Type) -> void: |  | ||||||
| 	if not ball_list: |  | ||||||
| 		return |  | ||||||
| 
 |  | ||||||
| 	var tween := get_tree().create_tween() |  | ||||||
| 	tween.tween_property(ball_list, "position:y", Y_OFFSET[new_value], TWEEN_TIME).set_trans( |  | ||||||
| 		Tween.TRANS_EXPO |  | ||||||
| 	) |  | ||||||
| 	value = new_value |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| func _set_quantity(type: GameBall.Type, new_value: int) -> void: |  | ||||||
| 	_get_icon(type).quantity = new_value |  | ||||||
| @ -1,66 +0,0 @@ | |||||||
| [gd_scene load_steps=5 format=3 uid="uid://b0yr0w0xv8cm5"] |  | ||||||
| 
 |  | ||||||
| [ext_resource type="PackedScene" uid="uid://cc8a55ly7ybhy" path="res://src/ui/shot_hud/ball_selector/ball_icon.tscn" id="1_1v8xg"] |  | ||||||
| [ext_resource type="Script" path="res://src/ui/shot_hud/ball_selector/ball_selector.gd" id="1_b7gkp"] |  | ||||||
| 
 |  | ||||||
| [sub_resource type="Gradient" id="Gradient_3vqut"] |  | ||||||
| interpolation_mode = 2 |  | ||||||
| offsets = PackedFloat32Array(0, 0.382, 0.618, 1) |  | ||||||
| colors = PackedColorArray(0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0) |  | ||||||
| 
 |  | ||||||
| [sub_resource type="GradientTexture2D" id="GradientTexture2D_tm61r"] |  | ||||||
| gradient = SubResource("Gradient_3vqut") |  | ||||||
| fill_to = Vector2(0, 1) |  | ||||||
| metadata/_snap_enabled = true |  | ||||||
| 
 |  | ||||||
| [node name="BallSelector" type="Control"] |  | ||||||
| custom_minimum_size = Vector2(120, 27) |  | ||||||
| layout_mode = 3 |  | ||||||
| anchors_preset = 8 |  | ||||||
| anchor_left = 0.5 |  | ||||||
| anchor_top = 0.5 |  | ||||||
| anchor_right = 0.5 |  | ||||||
| anchor_bottom = 0.5 |  | ||||||
| offset_left = -60.0 |  | ||||||
| offset_top = -13.5 |  | ||||||
| offset_right = 60.0 |  | ||||||
| offset_bottom = 13.5 |  | ||||||
| grow_horizontal = 2 |  | ||||||
| grow_vertical = 2 |  | ||||||
| script = ExtResource("1_b7gkp") |  | ||||||
| 
 |  | ||||||
| [node name="GradientMask" type="TextureRect" parent="."] |  | ||||||
| clip_children = 1 |  | ||||||
| custom_minimum_size = Vector2(120, 32) |  | ||||||
| layout_mode = 1 |  | ||||||
| anchors_preset = 15 |  | ||||||
| anchor_right = 1.0 |  | ||||||
| anchor_bottom = 1.0 |  | ||||||
| grow_horizontal = 2 |  | ||||||
| grow_vertical = 2 |  | ||||||
| texture = SubResource("GradientTexture2D_tm61r") |  | ||||||
| 
 |  | ||||||
| [node name="BallList" type="VBoxContainer" parent="GradientMask"] |  | ||||||
| unique_name_in_owner = true |  | ||||||
| custom_minimum_size = Vector2(120, 0) |  | ||||||
| layout_mode = 1 |  | ||||||
| anchors_preset = 15 |  | ||||||
| anchor_right = 1.0 |  | ||||||
| anchor_bottom = 1.0 |  | ||||||
| offset_top = 50.0 |  | ||||||
| offset_bottom = 50.0 |  | ||||||
| grow_horizontal = 2 |  | ||||||
| grow_vertical = 2 |  | ||||||
| theme_override_constants/separation = 5 |  | ||||||
| 
 |  | ||||||
| [node name="BasicIcon" parent="GradientMask/BallList" instance=ExtResource("1_1v8xg")] |  | ||||||
| unique_name_in_owner = true |  | ||||||
| custom_minimum_size = Vector2(120, 27) |  | ||||||
| layout_mode = 2 |  | ||||||
| text = "BASIC" |  | ||||||
| 
 |  | ||||||
| [node name="PlasmaIcon" parent="GradientMask/BallList" instance=ExtResource("1_1v8xg")] |  | ||||||
| unique_name_in_owner = true |  | ||||||
| custom_minimum_size = Vector2(120, 27) |  | ||||||
| layout_mode = 2 |  | ||||||
| text = "PLASMA" |  | ||||||
| @ -13,7 +13,6 @@ var player: WorldPlayer | |||||||
| @onready var life_bar: TextureProgressBar = %LifeBar | @onready var life_bar: TextureProgressBar = %LifeBar | ||||||
| 
 | 
 | ||||||
| @onready var club_selector: ClubSelector = %ClubSelector | @onready var club_selector: ClubSelector = %ClubSelector | ||||||
| @onready var ball_selector: BallSelector = %BallSelector |  | ||||||
| 
 | 
 | ||||||
| @onready var _curve_animation: AnimationPlayer = %CurveAnimation | @onready var _curve_animation: AnimationPlayer = %CurveAnimation | ||||||
| @onready var _power_animation: AnimationPlayer = %PowerAnimation | @onready var _power_animation: AnimationPlayer = %PowerAnimation | ||||||
| @ -33,7 +32,6 @@ static var scene: PackedScene = preload("res://src/ui/shot_hud/shot_hud.tscn") | |||||||
| 
 | 
 | ||||||
| func _ready() -> void: | func _ready() -> void: | ||||||
| 	club_selector.set_state_for_player(player) | 	club_selector.set_state_for_player(player) | ||||||
| 	ball_selector.set_state_for_player(player) |  | ||||||
| 	_player_name.text = player.name | 	_player_name.text = player.name | ||||||
| 	life_bar.value = player.life | 	life_bar.value = player.life | ||||||
| 	life_bar.tint_progress = player.color | 	life_bar.tint_progress = player.color | ||||||
|  | |||||||
| @ -1,4 +1,4 @@ | |||||||
| [gd_scene load_steps=34 format=3 uid="uid://c4ifdiohng830"] | [gd_scene load_steps=32 format=3 uid="uid://c4ifdiohng830"] | ||||||
| 
 | 
 | ||||||
| [ext_resource type="Script" path="res://src/ui/shot_hud/shot_hud.gd" id="1_x5b4c"] | [ext_resource type="Script" path="res://src/ui/shot_hud/shot_hud.gd" id="1_x5b4c"] | ||||||
| [ext_resource type="Shader" path="res://src/shaders/canvas_retro.gdshader" id="1_ybxxp"] | [ext_resource type="Shader" path="res://src/shaders/canvas_retro.gdshader" id="1_ybxxp"] | ||||||
| @ -7,9 +7,7 @@ | |||||||
| [ext_resource type="Texture2D" uid="uid://b5812y3pmmgg5" path="res://assets/ui/gauge_patch.png" id="4_5kcpe"] | [ext_resource type="Texture2D" uid="uid://b5812y3pmmgg5" path="res://assets/ui/gauge_patch.png" id="4_5kcpe"] | ||||||
| [ext_resource type="Texture2D" uid="uid://76fjx2ukavqe" path="res://assets/ui/power_gauge_fill.png" id="5_3i1yq"] | [ext_resource type="Texture2D" uid="uid://76fjx2ukavqe" path="res://assets/ui/power_gauge_fill.png" id="5_3i1yq"] | ||||||
| [ext_resource type="Texture2D" uid="uid://4a8tvjgwegv3" path="res://assets/ui/power_gauge_tab.png" id="6_sw48q"] | [ext_resource type="Texture2D" uid="uid://4a8tvjgwegv3" path="res://assets/ui/power_gauge_tab.png" id="6_sw48q"] | ||||||
| [ext_resource type="PackedScene" uid="uid://b0yr0w0xv8cm5" path="res://src/ui/shot_hud/ball_selector/ball_selector.tscn" id="8_b2302"] |  | ||||||
| [ext_resource type="FontFile" uid="uid://dsa0oh7c0h4pu" path="res://assets/fonts/Racing_Sans_One/RacingSansOne-Regular.ttf" id="8_bejx4"] | [ext_resource type="FontFile" uid="uid://dsa0oh7c0h4pu" path="res://assets/fonts/Racing_Sans_One/RacingSansOne-Regular.ttf" id="8_bejx4"] | ||||||
| [ext_resource type="Texture2D" uid="uid://tancoet1lih5" path="res://assets/ui/ball_icons/basic_icon.png" id="8_tt8i3"] |  | ||||||
| [ext_resource type="PackedScene" uid="uid://dmciuk3pbjsae" path="res://src/ui/shot_hud/life_bar/life_bar.tscn" id="9_w1fiw"] | [ext_resource type="PackedScene" uid="uid://dmciuk3pbjsae" path="res://src/ui/shot_hud/life_bar/life_bar.tscn" id="9_w1fiw"] | ||||||
| 
 | 
 | ||||||
| [sub_resource type="Animation" id="Animation_3xds6"] | [sub_resource type="Animation" id="Animation_3xds6"] | ||||||
| @ -492,35 +490,6 @@ tracks/1/keys = { | |||||||
| "values": [false] | "values": [false] | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| [sub_resource type="Animation" id="Animation_jugqx"] |  | ||||||
| resource_name = "peek" |  | ||||||
| length = 2.4 |  | ||||||
| step = 0.02 |  | ||||||
| tracks/0/type = "value" |  | ||||||
| tracks/0/imported = false |  | ||||||
| tracks/0/enabled = true |  | ||||||
| tracks/0/path = NodePath("SouthWest:position") |  | ||||||
| tracks/0/interp = 1 |  | ||||||
| tracks/0/loop_wrap = true |  | ||||||
| tracks/0/keys = { |  | ||||||
| "times": PackedFloat32Array(0, 0.1, 2.3, 2.4), |  | ||||||
| "transitions": PackedFloat32Array(1.618, 1, 1.618, 1), |  | ||||||
| "update": 0, |  | ||||||
| "values": [Vector2(0, 1100), Vector2(0, 982), Vector2(0, 982), Vector2(0, 1100)] |  | ||||||
| } |  | ||||||
| tracks/1/type = "value" |  | ||||||
| tracks/1/imported = false |  | ||||||
| tracks/1/enabled = true |  | ||||||
| tracks/1/path = NodePath("SouthWest:visible") |  | ||||||
| tracks/1/interp = 1 |  | ||||||
| tracks/1/loop_wrap = true |  | ||||||
| tracks/1/keys = { |  | ||||||
| "times": PackedFloat32Array(0, 2.4), |  | ||||||
| "transitions": PackedFloat32Array(1, 1), |  | ||||||
| "update": 1, |  | ||||||
| "values": [true, false] |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| [sub_resource type="Animation" id="Animation_nicro"] | [sub_resource type="Animation" id="Animation_nicro"] | ||||||
| resource_name = "show_life_bar" | resource_name = "show_life_bar" | ||||||
| length = 0.4 | length = 0.4 | ||||||
| @ -550,6 +519,35 @@ tracks/1/keys = { | |||||||
| "values": [true] | "values": [true] | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | [sub_resource type="Animation" id="Animation_jugqx"] | ||||||
|  | resource_name = "peek" | ||||||
|  | length = 2.4 | ||||||
|  | step = 0.02 | ||||||
|  | tracks/0/type = "value" | ||||||
|  | tracks/0/imported = false | ||||||
|  | tracks/0/enabled = true | ||||||
|  | tracks/0/path = NodePath("SouthWest:position") | ||||||
|  | tracks/0/interp = 1 | ||||||
|  | tracks/0/loop_wrap = true | ||||||
|  | tracks/0/keys = { | ||||||
|  | "times": PackedFloat32Array(0, 0.1, 2.3, 2.4), | ||||||
|  | "transitions": PackedFloat32Array(1.618, 1, 1.618, 1), | ||||||
|  | "update": 0, | ||||||
|  | "values": [Vector2(0, 1100), Vector2(0, 982), Vector2(0, 982), Vector2(0, 1100)] | ||||||
|  | } | ||||||
|  | tracks/1/type = "value" | ||||||
|  | tracks/1/imported = false | ||||||
|  | tracks/1/enabled = true | ||||||
|  | tracks/1/path = NodePath("SouthWest:visible") | ||||||
|  | tracks/1/interp = 1 | ||||||
|  | tracks/1/loop_wrap = true | ||||||
|  | tracks/1/keys = { | ||||||
|  | "times": PackedFloat32Array(0, 2.4), | ||||||
|  | "transitions": PackedFloat32Array(1, 1), | ||||||
|  | "update": 1, | ||||||
|  | "values": [true, false] | ||||||
|  | } | ||||||
|  | 
 | ||||||
| [sub_resource type="AnimationLibrary" id="AnimationLibrary_c3i4w"] | [sub_resource type="AnimationLibrary" id="AnimationLibrary_c3i4w"] | ||||||
| _data = { | _data = { | ||||||
| "RESET": SubResource("Animation_3cn2c"), | "RESET": SubResource("Animation_3cn2c"), | ||||||
| @ -758,30 +756,15 @@ libraries = { | |||||||
| "": SubResource("AnimationLibrary_5nauw") | "": SubResource("AnimationLibrary_5nauw") | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| [node name="TextureRect" type="TextureRect" parent="ClubSelector"] |  | ||||||
| texture_filter = 1 |  | ||||||
| layout_mode = 0 |  | ||||||
| offset_right = 128.0 |  | ||||||
| offset_bottom = 128.0 |  | ||||||
| texture = ExtResource("8_tt8i3") |  | ||||||
| 
 |  | ||||||
| [node name="BallSelector" parent="ClubSelector/TextureRect" instance=ExtResource("8_b2302")] |  | ||||||
| unique_name_in_owner = true |  | ||||||
| layout_mode = 1 |  | ||||||
| anchors_preset = -1 |  | ||||||
| anchor_left = 0.7 |  | ||||||
| anchor_right = 0.7 |  | ||||||
| offset_right = 108.0 |  | ||||||
| grow_horizontal = 1 |  | ||||||
| 
 |  | ||||||
| [node name="SouthWest" type="MarginContainer" parent="."] | [node name="SouthWest" type="MarginContainer" parent="."] | ||||||
| layout_mode = 1 | layout_mode = 1 | ||||||
| anchors_preset = -1 | anchors_preset = -1 | ||||||
| anchor_top = 1.0 | anchor_top = 1.0 | ||||||
| anchor_right = 0.333 | anchor_right = 0.333 | ||||||
| anchor_bottom = 1.0 | anchor_bottom = 1.0 | ||||||
| offset_top = -98.0 | offset_top = 20.0 | ||||||
| offset_right = 40.0 | offset_right = 40.0 | ||||||
|  | offset_bottom = 118.0 | ||||||
| grow_vertical = 0 | grow_vertical = 0 | ||||||
| theme_override_constants/margin_left = 16 | theme_override_constants/margin_left = 16 | ||||||
| theme_override_constants/margin_bottom = 16 | theme_override_constants/margin_bottom = 16 | ||||||
|  | |||||||
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		Reference in New Issue
	
	Block a user