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|---|---|---|---|
| cd9a58a660 | |||
| 5b56f9cd58 | |||
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| cd1111d514 | |||
| 361e51d714 | |||
| ec9b7e6f83 | 
							
								
								
									
										18
									
								
								addons/godot-jolt/LICENSE.txt
									
									
									
									
									
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								addons/godot-jolt/LICENSE.txt
									
									
									
									
									
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							| @ -0,0 +1,18 @@ | ||||
| Copyright (c) Mikael Hermansson and Godot Jolt contributors. | ||||
| 
 | ||||
| Permission is hereby granted, free of charge, to any person obtaining a copy of | ||||
| this software and associated documentation files (the "Software"), to deal in | ||||
| the Software without restriction, including without limitation the rights to | ||||
| use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of | ||||
| the Software, and to permit persons to whom the Software is furnished to do so, | ||||
| subject to the following conditions: | ||||
| 
 | ||||
| The above copyright notice and this permission notice shall be included in all | ||||
| copies or substantial portions of the Software. | ||||
| 
 | ||||
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||||
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS | ||||
| FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR | ||||
| COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER | ||||
| IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | ||||
| CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||||
							
								
								
									
										91
									
								
								addons/godot-jolt/THIRDPARTY.txt
									
									
									
									
									
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								addons/godot-jolt/THIRDPARTY.txt
									
									
									
									
									
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							| @ -0,0 +1,91 @@ | ||||
| Godot Jolt incorporates third-party material from the projects listed below. | ||||
| 
 | ||||
| Godot Engine (https://github.com/godotengine/godot) | ||||
| 
 | ||||
|     Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). | ||||
|     Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. | ||||
| 
 | ||||
|     Permission is hereby granted, free of charge, to any person obtaining a copy | ||||
|     of this software and associated documentation files (the "Software"), to | ||||
|     deal in the Software without restriction, including without limitation the | ||||
|     rights to use, copy, modify, merge, publish, distribute, sublicense, and/or | ||||
|     sell copies of the Software, and to permit persons to whom the Software is | ||||
|     furnished to do so, subject to the following conditions: | ||||
| 
 | ||||
|     The above copyright notice and this permission notice shall be included in | ||||
|     all copies or substantial portions of the Software. | ||||
| 
 | ||||
|     THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||||
|     IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||||
|     FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||||
|     AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||||
|     LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | ||||
|     FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS | ||||
|     IN THE SOFTWARE. | ||||
| 
 | ||||
| godot-cpp (https://github.com/godot-jolt/godot-cpp) | ||||
| 
 | ||||
|     Copyright (c) 2017-present Godot Engine contributors. | ||||
|     Copyright (c) 2022-present Mikael Hermansson. | ||||
| 
 | ||||
|     Permission is hereby granted, free of charge, to any person obtaining a copy | ||||
|     of this software and associated documentation files (the "Software"), to | ||||
|     deal in the Software without restriction, including without limitation the | ||||
|     rights to use, copy, modify, merge, publish, distribute, sublicense, and/or | ||||
|     sell copies of the Software, and to permit persons to whom the Software is | ||||
|     furnished to do so, subject to the following conditions: | ||||
| 
 | ||||
|     The above copyright notice and this permission notice shall be included in | ||||
|     all copies or substantial portions of the Software. | ||||
| 
 | ||||
|     THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||||
|     IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||||
|     FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||||
|     AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||||
|     LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | ||||
|     FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS | ||||
|     IN THE SOFTWARE. | ||||
| 
 | ||||
| Jolt Physics (https://github.com/godot-jolt/jolt) | ||||
| 
 | ||||
|     Copyright (c) 2021 Jorrit Rouwe. | ||||
| 
 | ||||
|     Permission is hereby granted, free of charge, to any person obtaining a copy | ||||
|     of this software and associated documentation files (the "Software"), to | ||||
|     deal in the Software without restriction, including without limitation the | ||||
|     rights to use, copy, modify, merge, publish, distribute, sublicense, and/or | ||||
|     sell copies of the Software, and to permit persons to whom the Software is | ||||
|     furnished to do so, subject to the following conditions: | ||||
| 
 | ||||
|     The above copyright notice and this permission notice shall be included in | ||||
|     all copies or substantial portions of the Software. | ||||
| 
 | ||||
|     THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||||
|     IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||||
|     FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||||
|     AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||||
|     LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | ||||
|     FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS | ||||
|     IN THE SOFTWARE. | ||||
| 
 | ||||
| mimalloc (https://github.com/godot-jolt/mimalloc) | ||||
| 
 | ||||
|     Copyright (c) 2018-2021 Microsoft Corporation, Daan Leijen. | ||||
| 
 | ||||
|     Permission is hereby granted, free of charge, to any person obtaining a copy | ||||
|     of this software and associated documentation files (the "Software"), to | ||||
|     deal in the Software without restriction, including without limitation the | ||||
|     rights to use, copy, modify, merge, publish, distribute, sublicense, and/or | ||||
|     sell copies of the Software, and to permit persons to whom the Software is | ||||
|     furnished to do so, subject to the following conditions: | ||||
| 
 | ||||
|     The above copyright notice and this permission notice shall be included in | ||||
|     all copies or substantial portions of the Software. | ||||
| 
 | ||||
|     THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||||
|     IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||||
|     FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||||
|     AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||||
|     LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | ||||
|     FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS | ||||
|     IN THE SOFTWARE. | ||||
							
								
								
									
										
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								addons/godot-jolt/android/libgodot-jolt_android-arm32.so
									
									
									
									
									
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							| @ -0,0 +1,41 @@ | ||||
| [godot-jolt] | ||||
| version = "0.14.0-stable" | ||||
| build = "3392156fab" | ||||
| 
 | ||||
| [configuration] | ||||
| 
 | ||||
| entry_symbol = "godot_jolt_main" | ||||
| compatibility_minimum = "4.3" | ||||
| compatibility_maximum = "4.3" | ||||
| 
 | ||||
| [libraries] | ||||
| 
 | ||||
| windows.release.single.x86_64 = "windows/godot-jolt_windows-x64.dll" | ||||
| windows.debug.single.x86_64 = "windows/godot-jolt_windows-x64_editor.dll" | ||||
| 
 | ||||
| windows.release.single.x86_32 = "windows/godot-jolt_windows-x86.dll" | ||||
| windows.debug.single.x86_32 = "windows/godot-jolt_windows-x86_editor.dll" | ||||
| 
 | ||||
| linux.release.single.x86_64 = "linux/godot-jolt_linux-x64.so" | ||||
| linux.debug.single.x86_64 = "linux/godot-jolt_linux-x64_editor.so" | ||||
| 
 | ||||
| linux.release.single.x86_32 = "linux/godot-jolt_linux-x86.so" | ||||
| linux.debug.single.x86_32 = "linux/godot-jolt_linux-x86_editor.so" | ||||
| 
 | ||||
| macos.release.single = "macos/godot-jolt_macos.framework" | ||||
| macos.debug.single = "macos/godot-jolt_macos_editor.framework" | ||||
| 
 | ||||
| ios.release.single = "ios/godot-jolt_ios.framework" | ||||
| ios.debug.single = "ios/godot-jolt_ios_editor.framework" | ||||
| 
 | ||||
| android.release.single.arm64 = "android/libgodot-jolt_android-arm64.so" | ||||
| android.debug.single.arm64 = "android/libgodot-jolt_android-arm64_editor.so" | ||||
| 
 | ||||
| android.release.single.arm32 = "android/libgodot-jolt_android-arm32.so" | ||||
| android.debug.single.arm32 = "android/libgodot-jolt_android-arm32_editor.so" | ||||
| 
 | ||||
| android.release.single.x86_64 = "android/libgodot-jolt_android-x64.so" | ||||
| android.debug.single.x86_64 = "android/libgodot-jolt_android-x64_editor.so" | ||||
| 
 | ||||
| android.release.single.x86_32 = "android/libgodot-jolt_android-x86.so" | ||||
| android.debug.single.x86_32 = "android/libgodot-jolt_android-x86_editor.so" | ||||
							
								
								
									
										51
									
								
								addons/godot-jolt/ios/godot-jolt_ios.framework/Info.plist
									
									
									
									
									
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								addons/godot-jolt/ios/godot-jolt_ios.framework/Info.plist
									
									
									
									
									
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							| @ -0,0 +1,51 @@ | ||||
| <?xml version="1.0" encoding="UTF-8"?> | ||||
| <!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||||
| <plist version="1.0"> | ||||
| <dict> | ||||
| 	<key>CFBundleInfoDictionaryVersion</key> | ||||
| 	<string>6.0</string> | ||||
| 	<key>CFBundleDevelopmentRegion</key> | ||||
| 	<string>en</string> | ||||
| 	<key>CFBundleExecutable</key> | ||||
| 	<string>godot-jolt_ios</string> | ||||
| 	<key>CFBundleName</key> | ||||
| 	<string>Godot Jolt</string> | ||||
| 	<key>CFBundleDisplayName</key> | ||||
| 	<string>Godot Jolt</string> | ||||
| 	<key>CFBundleIdentifier</key> | ||||
| 	<string>org.godot-jolt.godot-jolt</string> | ||||
| 	<key>NSHumanReadableCopyright</key> | ||||
| 	<string>Copyright (c) Mikael Hermansson and Godot Jolt contributors.</string> | ||||
| 	<key>CFBundleVersion</key> | ||||
| 	<string>0.14.0</string> | ||||
| 	<key>CFBundleShortVersionString</key> | ||||
| 	<string>0.14.0</string> | ||||
| 	<key>CFBundlePackageType</key> | ||||
| 	<string>FMWK</string> | ||||
| 	<key>CFBundleSupportedPlatforms</key> | ||||
| 	<array> | ||||
| 		<string>iPhoneOS</string> | ||||
| 	</array> | ||||
| 	<key>CSResourcesFileMapped</key> | ||||
| 	<true/> | ||||
| 	<key>DTPlatformName</key> | ||||
| 	<string>iphoneos</string> | ||||
| 	<key>MinimumOSVersion</key> | ||||
| 	<string>12.0</string> | ||||
| 
 | ||||
| 	<!-- | ||||
| 	    HACK(mihe): This is to work around a bug in Godot 4.3-beta1, where it treats Framework | ||||
| 	    bundles the same as XCFramework bundles, and expects there to be an `AvailableLibraries` | ||||
| 	    entry, which is really only a thing in XCFramework bundles. Note that we also lie about the | ||||
| 	    binary path having a `.dylib` extension in order for Godot to correctly identify this as a | ||||
| 	    dynamically linked bundle. | ||||
| 	--> | ||||
| 	<key>AvailableLibraries</key> | ||||
| 	<array> | ||||
| 		<dict> | ||||
| 			<key>BinaryPath</key> | ||||
| 			<string>godot-jolt_ios.dylib</string> | ||||
| 		</dict> | ||||
| 	</array> | ||||
| </dict> | ||||
| </plist> | ||||
							
								
								
									
										
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								addons/godot-jolt/ios/godot-jolt_ios.framework/godot-jolt_ios
									
									
									
									
									
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							| @ -0,0 +1,51 @@ | ||||
| <?xml version="1.0" encoding="UTF-8"?> | ||||
| <!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||||
| <plist version="1.0"> | ||||
| <dict> | ||||
| 	<key>CFBundleInfoDictionaryVersion</key> | ||||
| 	<string>6.0</string> | ||||
| 	<key>CFBundleDevelopmentRegion</key> | ||||
| 	<string>en</string> | ||||
| 	<key>CFBundleExecutable</key> | ||||
| 	<string>godot-jolt_ios_editor</string> | ||||
| 	<key>CFBundleName</key> | ||||
| 	<string>Godot Jolt</string> | ||||
| 	<key>CFBundleDisplayName</key> | ||||
| 	<string>Godot Jolt</string> | ||||
| 	<key>CFBundleIdentifier</key> | ||||
| 	<string>org.godot-jolt.godot-jolt</string> | ||||
| 	<key>NSHumanReadableCopyright</key> | ||||
| 	<string>Copyright (c) Mikael Hermansson and Godot Jolt contributors.</string> | ||||
| 	<key>CFBundleVersion</key> | ||||
| 	<string>0.14.0</string> | ||||
| 	<key>CFBundleShortVersionString</key> | ||||
| 	<string>0.14.0</string> | ||||
| 	<key>CFBundlePackageType</key> | ||||
| 	<string>FMWK</string> | ||||
| 	<key>CFBundleSupportedPlatforms</key> | ||||
| 	<array> | ||||
| 		<string>iPhoneOS</string> | ||||
| 	</array> | ||||
| 	<key>CSResourcesFileMapped</key> | ||||
| 	<true/> | ||||
| 	<key>DTPlatformName</key> | ||||
| 	<string>iphoneos</string> | ||||
| 	<key>MinimumOSVersion</key> | ||||
| 	<string>12.0</string> | ||||
| 
 | ||||
| 	<!-- | ||||
| 	    HACK(mihe): This is to work around a bug in Godot 4.3-beta1, where it treats Framework | ||||
| 	    bundles the same as XCFramework bundles, and expects there to be an `AvailableLibraries` | ||||
| 	    entry, which is really only a thing in XCFramework bundles. Note that we also lie about the | ||||
| 	    binary path having a `.dylib` extension in order for Godot to correctly identify this as a | ||||
| 	    dynamically linked bundle. | ||||
| 	--> | ||||
| 	<key>AvailableLibraries</key> | ||||
| 	<array> | ||||
| 		<dict> | ||||
| 			<key>BinaryPath</key> | ||||
| 			<string>godot-jolt_ios_editor.dylib</string> | ||||
| 		</dict> | ||||
| 	</array> | ||||
| </dict> | ||||
| </plist> | ||||
										
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								addons/godot-jolt/linux/godot-jolt_linux-x64.so
									
									
									
									
									
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							| @ -0,0 +1,36 @@ | ||||
| <?xml version="1.0" encoding="UTF-8"?> | ||||
| <!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||||
| <plist version="1.0"> | ||||
| <dict> | ||||
| 	<key>CFBundleInfoDictionaryVersion</key> | ||||
| 	<string>6.0</string> | ||||
| 	<key>CFBundleDevelopmentRegion</key> | ||||
| 	<string>en</string> | ||||
| 	<key>CFBundleExecutable</key> | ||||
| 	<string>godot-jolt_macos</string> | ||||
| 	<key>CFBundleName</key> | ||||
| 	<string>Godot Jolt</string> | ||||
| 	<key>CFBundleDisplayName</key> | ||||
| 	<string>Godot Jolt</string> | ||||
| 	<key>CFBundleIdentifier</key> | ||||
| 	<string>org.godot-jolt.godot-jolt</string> | ||||
| 	<key>NSHumanReadableCopyright</key> | ||||
| 	<string>Copyright (c) Mikael Hermansson and Godot Jolt contributors.</string> | ||||
| 	<key>CFBundleVersion</key> | ||||
| 	<string>0.14.0</string> | ||||
| 	<key>CFBundleShortVersionString</key> | ||||
| 	<string>0.14.0</string> | ||||
| 	<key>CFBundlePackageType</key> | ||||
| 	<string>FMWK</string> | ||||
| 	<key>CFBundleSupportedPlatforms</key> | ||||
| 	<array> | ||||
| 		<string>MacOSX</string> | ||||
| 	</array> | ||||
| 	<key>CSResourcesFileMapped</key> | ||||
| 	<true/> | ||||
| 	<key>DTPlatformName</key> | ||||
| 	<string>macosx</string> | ||||
| 	<key>LSMinimumSystemVersion</key> | ||||
| 	<string>10.12</string> | ||||
| </dict> | ||||
| </plist> | ||||
| @ -0,0 +1,128 @@ | ||||
| <?xml version="1.0" encoding="UTF-8"?> | ||||
| <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||||
| <plist version="1.0"> | ||||
| <dict> | ||||
| 	<key>files</key> | ||||
| 	<dict> | ||||
| 		<key>Resources/Info.plist</key> | ||||
| 		<data> | ||||
| 		et0C7sxAlu4eIDcq2ihFQ2BhDSk= | ||||
| 		</data> | ||||
| 	</dict> | ||||
| 	<key>files2</key> | ||||
| 	<dict> | ||||
| 		<key>Resources/Info.plist</key> | ||||
| 		<dict> | ||||
| 			<key>hash2</key> | ||||
| 			<data> | ||||
| 			ZnG0hD4DciikOVWrf1Ai1Qedz9hESuIFvUujZAebHRY= | ||||
| 			</data> | ||||
| 		</dict> | ||||
| 	</dict> | ||||
| 	<key>rules</key> | ||||
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								assets/fonts/Dokdo/Dokdo-Regular.ttf.import
									
									
									
									
									
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								assets/fonts/Dokdo/Dokdo-Regular.ttf.import
									
									
									
									
									
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							| @ -0,0 +1,93 @@ | ||||
| Copyright (c) 2005-2017 FONTRIX. All Rights Reserved. | ||||
| 
 | ||||
| This Font Software is licensed under the SIL Open Font License, Version 1.1. | ||||
| This license is copied below, and is also available with a FAQ at: | ||||
| https://openfontlicense.org | ||||
| 
 | ||||
| 
 | ||||
| ----------------------------------------------------------- | ||||
| SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 | ||||
| ----------------------------------------------------------- | ||||
| 
 | ||||
| PREAMBLE | ||||
| The goals of the Open Font License (OFL) are to stimulate worldwide | ||||
| development of collaborative font projects, to support the font creation | ||||
| efforts of academic and linguistic communities, and to provide a free and | ||||
| open framework in which fonts may be shared and improved in partnership | ||||
| with others. | ||||
| 
 | ||||
| The OFL allows the licensed fonts to be used, studied, modified and | ||||
| redistributed freely as long as they are not sold by themselves. The | ||||
| fonts, including any derivative works, can be bundled, embedded,  | ||||
| redistributed and/or sold with any software provided that any reserved | ||||
| names are not used by derivative works. The fonts and derivatives, | ||||
| however, cannot be released under any other type of license. The | ||||
| requirement for fonts to remain under this license does not apply | ||||
| to any document created using the fonts or their derivatives. | ||||
| 
 | ||||
| DEFINITIONS | ||||
| "Font Software" refers to the set of files released by the Copyright | ||||
| Holder(s) under this license and clearly marked as such. This may | ||||
| include source files, build scripts and documentation. | ||||
| 
 | ||||
| "Reserved Font Name" refers to any names specified as such after the | ||||
| copyright statement(s). | ||||
| 
 | ||||
| "Original Version" refers to the collection of Font Software components as | ||||
| distributed by the Copyright Holder(s). | ||||
| 
 | ||||
| "Modified Version" refers to any derivative made by adding to, deleting, | ||||
| or substituting -- in part or in whole -- any of the components of the | ||||
| Original Version, by changing formats or by porting the Font Software to a | ||||
| new environment. | ||||
| 
 | ||||
| "Author" refers to any designer, engineer, programmer, technical | ||||
| writer or other person who contributed to the Font Software. | ||||
| 
 | ||||
| PERMISSION & CONDITIONS | ||||
| Permission is hereby granted, free of charge, to any person obtaining | ||||
| a copy of the Font Software, to use, study, copy, merge, embed, modify, | ||||
| redistribute, and sell modified and unmodified copies of the Font | ||||
| Software, subject to the following conditions: | ||||
| 
 | ||||
| 1) Neither the Font Software nor any of its individual components, | ||||
| in Original or Modified Versions, may be sold by itself. | ||||
| 
 | ||||
| 2) Original or Modified Versions of the Font Software may be bundled, | ||||
| redistributed and/or sold with any software, provided that each copy | ||||
| contains the above copyright notice and this license. These can be | ||||
| included either as stand-alone text files, human-readable headers or | ||||
| in the appropriate machine-readable metadata fields within text or | ||||
| binary files as long as those fields can be easily viewed by the user. | ||||
| 
 | ||||
| 3) No Modified Version of the Font Software may use the Reserved Font | ||||
| Name(s) unless explicit written permission is granted by the corresponding | ||||
| Copyright Holder. This restriction only applies to the primary font name as | ||||
| presented to the users. | ||||
| 
 | ||||
| 4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font | ||||
| Software shall not be used to promote, endorse or advertise any | ||||
| Modified Version, except to acknowledge the contribution(s) of the | ||||
| Copyright Holder(s) and the Author(s) or with their explicit written | ||||
| permission. | ||||
| 
 | ||||
| 5) The Font Software, modified or unmodified, in part or in whole, | ||||
| must be distributed entirely under this license, and must not be | ||||
| distributed under any other license. The requirement for fonts to | ||||
| remain under this license does not apply to any document created | ||||
| using the Font Software. | ||||
| 
 | ||||
| TERMINATION | ||||
| This license becomes null and void if any of the above conditions are | ||||
| not met. | ||||
| 
 | ||||
| DISCLAIMER | ||||
| THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | ||||
| EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF | ||||
| MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT | ||||
| OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE | ||||
| COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, | ||||
| INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL | ||||
| DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | ||||
| FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM | ||||
| OTHER DEALINGS IN THE FONT SOFTWARE. | ||||
							
								
								
									
										
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								assets/fonts/Geo/Geo-Italic.ttf
									
									
									
									
									
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										34
									
								
								assets/fonts/Geo/Geo-Italic.ttf.import
									
									
									
									
									
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							| @ -0,0 +1,34 @@ | ||||
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| 
 | ||||
| [deps] | ||||
| 
 | ||||
| source_file="res://assets/fonts/Geo/Geo-Regular.ttf" | ||||
| dest_files=["res://.godot/imported/Geo-Regular.ttf-ea6aa4330b08d367c3a4134ebd69f7c6.fontdata"] | ||||
| 
 | ||||
| [params] | ||||
| 
 | ||||
| Rendering=null | ||||
| antialiasing=1 | ||||
| generate_mipmaps=true | ||||
| disable_embedded_bitmaps=true | ||||
| multichannel_signed_distance_field=false | ||||
| msdf_pixel_range=8 | ||||
| msdf_size=48 | ||||
| allow_system_fallback=true | ||||
| force_autohinter=false | ||||
| hinting=1 | ||||
| subpixel_positioning=1 | ||||
| oversampling=0.0 | ||||
| Fallbacks=null | ||||
| fallbacks=[] | ||||
| Compress=null | ||||
| compress=true | ||||
| preload=[] | ||||
| language_support={} | ||||
| script_support={} | ||||
| opentype_features={} | ||||
							
								
								
									
										94
									
								
								assets/fonts/Geo/OFL.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										94
									
								
								assets/fonts/Geo/OFL.txt
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,94 @@ | ||||
| Copyright (c) 2000-2010, Ben Weiner (ben@readingtype.org.uk),  | ||||
| with Reserved Font Name Geo. | ||||
| 
 | ||||
| This Font Software is licensed under the SIL Open Font License, Version 1.1. | ||||
| This license is copied below, and is also available with a FAQ at: | ||||
| https://openfontlicense.org | ||||
| 
 | ||||
| 
 | ||||
| ----------------------------------------------------------- | ||||
| SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 | ||||
| ----------------------------------------------------------- | ||||
| 
 | ||||
| PREAMBLE | ||||
| The goals of the Open Font License (OFL) are to stimulate worldwide | ||||
| development of collaborative font projects, to support the font creation | ||||
| efforts of academic and linguistic communities, and to provide a free and | ||||
| open framework in which fonts may be shared and improved in partnership | ||||
| with others. | ||||
| 
 | ||||
| The OFL allows the licensed fonts to be used, studied, modified and | ||||
| redistributed freely as long as they are not sold by themselves. The | ||||
| fonts, including any derivative works, can be bundled, embedded,  | ||||
| redistributed and/or sold with any software provided that any reserved | ||||
| names are not used by derivative works. The fonts and derivatives, | ||||
| however, cannot be released under any other type of license. The | ||||
| requirement for fonts to remain under this license does not apply | ||||
| to any document created using the fonts or their derivatives. | ||||
| 
 | ||||
| DEFINITIONS | ||||
| "Font Software" refers to the set of files released by the Copyright | ||||
| Holder(s) under this license and clearly marked as such. This may | ||||
| include source files, build scripts and documentation. | ||||
| 
 | ||||
| "Reserved Font Name" refers to any names specified as such after the | ||||
| copyright statement(s). | ||||
| 
 | ||||
| "Original Version" refers to the collection of Font Software components as | ||||
| distributed by the Copyright Holder(s). | ||||
| 
 | ||||
| "Modified Version" refers to any derivative made by adding to, deleting, | ||||
| or substituting -- in part or in whole -- any of the components of the | ||||
| Original Version, by changing formats or by porting the Font Software to a | ||||
| new environment. | ||||
| 
 | ||||
| "Author" refers to any designer, engineer, programmer, technical | ||||
| writer or other person who contributed to the Font Software. | ||||
| 
 | ||||
| PERMISSION & CONDITIONS | ||||
| Permission is hereby granted, free of charge, to any person obtaining | ||||
| a copy of the Font Software, to use, study, copy, merge, embed, modify, | ||||
| redistribute, and sell modified and unmodified copies of the Font | ||||
| Software, subject to the following conditions: | ||||
| 
 | ||||
| 1) Neither the Font Software nor any of its individual components, | ||||
| in Original or Modified Versions, may be sold by itself. | ||||
| 
 | ||||
| 2) Original or Modified Versions of the Font Software may be bundled, | ||||
| redistributed and/or sold with any software, provided that each copy | ||||
| contains the above copyright notice and this license. These can be | ||||
| included either as stand-alone text files, human-readable headers or | ||||
| in the appropriate machine-readable metadata fields within text or | ||||
| binary files as long as those fields can be easily viewed by the user. | ||||
| 
 | ||||
| 3) No Modified Version of the Font Software may use the Reserved Font | ||||
| Name(s) unless explicit written permission is granted by the corresponding | ||||
| Copyright Holder. This restriction only applies to the primary font name as | ||||
| presented to the users. | ||||
| 
 | ||||
| 4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font | ||||
| Software shall not be used to promote, endorse or advertise any | ||||
| Modified Version, except to acknowledge the contribution(s) of the | ||||
| Copyright Holder(s) and the Author(s) or with their explicit written | ||||
| permission. | ||||
| 
 | ||||
| 5) The Font Software, modified or unmodified, in part or in whole, | ||||
| must be distributed entirely under this license, and must not be | ||||
| distributed under any other license. The requirement for fonts to | ||||
| remain under this license does not apply to any document created | ||||
| using the Font Software. | ||||
| 
 | ||||
| TERMINATION | ||||
| This license becomes null and void if any of the above conditions are | ||||
| not met. | ||||
| 
 | ||||
| DISCLAIMER | ||||
| THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | ||||
| EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF | ||||
| MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT | ||||
| OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE | ||||
| COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, | ||||
| INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL | ||||
| DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | ||||
| FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM | ||||
| OTHER DEALINGS IN THE FONT SOFTWARE. | ||||
							
								
								
									
										94
									
								
								assets/fonts/Racing_Sans_One/OFL.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										94
									
								
								assets/fonts/Racing_Sans_One/OFL.txt
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,94 @@ | ||||
| Copyright (c) 2012, Pablo Impallari (www.impallari.com|impallari@gmail.com),Rodrigo Fuenzalida (www.rfuenzalida.com|hello@rfuenzalida.com), with Reserved Font Name Racing Sans. | ||||
| 
 | ||||
| 
 | ||||
| This Font Software is licensed under the SIL Open Font License, Version 1.1. | ||||
| This license is copied below, and is also available with a FAQ at: | ||||
| https://openfontlicense.org | ||||
| 
 | ||||
| 
 | ||||
| ----------------------------------------------------------- | ||||
| SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 | ||||
| ----------------------------------------------------------- | ||||
| 
 | ||||
| PREAMBLE | ||||
| The goals of the Open Font License (OFL) are to stimulate worldwide | ||||
| development of collaborative font projects, to support the font creation | ||||
| efforts of academic and linguistic communities, and to provide a free and | ||||
| open framework in which fonts may be shared and improved in partnership | ||||
| with others. | ||||
| 
 | ||||
| The OFL allows the licensed fonts to be used, studied, modified and | ||||
| redistributed freely as long as they are not sold by themselves. The | ||||
| fonts, including any derivative works, can be bundled, embedded,  | ||||
| redistributed and/or sold with any software provided that any reserved | ||||
| names are not used by derivative works. The fonts and derivatives, | ||||
| however, cannot be released under any other type of license. The | ||||
| requirement for fonts to remain under this license does not apply | ||||
| to any document created using the fonts or their derivatives. | ||||
| 
 | ||||
| DEFINITIONS | ||||
| "Font Software" refers to the set of files released by the Copyright | ||||
| Holder(s) under this license and clearly marked as such. This may | ||||
| include source files, build scripts and documentation. | ||||
| 
 | ||||
| "Reserved Font Name" refers to any names specified as such after the | ||||
| copyright statement(s). | ||||
| 
 | ||||
| "Original Version" refers to the collection of Font Software components as | ||||
| distributed by the Copyright Holder(s). | ||||
| 
 | ||||
| "Modified Version" refers to any derivative made by adding to, deleting, | ||||
| or substituting -- in part or in whole -- any of the components of the | ||||
| Original Version, by changing formats or by porting the Font Software to a | ||||
| new environment. | ||||
| 
 | ||||
| "Author" refers to any designer, engineer, programmer, technical | ||||
| writer or other person who contributed to the Font Software. | ||||
| 
 | ||||
| PERMISSION & CONDITIONS | ||||
| Permission is hereby granted, free of charge, to any person obtaining | ||||
| a copy of the Font Software, to use, study, copy, merge, embed, modify, | ||||
| redistribute, and sell modified and unmodified copies of the Font | ||||
| Software, subject to the following conditions: | ||||
| 
 | ||||
| 1) Neither the Font Software nor any of its individual components, | ||||
| in Original or Modified Versions, may be sold by itself. | ||||
| 
 | ||||
| 2) Original or Modified Versions of the Font Software may be bundled, | ||||
| redistributed and/or sold with any software, provided that each copy | ||||
| contains the above copyright notice and this license. These can be | ||||
| included either as stand-alone text files, human-readable headers or | ||||
| in the appropriate machine-readable metadata fields within text or | ||||
| binary files as long as those fields can be easily viewed by the user. | ||||
| 
 | ||||
| 3) No Modified Version of the Font Software may use the Reserved Font | ||||
| Name(s) unless explicit written permission is granted by the corresponding | ||||
| Copyright Holder. This restriction only applies to the primary font name as | ||||
| presented to the users. | ||||
| 
 | ||||
| 4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font | ||||
| Software shall not be used to promote, endorse or advertise any | ||||
| Modified Version, except to acknowledge the contribution(s) of the | ||||
| Copyright Holder(s) and the Author(s) or with their explicit written | ||||
| permission. | ||||
| 
 | ||||
| 5) The Font Software, modified or unmodified, in part or in whole, | ||||
| must be distributed entirely under this license, and must not be | ||||
| distributed under any other license. The requirement for fonts to | ||||
| remain under this license does not apply to any document created | ||||
| using the Font Software. | ||||
| 
 | ||||
| TERMINATION | ||||
| This license becomes null and void if any of the above conditions are | ||||
| not met. | ||||
| 
 | ||||
| DISCLAIMER | ||||
| THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | ||||
| EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF | ||||
| MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT | ||||
| OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE | ||||
| COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, | ||||
| INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL | ||||
| DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | ||||
| FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM | ||||
| OTHER DEALINGS IN THE FONT SOFTWARE. | ||||
							
								
								
									
										
											BIN
										
									
								
								assets/fonts/Racing_Sans_One/RacingSansOne-Regular.ttf
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								assets/fonts/Racing_Sans_One/RacingSansOne-Regular.ttf
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| @ -0,0 +1,34 @@ | ||||
| [remap] | ||||
| 
 | ||||
| importer="font_data_dynamic" | ||||
| type="FontFile" | ||||
| uid="uid://dsa0oh7c0h4pu" | ||||
| path="res://.godot/imported/RacingSansOne-Regular.ttf-88441b5e68f4114d3d33323daa87ff86.fontdata" | ||||
| 
 | ||||
| [deps] | ||||
| 
 | ||||
| source_file="res://assets/fonts/Racing_Sans_One/RacingSansOne-Regular.ttf" | ||||
| dest_files=["res://.godot/imported/RacingSansOne-Regular.ttf-88441b5e68f4114d3d33323daa87ff86.fontdata"] | ||||
| 
 | ||||
| [params] | ||||
| 
 | ||||
| Rendering=null | ||||
| antialiasing=1 | ||||
| generate_mipmaps=true | ||||
| disable_embedded_bitmaps=true | ||||
| multichannel_signed_distance_field=false | ||||
| msdf_pixel_range=8 | ||||
| msdf_size=48 | ||||
| allow_system_fallback=true | ||||
| force_autohinter=false | ||||
| hinting=1 | ||||
| subpixel_positioning=1 | ||||
| oversampling=0.0 | ||||
| Fallbacks=null | ||||
| fallbacks=[] | ||||
| Compress=null | ||||
| compress=true | ||||
| preload=[] | ||||
| language_support={} | ||||
| script_support={} | ||||
| opentype_features={} | ||||
| @ -10,10 +10,10 @@ | ||||
| [ext_resource type="Texture2D" uid="uid://con5a36t6n6sq" path="res://assets/textures/clear_sea_water_2048x2048.png" id="7_t86h2"] | ||||
| [ext_resource type="PackedScene" uid="uid://cy7t2tc4y3b4" path="res://src/player/shot_setup/shot_setup.tscn" id="8_h44v5"] | ||||
| [ext_resource type="Script" path="res://src/world/ball_zone/ball_zone.gd" id="9_jwlau"] | ||||
| [ext_resource type="PackedScene" uid="uid://dagh38vap4t1d" path="res://src/scenery/city/concrete_building_1.tscn" id="10_lf15j"] | ||||
| [ext_resource type="PackedScene" uid="uid://cjubxs7peir5k" path="res://src/scenery/city/kana_signboard.tscn" id="11_evxup"] | ||||
| [ext_resource type="PackedScene" uid="uid://di7aql54lksn7" path="res://src/scenery/trees/palm_tree/palm_tree.tscn" id="12_sswxf"] | ||||
| [ext_resource type="PackedScene" uid="uid://c7l58wuuahn7w" path="res://src/props/flag.tscn" id="13_6jtao"] | ||||
| [ext_resource type="PackedScene" uid="uid://dagh38vap4t1d" path="res://src/props/scenery/city/concrete_building_1.tscn" id="10_lf15j"] | ||||
| [ext_resource type="PackedScene" uid="uid://cjubxs7peir5k" path="res://src/props/scenery/city/kana_signboard.tscn" id="11_evxup"] | ||||
| [ext_resource type="PackedScene" uid="uid://di7aql54lksn7" path="res://src/props/scenery/trees/palm_tree/palm_tree.tscn" id="12_sswxf"] | ||||
| [ext_resource type="PackedScene" uid="uid://c7l58wuuahn7w" path="res://src/props/flag/flag.tscn" id="13_6jtao"] | ||||
| [ext_resource type="Texture2D" uid="uid://dj60e8ri2fco" path="res://assets/models/scenery/city/concrete_building_1/concrete_building_1.png" id="14_y7s2h"] | ||||
| 
 | ||||
| [sub_resource type="FastNoiseLite" id="FastNoiseLite_rpgb7"] | ||||
| @ -41,6 +41,7 @@ _shader_parameters = { | ||||
| "vertex_normals_distance": 128.0 | ||||
| } | ||||
| texture_filtering = 1 | ||||
| show_navigation = true | ||||
| 
 | ||||
| [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ly4sm"] | ||||
| cull_mode = 2 | ||||
| @ -168,7 +169,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.2, 0) | ||||
| shape = SubResource("BoxShape3D_x3wvm") | ||||
| 
 | ||||
| [node name="ShotSetup" parent="." instance=ExtResource("8_h44v5")] | ||||
| transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 218.499, 4, 294.341) | ||||
| transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 212.717, 4, 294.073) | ||||
| 
 | ||||
| [node name="Buildings" type="Node3D" parent="."] | ||||
| transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 129.404, -9.53674e-07, 309.4) | ||||
| @ -199,3 +200,12 @@ mesh = SubResource("BoxMesh_20p1k") | ||||
| 
 | ||||
| [node name="CollisionShape3D" type="CollisionShape3D" parent="DebugTable/StaticBody3D"] | ||||
| shape = SubResource("BoxShape3D_g31tw") | ||||
| 
 | ||||
| [node name="Fairway" type="Area3D" parent="."] | ||||
| script = ExtResource("9_jwlau") | ||||
| terrain_angular_damping = 2.0 | ||||
| 
 | ||||
| [node name="CollisionPolygon3D" type="CollisionPolygon3D" parent="Fairway"] | ||||
| transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 209.788, 6.20358, 256.527) | ||||
| depth = 10.0 | ||||
| polygon = PackedVector2Array(-1.47594, 8.77969, -12.788, 19.9447, -17.7778, 31.2864, -19.2001, 41.1398, -19.2001, 55.4081, -16.3465, 66.9813, -15.7123, 75.8594, -14.9196, 82.6765, -12.383, 89.9692, -5.6736, 102.186, 2.88742, 115.027, 9.22891, 125.332, 14.7777, 133.893, 23.4973, 146.417, 35.7046, 159.893, 44.1071, 167.661, 55.8437, 178.18, 64.5632, 185.314, 69.7949, 189.753, 73.7584, 193.082, 80.734, 200.85, 94.5267, 212.899, 106.576, 221.46, 127.915, 233.827, 139.647, 240.802, 170.403, 256.181, 183.721, 262.839, 204.489, 271.717, 216.062, 274.571, 224.465, 279.485, 235.727, 283.429, 246.983, 289.929, 253.958, 290.88, 265.373, 296.27, 275.044, 298.965, 288.995, 299.282, 302.154, 299.599, 330.056, 297.063, 356.532, 289.612, 370.483, 282.636, 382.057, 270.112, 388.081, 259.648, 392.679, 245.221, 395.849, 226.989, 395.863, 185.922, 391.266, 164.52, 381.913, 148.636, 362.889, 133.417, 344.657, 121.051, 327.059, 111.063, 306.291, 103.136, 292.974, 102.66, 277.913, 102.66, 264.913, 105.99, 241.347, 117.315, 222.323, 125.558, 203.457, 127.144, 182.371, 123.973, 157.322, 119.534, 132.908, 107.644, 108.651, 86.0827, 88.8301, 59.386, 82.6471, 48.764, 75.6715, 25.7761, 65.063, 10.562, 56.819, 3.7449, 48.5751, -0.852661, 35.2579, -3.07219, 20.8311, -3.38925, 7.35541, 1.36685) | ||||
|  | ||||
							
								
								
									
										
											BIN
										
									
								
								levels/debug_level/terrain_3d_storage.res
									 (Stored with Git LFS)
									
									
									
									
								
							
							
						
						
									
										
											BIN
										
									
								
								levels/debug_level/terrain_3d_storage.res
									 (Stored with Git LFS)
									
									
									
									
								
							
										
											Binary file not shown.
										
									
								
							| @ -150,8 +150,12 @@ select_putter={ | ||||
| 
 | ||||
| [physics] | ||||
| 
 | ||||
| 3d/default_angular_damp=2.0 | ||||
| 3d/sleep_threshold_angular=0.3 | ||||
| 3d/physics_engine="JoltPhysics3D" | ||||
| 3d/sleep_threshold_linear=0.1 | ||||
| 3d/sleep_threshold_angular=2.0 | ||||
| jolt_3d/sleep/velocity_threshold=0.1 | ||||
| jolt_3d/sleep/time_threshold=1.0 | ||||
| jolt_3d/limits/max_temporary_memory=64 | ||||
| 
 | ||||
| [rendering] | ||||
| 
 | ||||
|  | ||||
| @ -169,7 +169,7 @@ bones/23/scale = Vector3(1, 1, 1) | ||||
| visible = false | ||||
| 
 | ||||
| [node name="BoneAttachment3D" type="BoneAttachment3D" parent="Armature/Skeleton3D" index="6"] | ||||
| transform = Transform3D(-0.944824, 0.316851, -0.0831417, -0.325345, -0.937238, 0.12544, -0.0381779, 0.145568, 0.988612, -0.1687, 3.1755, 0.839478) | ||||
| transform = Transform3D(-0.944824, 0.316851, -0.0831417, -0.325647, -0.936013, 0.133541, -0.0355091, 0.153247, 0.98755, -0.1687, 3.15793, 0.845315) | ||||
| bone_name = "Hand.R" | ||||
| bone_idx = 11 | ||||
| 
 | ||||
|  | ||||
| @ -5,6 +5,7 @@ | ||||
| [sub_resource type="SphereShape3D" id="SphereShape3D_wmusx"] | ||||
| 
 | ||||
| [node name="FreeCamera" type="CharacterBody3D"] | ||||
| process_mode = 3 | ||||
| collision_layer = 0 | ||||
| script = ExtResource("1_3gm3q") | ||||
| 
 | ||||
|  | ||||
| @ -2,3 +2,62 @@ class_name GameBall extends RigidBody3D | ||||
| ## Base class for all gfolf balls | ||||
| 
 | ||||
| signal entered_water | ||||
| 
 | ||||
| const TERRAIN_DAMPING_EPSILON := 1e-6 | ||||
| const IRON_DAMPING := 9999.0 | ||||
| 
 | ||||
| ## Angular damping while in air | ||||
| @export var air_damping := 0.0 | ||||
| ## Angular damping while in collision with rough terrain | ||||
| @export var rough_damping := 8.0 | ||||
| ## Angular damping for iron balls | ||||
| @export var iron_damping := 9999.0 | ||||
| 
 | ||||
| ## Causes the ball to act more like a brick | ||||
| @export var iron_ball := false: | ||||
| 	set(value): | ||||
| 		if value: | ||||
| 			physics_material_override = iron_physics | ||||
| 		else: | ||||
| 			physics_material_override = normal_physics | ||||
| 		iron_ball = value | ||||
| 
 | ||||
| var _zones: Array[BallZone] = [] | ||||
| 
 | ||||
| @onready | ||||
| var normal_physics: PhysicsMaterial = preload("res://src/player/physics_ball/normal_physics.tres") | ||||
| @onready | ||||
| var iron_physics: PhysicsMaterial = preload("res://src/player/physics_ball/iron_physics.tres") | ||||
| 
 | ||||
| 
 | ||||
| ## Called by a water area when this ball enters it | ||||
| func enter_water() -> void: | ||||
| 	entered_water.emit() | ||||
| 
 | ||||
| 
 | ||||
| func _total_terrain_angular_damping() -> float: | ||||
| 	return _zones.reduce( | ||||
| 		func(a: float, b: BallZone) -> float: return a + b.terrain_angular_damping, 0.0 | ||||
| 	) | ||||
| 
 | ||||
| 
 | ||||
| func _integrate_forces(state: PhysicsDirectBodyState3D) -> void: | ||||
| 	var damping := air_damping | ||||
| 	if iron_ball: | ||||
| 		damping = iron_damping | ||||
| 	elif state.get_contact_count(): | ||||
| 		damping = _total_terrain_angular_damping() | ||||
| 		if damping <= TERRAIN_DAMPING_EPSILON: | ||||
| 			damping = rough_damping | ||||
| 	angular_damp = damping | ||||
| 
 | ||||
| 
 | ||||
| func enter_zone(zone: BallZone) -> void: | ||||
| 	_zones.push_back(zone) | ||||
| 
 | ||||
| 	if zone.water_hazard: | ||||
| 		entered_water.emit() | ||||
| 
 | ||||
| 
 | ||||
| func exit_zone(zone: BallZone) -> void: | ||||
| 	_zones.erase(zone) | ||||
|  | ||||
							
								
								
									
										7
									
								
								src/player/physics_ball/iron_physics.tres
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								src/player/physics_ball/iron_physics.tres
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,7 @@ | ||||
| [gd_resource type="PhysicsMaterial" format=3 uid="uid://cfd56nhaods5a"] | ||||
| 
 | ||||
| [resource] | ||||
| friction = 0.8 | ||||
| rough = true | ||||
| bounce = 1.0 | ||||
| absorbent = true | ||||
							
								
								
									
										5
									
								
								src/player/physics_ball/normal_physics.tres
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								src/player/physics_ball/normal_physics.tres
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,5 @@ | ||||
| [gd_resource type="PhysicsMaterial" format=3 uid="uid://3bih72l068ic"] | ||||
| 
 | ||||
| [resource] | ||||
| friction = 0.8 | ||||
| bounce = 0.5 | ||||
| @ -1,13 +1,10 @@ | ||||
| [gd_scene load_steps=8 format=3 uid="uid://dfttci386ohip"] | ||||
| 
 | ||||
| [ext_resource type="Script" path="res://src/player/physics_ball/game_ball.gd" id="1_iwh2u"] | ||||
| [ext_resource type="PhysicsMaterial" uid="uid://3bih72l068ic" path="res://src/player/physics_ball/normal_physics.tres" id="1_l23pw"] | ||||
| [ext_resource type="Texture2D" uid="uid://ckhiq6rfjv63u" path="res://assets/textures/gfolfball/gfolfball.png" id="1_y3q5j"] | ||||
| [ext_resource type="Texture2D" uid="uid://btntjs7mbdigu" path="res://assets/textures/gfolfball/gfolfball_normal.png" id="2_mx7l6"] | ||||
| 
 | ||||
| [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_2gatw"] | ||||
| friction = 0.2 | ||||
| bounce = 0.5 | ||||
| 
 | ||||
| [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_xqofq"] | ||||
| albedo_texture = ExtResource("1_y3q5j") | ||||
| albedo_texture_force_srgb = true | ||||
| @ -32,10 +29,15 @@ radius = 0.05 | ||||
| 
 | ||||
| [node name="PhysicsBall" type="RigidBody3D"] | ||||
| mass = 0.05 | ||||
| physics_material_override = SubResource("PhysicsMaterial_2gatw") | ||||
| physics_material_override = ExtResource("1_l23pw") | ||||
| continuous_cd = true | ||||
| contact_monitor = true | ||||
| max_contacts_reported = 1 | ||||
| linear_damp_mode = 1 | ||||
| angular_damp_mode = 1 | ||||
| angular_damp = 8.0 | ||||
| script = ExtResource("1_iwh2u") | ||||
| iron_damping = 1e+07 | ||||
| 
 | ||||
| [node name="BallMesh" type="MeshInstance3D" parent="."] | ||||
| mesh = SubResource("SphereMesh_y0d13") | ||||
|  | ||||
| @ -34,6 +34,12 @@ const CAMERA_SNAP_TIME := 0.3 | ||||
| @export var base_power := 2.5 | ||||
| @export var base_curve := 0.0 | ||||
| 
 | ||||
| @export_category("Debug") | ||||
| ## When enabled, the game will pause and enter free cam mode when the ball has a collision. | ||||
| @export var debug_ball_impact := false | ||||
| ## When enabled, ignore curve meter and hit a perfect shot every time. | ||||
| @export var perfect_aim := false | ||||
| 
 | ||||
| var base_speed: float = ProjectSettings.get_setting("game/config/controls/camera/free_camera_speed") | ||||
| 
 | ||||
| var x_sensitivity: float = ProjectSettings.get_setting( | ||||
| @ -85,7 +91,9 @@ var _tracking_camera: OrbitalCamera | ||||
| @onready var shot_animation: AnimationPlayer = %ShotAnimation | ||||
| 
 | ||||
| @onready var arrow: Node3D = %Arrow | ||||
| @onready var arrow_pivot: Node3D = %ArrowPivot | ||||
| @onready var arrow_animation: AnimationPlayer = %ArrowAnimation | ||||
| @onready var shot_projection: ProjectileArc = %ShotProjection | ||||
| 
 | ||||
| @onready var power_bar: ProgressBar = %PowerBar | ||||
| @onready var power_animation: AnimationPlayer = %PowerAnimation | ||||
| @ -94,13 +102,16 @@ var _tracking_camera: OrbitalCamera | ||||
| @onready var curve_animation: AnimationPlayer = %CurveAnimation | ||||
| 
 | ||||
| @onready var ball_point: Node3D = %BallPoint | ||||
| @onready var physics_ball: RigidBody3D = %PhysicsBall | ||||
| @onready var physics_ball: GameBall = %PhysicsBall | ||||
| 
 | ||||
| @onready var drive_ref: RayCast3D = %DriveRef | ||||
| @onready var drive_arrow: Node3D = %DriveArrow | ||||
| @onready var wedge_ref: RayCast3D = %WedgeRef | ||||
| @onready var wedge_arrow: Node3D = %WedgeArrow | ||||
| @onready var iron_ref: RayCast3D = %IronRef | ||||
| @onready var iron_arrow: Node3D = %IronArrow | ||||
| @onready var putt_ref: RayCast3D = %PuttRef | ||||
| @onready var putt_arrow: Node3D = %PuttArrow | ||||
| @onready var wedge_ref: RayCast3D = %WedgeRef | ||||
| 
 | ||||
| @onready var club_selector: ClubSelector = %ClubSelector | ||||
| 
 | ||||
| @ -160,13 +171,15 @@ func finish_downswing() -> void: | ||||
| 	phase = Phase.SHOT | ||||
| 
 | ||||
| 
 | ||||
| func take_shot() -> void: | ||||
| 	print("WHACK!") | ||||
| 	print("Power: ", power_bar.value) | ||||
| 	print("Curve: ", curve_bar.value) | ||||
| func get_shot_impulse(meter_pct: float) -> Vector3: | ||||
| 	return -shot_ref.global_basis.z * base_power * meter_pct | ||||
| 
 | ||||
| 	var impulse := shot_ref.global_basis.z * base_power * power_bar.value | ||||
| 	print("Shot impulse: ", impulse) | ||||
| 
 | ||||
| func take_shot() -> void: | ||||
| 	print_debug("WHACK!\nPower: ", power_bar.value, "\nCurve: ", curve_bar.value) | ||||
| 
 | ||||
| 	var impulse := get_shot_impulse(power_bar.value) | ||||
| 	print_debug("Shot impulse: ", impulse, "; ", impulse.length(), " N*s") | ||||
| 
 | ||||
| 	ball_impulse_debug.transform = ( | ||||
| 		Transform3D.IDENTITY.scaled(Vector3.ONE * impulse.length()).looking_at(impulse) | ||||
| @ -176,8 +189,21 @@ func take_shot() -> void: | ||||
| 	physics_ball.apply_central_impulse(impulse) | ||||
| 
 | ||||
| 
 | ||||
| ## Make the shot projection widget visible, with animated transition | ||||
| func _show_shot_projection() -> void: | ||||
| 	shot_projection.initial_speed = 1 | ||||
| 	shot_projection.basis = shot_ref.basis.orthonormalized() | ||||
| 	var shot_speed := get_shot_impulse(1.0).length() / physics_ball.mass | ||||
| 	var tween := get_tree().create_tween() | ||||
| 	tween.tween_property(shot_projection, "initial_speed", shot_speed, CAMERA_SNAP_TIME).set_trans( | ||||
| 		Tween.TRANS_QUAD | ||||
| 	) | ||||
| 	shot_projection.show() | ||||
| 
 | ||||
| 
 | ||||
| func insert_free_cam() -> void: | ||||
| 	arrow_animation.play("hide") | ||||
| 	_show_shot_projection() | ||||
| 	hud_state.travel("hidden") | ||||
| 	_free_camera = FreeCamera.create(camera) | ||||
| 	add_sibling(_free_camera) | ||||
| @ -188,6 +214,7 @@ func insert_free_cam() -> void: | ||||
| func return_free_cam() -> void: | ||||
| 	# TODO alter shot aim based on free camera selection | ||||
| 	arrow_animation.play("show") | ||||
| 	#shot_projection.hide() | ||||
| 	hud_state.travel("visible") | ||||
| 	_free_camera.queue_free() | ||||
| 	_free_camera = null | ||||
| @ -239,13 +266,15 @@ func _on_club_change(new_club: Club.Type) -> void: | ||||
| 	# Hide all arrows | ||||
| 	# TODO animate? | ||||
| 	drive_arrow.hide() | ||||
| 	wedge_arrow.hide() | ||||
| 	iron_arrow.hide() | ||||
| 	putt_arrow.hide() | ||||
| 	physics_ball.iron_ball = false | ||||
| 	club_selector.value = new_club | ||||
| 	match new_club: | ||||
| 		Club.Type.DRIVER: | ||||
| 			shot_ref = drive_ref | ||||
| 			drive_arrow.show() | ||||
| 
 | ||||
| 			# TODO get this from player loadout | ||||
| 			# TODO club change animation | ||||
| 			character.hold_right(Club.catalog.debug_driver.get_model()) | ||||
| @ -256,12 +285,13 @@ func _on_club_change(new_club: Club.Type) -> void: | ||||
| 		Club.Type.WEDGE: | ||||
| 			# TODO | ||||
| 			shot_ref = wedge_ref | ||||
| 			drive_arrow.show() | ||||
| 			wedge_arrow.show() | ||||
| 			character.hold_right(Club.catalog.debug_wedge.get_model()) | ||||
| 		Club.Type.IRON: | ||||
| 			# TODO | ||||
| 			shot_ref = drive_ref | ||||
| 			drive_arrow.show() | ||||
| 			shot_ref = iron_ref | ||||
| 			iron_arrow.show() | ||||
| 			physics_ball.iron_ball = true | ||||
| 			character.hold_right(Club.catalog.debug_iron.get_model()) | ||||
| 		Club.Type.SPECIAL: | ||||
| 			# TODO | ||||
| @ -322,7 +352,9 @@ func _process(delta: float) -> void: | ||||
| 	pitch.rotation.x = lerp_angle(pitch.rotation.x, _target_rotation.x, delta * y_acceleration) | ||||
| 
 | ||||
| 	# Arrow lags behind camera control | ||||
| 	arrow.rotation.y = lerp_angle(arrow.rotation.y, _target_rotation.y, delta * ARROW_ACCELERATION) | ||||
| 	arrow_pivot.rotation.y = lerp_angle( | ||||
| 		arrow_pivot.rotation.y, _target_rotation.y, delta * ARROW_ACCELERATION | ||||
| 	) | ||||
| 	# Player lags further behind | ||||
| 	player_pivot.rotation.y = lerp_angle( | ||||
| 		player_pivot.rotation.y, _target_rotation.y, delta * PLAYER_ACCELERATION | ||||
| @ -414,6 +446,18 @@ func _on_physics_ball_sleeping_state_changed() -> void: | ||||
| func _on_ball_entered_water() -> void: | ||||
| 	# Should only be possible during SHOT phase, but let's check just to be sure... | ||||
| 	if phase == Phase.SHOT: | ||||
| 		print("INTO THE DRINK!!") | ||||
| 		physics_ball.freeze = true | ||||
| 		wasted_animation.play("display") | ||||
| 
 | ||||
| 
 | ||||
| func _on_physics_ball_body_entered(_body: Node) -> void: | ||||
| 	print_debug("BONK!") | ||||
| 	if debug_ball_impact: | ||||
| 		get_tree().paused = true | ||||
| 		var snap_point: Node3D = camera | ||||
| 		if _tracking_camera: | ||||
| 			snap_point = _tracking_camera | ||||
| 		_free_camera = FreeCamera.create(snap_point) | ||||
| 		add_sibling(_free_camera) | ||||
| 		control_disabled = true | ||||
| 		camera.current = false | ||||
|  | ||||
| @ -1,10 +1,12 @@ | ||||
| [gd_scene load_steps=38 format=3 uid="uid://cy7t2tc4y3b4"] | ||||
| [gd_scene load_steps=40 format=3 uid="uid://cy7t2tc4y3b4"] | ||||
| 
 | ||||
| [ext_resource type="Script" path="res://src/player/shot_setup/shot_setup.gd" id="1_r6ei4"] | ||||
| [ext_resource type="PackedScene" uid="uid://dfttci386ohip" path="res://src/player/physics_ball/physics_ball.tscn" id="2_1i5j5"] | ||||
| [ext_resource type="PackedScene" uid="uid://c2k88ns0h5ie1" path="res://src/ui/arrow.tscn" id="2_s70wl"] | ||||
| [ext_resource type="PackedScene" uid="uid://c2k88ns0h5ie1" path="res://src/ui/arrow/arrow.tscn" id="2_s70wl"] | ||||
| [ext_resource type="PackedScene" uid="uid://1s3gywmoi20e" path="res://src/characters/gfolf_girl/gfolf_girl.tscn" id="3_e4aur"] | ||||
| [ext_resource type="PackedScene" uid="uid://445qd7m4qe2j" path="res://src/player/shot_setup/club_selector/club_selector.tscn" id="4_56ape"] | ||||
| [ext_resource type="PackedScene" uid="uid://fht6j87o8ecr" path="res://src/ui/projectile_arc/projectile_arc.tscn" id="4_ry2ho"] | ||||
| [ext_resource type="PackedScene" uid="uid://dbdul15c4oblg" path="res://src/ui/projected_target.tscn" id="6_mynqj"] | ||||
| 
 | ||||
| [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lnol1"] | ||||
| albedo_color = Color(0, 0.537255, 1, 1) | ||||
| @ -660,27 +662,36 @@ unique_name_in_owner = true | ||||
| 
 | ||||
| [node name="DriveRef" type="RayCast3D" parent="Direction"] | ||||
| unique_name_in_owner = true | ||||
| transform = Transform3D(-1, 6.18172e-08, -6.18172e-08, 0, 0.707107, 0.707107, 8.74228e-08, 0.707107, -0.707107, 0, 0.08, 0) | ||||
| transform = Transform3D(1, 0, 0, 0, 0.707107, -0.707107, 0, 0.707107, 0.707107, 0, 0.08, 0) | ||||
| enabled = false | ||||
| target_position = Vector3(0, 0, 1) | ||||
| target_position = Vector3(0, 0, -1) | ||||
| collision_mask = 0 | ||||
| collide_with_bodies = false | ||||
| debug_shape_thickness = 4 | ||||
| 
 | ||||
| [node name="WedgeRef" type="RayCast3D" parent="Direction"] | ||||
| unique_name_in_owner = true | ||||
| transform = Transform3D(-0.7, -5.29972e-08, 3.0598e-08, 0, 0.35, 0.606218, -6.11959e-08, 0.606218, -0.35, 0, 0.08, 0) | ||||
| transform = Transform3D(0.7, 0, 0, 0, 0.181173, -0.676148, 0, 0.676148, 0.181173, 0, 0.08, 0) | ||||
| enabled = false | ||||
| target_position = Vector3(0, 0, 1) | ||||
| target_position = Vector3(0, 0, -1) | ||||
| collision_mask = 0 | ||||
| collide_with_bodies = false | ||||
| debug_shape_thickness = 4 | ||||
| 
 | ||||
| [node name="IronRef" type="RayCast3D" parent="Direction"] | ||||
| unique_name_in_owner = true | ||||
| transform = Transform3D(0.7, 0, 0, 0, 0.449952, -0.536231, 0, 0.536231, 0.449952, 0, 0.08, 0) | ||||
| enabled = false | ||||
| target_position = Vector3(0, 0, -1) | ||||
| collision_mask = 0 | ||||
| collide_with_bodies = false | ||||
| debug_shape_thickness = 4 | ||||
| 
 | ||||
| [node name="PuttRef" type="RayCast3D" parent="Direction"] | ||||
| unique_name_in_owner = true | ||||
| transform = Transform3D(-1, 0, -1.50996e-07, 0, 1, 0, 1.50996e-07, 0, -1, 0, 0.08, 0) | ||||
| transform = Transform3D(0.8, 0, 0, 0, 0.8, 0, 0, 0, 0.8, 0, 0.08, 0) | ||||
| enabled = false | ||||
| target_position = Vector3(0, 0, 1) | ||||
| target_position = Vector3(0, 0, -1) | ||||
| collision_mask = 0 | ||||
| collide_with_bodies = false | ||||
| debug_shape_thickness = 4 | ||||
| @ -702,35 +713,68 @@ unique_name_in_owner = true | ||||
| transform = Transform3D(1, 0, 0, 0, 1, 2.98023e-08, 0, -2.98023e-08, 1, 0, 0, 0) | ||||
| current = true | ||||
| 
 | ||||
| [node name="Arrow" type="Node3D" parent="."] | ||||
| [node name="ArrowPivot" type="Node3D" parent="."] | ||||
| unique_name_in_owner = true | ||||
| transform = Transform3D(0.001, 0, 0, 0, 0.001, 0, 0, 0, 0.001, 0, 0.1, 0) | ||||
| transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0) | ||||
| 
 | ||||
| [node name="ArrowAnimation" type="AnimationPlayer" parent="Arrow"] | ||||
| [node name="Arrow" type="Node3D" parent="ArrowPivot"] | ||||
| unique_name_in_owner = true | ||||
| transform = Transform3D(0.001, 0, 0, 0, 0.001, 0, 0, 0, 0.001, 0, 0, 0) | ||||
| 
 | ||||
| [node name="ArrowAnimation" type="AnimationPlayer" parent="ArrowPivot/Arrow"] | ||||
| unique_name_in_owner = true | ||||
| libraries = { | ||||
| "": SubResource("AnimationLibrary_rw0cf") | ||||
| } | ||||
| autoplay = "show" | ||||
| 
 | ||||
| [node name="DriveArrow" type="Node3D" parent="Arrow"] | ||||
| [node name="DriveArrow" type="Node3D" parent="ArrowPivot/Arrow"] | ||||
| unique_name_in_owner = true | ||||
| transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 0, 0) | ||||
| transform = Transform3D(1, 0, 0, 0, 0.707107, -0.707107, 0, 0.707107, 0.707107, 0, 0, 0) | ||||
| visible = false | ||||
| 
 | ||||
| [node name="ArrowMesh" parent="Arrow/DriveArrow" instance=ExtResource("2_s70wl")] | ||||
| transform = Transform3D(0.2, 0, 0, 0, 0.4, 0, 0, 0, 0.2, 0, 1, 0) | ||||
| [node name="ArrowMesh" parent="ArrowPivot/Arrow/DriveArrow" instance=ExtResource("2_s70wl")] | ||||
| transform = Transform3D(0.2, 0, 0, 0, -1.74846e-08, 0.2, 0, -0.4, -8.74228e-09, 0, 0, -1) | ||||
| loop_animation = 1 | ||||
| 
 | ||||
| [node name="PuttArrow" type="Node3D" parent="Arrow"] | ||||
| [node name="WedgeArrow" type="Node3D" parent="ArrowPivot/Arrow"] | ||||
| unique_name_in_owner = true | ||||
| transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) | ||||
| transform = Transform3D(0.7, 0, 0, 0, 0.181173, -0.676148, 0, 0.676148, 0.181173, 0, 0, 0) | ||||
| visible = false | ||||
| 
 | ||||
| [node name="ArrowMesh" parent="Arrow/PuttArrow" instance=ExtResource("2_s70wl")] | ||||
| transform = Transform3D(0.2, 0, 0, 0, 0.4, 0, 0, 0, 0.2, 0, 1, 0) | ||||
| [node name="ArrowMesh" parent="ArrowPivot/Arrow/WedgeArrow" instance=ExtResource("2_s70wl")] | ||||
| transform = Transform3D(0.2, 0, 0, 0, -1.74846e-08, 0.2, 0, -0.4, -8.74228e-09, 0, 0, -1) | ||||
| loop_animation = 1 | ||||
| 
 | ||||
| [node name="IronArrow" type="Node3D" parent="ArrowPivot/Arrow"] | ||||
| unique_name_in_owner = true | ||||
| transform = Transform3D(0.7, 0, 0, 0, 0.449952, -0.536231, 0, 0.536231, 0.449952, 0, 0, 0) | ||||
| visible = false | ||||
| 
 | ||||
| [node name="ArrowMesh" parent="ArrowPivot/Arrow/IronArrow" instance=ExtResource("2_s70wl")] | ||||
| transform = Transform3D(0.2, 0, 0, 0, -1.74846e-08, 0.2, 0, -0.4, -8.74228e-09, 0, 0, -1) | ||||
| loop_animation = 1 | ||||
| 
 | ||||
| [node name="PuttArrow" type="Node3D" parent="ArrowPivot/Arrow"] | ||||
| unique_name_in_owner = true | ||||
| transform = Transform3D(0.8, 0, 0, 0, 0.8, 0, 0, 0, 0.8, 0, 0, 0) | ||||
| visible = false | ||||
| 
 | ||||
| [node name="ArrowMesh" parent="ArrowPivot/Arrow/PuttArrow" instance=ExtResource("2_s70wl")] | ||||
| transform = Transform3D(0.2, 0, 0, 0, -1.74846e-08, 0.2, 0, -0.4, -8.74228e-09, 0, 0, -1) | ||||
| loop_animation = 1 | ||||
| 
 | ||||
| [node name="ShotProjection" parent="ArrowPivot" node_paths=PackedStringArray("excluded_bodies") instance=ExtResource("4_ry2ho")] | ||||
| unique_name_in_owner = true | ||||
| transform = Transform3D(1, 0, 0, 0, 0.707107, -0.707107, 0, 0.707107, 0.707107, 0, -0.02, 0) | ||||
| visible = false | ||||
| initial_speed = 50.0 | ||||
| time_step = 0.01 | ||||
| max_steps = 800 | ||||
| excluded_bodies = [NodePath("../../BallPoint/PhysicsBall")] | ||||
| 
 | ||||
| [node name="ProjectedTarget" parent="ArrowPivot/ShotProjection" instance=ExtResource("6_mynqj")] | ||||
| 
 | ||||
| [node name="ShotAnimation" type="AnimationPlayer" parent="."] | ||||
| unique_name_in_owner = true | ||||
| root_node = NodePath("../Direction/Elevation/Pitch/Zoom/Camera") | ||||
| @ -764,12 +808,9 @@ offset_bottom = 66.0 | ||||
| grow_horizontal = 2 | ||||
| grow_vertical = 2 | ||||
| mouse_filter = 2 | ||||
| theme_override_colors/font_shadow_color = Color(0, 0, 0, 1) | ||||
| theme_override_constants/shadow_offset_y = 4 | ||||
| theme_override_constants/shadow_offset_x = 6 | ||||
| theme_override_font_sizes/bold_italics_font_size = 168 | ||||
| theme_type_variation = &"ShotFeedback" | ||||
| bbcode_enabled = true | ||||
| text = "[center][wave][rainbow][i][b]WOAH NICE[/b][/i][/rainbow][/wave][/center]" | ||||
| text = "[center][wave amp=64][rainbow]woah nice[/rainbow][/wave][/center]" | ||||
| fit_content = true | ||||
| autowrap_mode = 0 | ||||
| visible_characters_behavior = 1 | ||||
| @ -797,12 +838,9 @@ grow_horizontal = 2 | ||||
| grow_vertical = 2 | ||||
| pivot_offset = Vector2(100, 115) | ||||
| mouse_filter = 2 | ||||
| theme_override_colors/font_shadow_color = Color(0, 0, 0, 1) | ||||
| theme_override_constants/shadow_offset_y = 4 | ||||
| theme_override_constants/shadow_offset_x = 6 | ||||
| theme_override_font_sizes/bold_italics_font_size = 168 | ||||
| theme_type_variation = &"ShotFeedback" | ||||
| bbcode_enabled = true | ||||
| text = "[center][tornado radius=20][color=powder_blue][i][b]WASTED[/b][/i][/color][/tornado][/center]" | ||||
| text = "[center][tornado radius=16][color=powder_blue]wasted[/color][/tornado][/center]" | ||||
| fit_content = true | ||||
| autowrap_mode = 0 | ||||
| visible_characters_behavior = 1 | ||||
| @ -914,5 +952,6 @@ root_node = NodePath("%HUDStateMachine/..") | ||||
| tree_root = SubResource("AnimationNodeStateMachine_osrbp") | ||||
| anim_player = NodePath("../HUDAnimation") | ||||
| 
 | ||||
| [connection signal="body_entered" from="BallPoint/PhysicsBall" to="." method="_on_physics_ball_body_entered"] | ||||
| [connection signal="entered_water" from="BallPoint/PhysicsBall" to="." method="_on_ball_entered_water"] | ||||
| [connection signal="sleeping_state_changed" from="BallPoint/PhysicsBall" to="." method="_on_physics_ball_sleeping_state_changed"] | ||||
|  | ||||
							
								
								
									
										20
									
								
								src/props/flag/flag.gd
									
									
									
									
									
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										20
									
								
								src/props/flag/flag.gd
									
									
									
									
									
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							| @ -0,0 +1,20 @@ | ||||
| @tool | ||||
| extends Node3D | ||||
| 
 | ||||
| @export var show_distance: bool: | ||||
| 	set(value): | ||||
| 		if distance_label: | ||||
| 			distance_label.visible = value | ||||
| 	get: | ||||
| 		return distance_label.visible | ||||
| @onready var distance_label: Label3D = %DistanceLabel | ||||
| 
 | ||||
| 
 | ||||
| func _process(_delta: float) -> void: | ||||
| 	if show_distance: | ||||
| 		var viewport := get_viewport() | ||||
| 		if viewport: | ||||
| 			var camera := viewport.get_camera_3d() | ||||
| 			if camera: | ||||
| 				var distance := int(global_position.distance_to(camera.global_position)) | ||||
| 				distance_label.text = "Goal!\n%d m" % distance | ||||
| @ -1,11 +1,35 @@ | ||||
| [gd_scene load_steps=3 format=3 uid="uid://c7l58wuuahn7w"] | ||||
| [gd_scene load_steps=5 format=3 uid="uid://c7l58wuuahn7w"] | ||||
| 
 | ||||
| [ext_resource type="PackedScene" uid="uid://dqj60gh364mn5" path="res://assets/models/course/flag/flag.gltf" id="1_ona6u"] | ||||
| [ext_resource type="FontFile" uid="uid://dsa0oh7c0h4pu" path="res://assets/fonts/Racing_Sans_One/RacingSansOne-Regular.ttf" id="2_tmki0"] | ||||
| [ext_resource type="Script" path="res://src/props/flag/flag.gd" id="2_wv8rd"] | ||||
| 
 | ||||
| [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_8ynho"] | ||||
| data = PackedVector3Array(0, 0, -0.025, 0.0217, 4, -0.0125, 0, 4, -0.025, 0, 0, -0.025, 0.0217, 0, -0.0125, 0.0217, 4, -0.0125, 0.0217, 0, -0.0125, 0.0217, 4, 0.0125, 0.0217, 4, -0.0125, 0.0217, 0, -0.0125, 0.0217, 0, 0.0125, 0.0217, 4, 0.0125, 0.0217, 0, 0.0125, 0, 4, 0.025, 0.0217, 4, 0.0125, 0.0217, 0, 0.0125, 0, 0, 0.025, 0, 4, 0.025, 0, 0, 0.025, -0.0217, 4, 0.0125, 0, 4, 0.025, 0, 0, 0.025, -0.0217, 0, 0.0125, -0.0217, 4, 0.0125, 0.0217, 4, 0.0125, 0, 4, -0.025, 0.0217, 4, -0.0125, 0, 4, -0.025, -0.0217, 4, 0.0125, -0.0217, 4, -0.0125, -0.0217, 4, 0.0125, 0.0217, 4, 0.0125, 0, 4, 0.025, 0, 4, -0.025, 0.0217, 4, 0.0125, -0.0217, 4, 0.0125, -0.0217, 0, 0.0125, -0.0217, 4, -0.0125, -0.0217, 4, 0.0125, -0.0217, 0, 0.0125, -0.0217, 0, -0.0125, -0.0217, 4, -0.0125, -0.0217, 0, -0.0125, 0, 4, -0.025, -0.0217, 4, -0.0125, -0.0217, 0, -0.0125, 0, 0, -0.025, 0, 4, -0.025, -0.0217, 0, -0.0125, 0.0217, 0, -0.0125, 0, 0, -0.025, 0.0217, 0, -0.0125, 0, 0, 0.025, 0.0217, 0, 0.0125, 0, 0, 0.025, -0.0217, 0, -0.0125, -0.0217, 0, 0.0125, 0.0217, 0, -0.0125, -0.0217, 0, -0.0125, 0, 0, 0.025) | ||||
| 
 | ||||
| [node name="Flag" instance=ExtResource("1_ona6u")] | ||||
| script = ExtResource("2_wv8rd") | ||||
| show_distance = true | ||||
| 
 | ||||
| [node name="DistanceLabel" type="Label3D" parent="Pole" index="0"] | ||||
| unique_name_in_owner = true | ||||
| transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5, 0) | ||||
| visibility_range_begin = 20.0 | ||||
| visibility_range_begin_margin = 2.0 | ||||
| visibility_range_fade_mode = 1 | ||||
| pixel_size = 0.001 | ||||
| billboard = 1 | ||||
| no_depth_test = true | ||||
| fixed_size = true | ||||
| texture_filter = 5 | ||||
| render_priority = 3 | ||||
| outline_render_priority = 2 | ||||
| outline_modulate = Color(1, 0, 0.133333, 1) | ||||
| text = "Goal! | ||||
| 0000 m" | ||||
| font = ExtResource("2_tmki0") | ||||
| outline_size = 8 | ||||
| line_spacing = -16.0 | ||||
| 
 | ||||
| [node name="Skeleton3D" parent="Armature" index="0"] | ||||
| bones/0/rotation = Quaternion(-0.0471389, 2.3332e-10, 0.0444053, 0.997901) | ||||
							
								
								
									
										47
									
								
								src/shaders/hologram.gdshader
									
									
									
									
									
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										47
									
								
								src/shaders/hologram.gdshader
									
									
									
									
									
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							| @ -0,0 +1,47 @@ | ||||
| // Hologram shader | ||||
| // Adapted from https://godotshaders.com/shader/scifi-hologram/ | ||||
| 
 | ||||
| shader_type spatial; | ||||
| render_mode unshaded; | ||||
| 
 | ||||
| uniform sampler2D texture_image; | ||||
| 
 | ||||
| uniform mediump vec4 line_color : source_color = vec4(0.0, 1.0, 0.0, 1.0); | ||||
| uniform mediump float line_width : hint_range(0, 1) = 0.005; | ||||
| uniform mediump float line_blur : hint_range(0, 1) = 0.2; | ||||
| uniform mediump float line_speed : hint_range(-1, 1) = 0.02; | ||||
| uniform  bool straight_lines = true; | ||||
| 
 | ||||
| uniform mediump float interrupt_width : hint_range(0, 1) = 0.5; | ||||
| uniform mediump float interrupt_blur : hint_range(0, 1) = 0.25; | ||||
| uniform mediump float interrupt_speed : hint_range(-1, 1) = 0.2; | ||||
| 
 | ||||
| uniform mediump vec4 glow_color : source_color = vec4(0.5, 0.75, 1.0, 1.0); | ||||
| uniform lowp float glow_itensity : hint_range(0, 20) = 4.5; | ||||
| uniform lowp float glow_amount : hint_range(0, 20) = 4.5; | ||||
| uniform lowp float flickering : hint_range(0, 1) = 0.55; | ||||
| 
 | ||||
| vec3 fresnel_glow(float amount, float intensity, vec3 color, vec3 normal, vec3 view) { | ||||
| 	return pow((1.0 - dot(normalize(normal), normalize(view))), amount) * color * intensity; | ||||
| } | ||||
| 
 | ||||
| void fragment () { | ||||
| 	vec2 canvas; | ||||
| 	if (straight_lines) { | ||||
| 			canvas = SCREEN_UV; | ||||
| 	} else { | ||||
| 		canvas = vec2(VIEW.x, VIEW.y); | ||||
| 	} | ||||
| 	vec2 lines = vec2(clamp(sin((TIME * line_speed + canvas.y) / line_width), line_blur, 1.0 - line_blur), canvas.x); | ||||
| 	vec2 interupts = vec2(clamp(sin((TIME * interrupt_speed + canvas.y) / interrupt_width * 3.0), interrupt_blur, 1.0 - interrupt_blur), canvas.x); | ||||
| 
 | ||||
| 	float flicker = clamp(fract(cos(TIME) * 43758.5453123), flickering, 1.0); | ||||
| 	vec4 imgtex = flicker * line_color * texture(texture_image, lines * interupts); | ||||
| 	vec3 imgtex_color = vec3(imgtex.r, imgtex.g, imgtex.b); | ||||
| 	vec3 fresnel_color = vec3(glow_color.r, glow_color.g, glow_color.b); | ||||
| 	vec3 fresnel = fresnel_glow(glow_amount, glow_itensity, fresnel_color, NORMAL, VIEW); | ||||
| 	ALBEDO = imgtex_color + fresnel; | ||||
| 
 | ||||
| 	EMISSION = glow_amount * vec3(glow_color.r, glow_color.g, glow_color.b); | ||||
| 	ALPHA = lines.x * interupts.x; | ||||
| } | ||||
							
								
								
									
										41
									
								
								src/shaders/plasma.gdshader
									
									
									
									
									
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										41
									
								
								src/shaders/plasma.gdshader
									
									
									
									
									
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							| @ -0,0 +1,41 @@ | ||||
| // Plasma Pulse shader | ||||
| // Adapted from https://godotshaders.com/shader/scifi-hologram/ | ||||
| 
 | ||||
| shader_type spatial; | ||||
| render_mode unshaded, cull_back; | ||||
| 
 | ||||
| uniform mediump vec3 albedo: source_color = vec3(0.9, 0.0, 0.7); | ||||
| 
 | ||||
| uniform bool transpose_axis = false; | ||||
| 
 | ||||
| uniform mediump sampler2D wave_gradient; | ||||
| uniform mediump float wave_width: hint_range(0, 10) = 1; | ||||
| uniform mediump float wave_speed: hint_range(-1, 1) = 0.4; | ||||
| 
 | ||||
| uniform mediump vec4 glow_color: source_color = vec4(0.5, 0.75, 1.0, 1.0); | ||||
| uniform lowp float glow_intensity: hint_range(0, 20) = 0.618; | ||||
| uniform lowp float glow_amount: hint_range(0, 20) = 4.5; | ||||
| 
 | ||||
| uniform mediump sampler2D pulse_gradient; | ||||
| uniform mediump float pulse_speed: hint_range(0, 10) = 0.3; | ||||
| 
 | ||||
| vec3 fresnel_glow(float amount, float intensity, vec3 color, vec3 normal, vec3 view) { | ||||
| 	return pow((1.0 - dot(normalize(normal), normalize(view))), amount) * color * intensity; | ||||
| } | ||||
| 
 | ||||
| void fragment () { | ||||
| 	float canvas = -UV.x; | ||||
| 	if(transpose_axis) { | ||||
| 		canvas = -UV.y; | ||||
| 	} | ||||
| 	float wave_value = texture(wave_gradient, vec2((canvas + TIME * wave_speed) / wave_width, 0)).r; | ||||
| 
 | ||||
| 	vec3 fresnel_color = vec3(glow_color.r, glow_color.g, glow_color.b); | ||||
| 	vec3 fresnel = fresnel_glow(glow_amount, glow_intensity, fresnel_color, NORMAL, VIEW); | ||||
| 
 | ||||
| 	float pulse_value = texture(pulse_gradient, vec2(TIME * pulse_speed, 0)).r; | ||||
| 
 | ||||
| 	ALBEDO = albedo + fresnel; | ||||
| 	EMISSION = glow_amount * vec3(glow_color.r, glow_color.g, glow_color.b); | ||||
| 	ALPHA = wave_value * pulse_value; | ||||
| } | ||||
| @ -1,7 +1,7 @@ | ||||
| [gd_scene load_steps=9 format=3 uid="uid://c2k88ns0h5ie1"] | ||||
| 
 | ||||
| [ext_resource type="PackedScene" uid="uid://bw54bi35myvpg" path="res://assets/models/ui/arrow/arrow.glb" id="1_xifl6"] | ||||
| [ext_resource type="Script" path="res://src/ui/arrow.gd" id="2_0viam"] | ||||
| [ext_resource type="Script" path="res://src/ui/arrow/arrow.gd" id="2_0viam"] | ||||
| [ext_resource type="Material" uid="uid://d3ka0yjhxu5ks" path="res://assets/materials/gummy_material.tres" id="3_g7vwe"] | ||||
| 
 | ||||
| [sub_resource type="Animation" id="Animation_hsqkd"] | ||||
| @ -1,15 +1,7 @@ | ||||
| [gd_resource type="Theme" load_steps=3 format=3 uid="uid://diodjft5u2cck"] | ||||
| 
 | ||||
| [sub_resource type="SystemFont" id="SystemFont_dpm3o"] | ||||
| font_names = PackedStringArray("Sans-Serif") | ||||
| font_italic = true | ||||
| font_weight = 800 | ||||
| generate_mipmaps = true | ||||
| 
 | ||||
| [sub_resource type="SystemFont" id="SystemFont_2dr7l"] | ||||
| font_names = PackedStringArray("Sans-Serif") | ||||
| font_italic = true | ||||
| font_weight = 800 | ||||
| [ext_resource type="FontFile" uid="uid://dsa0oh7c0h4pu" path="res://assets/fonts/Racing_Sans_One/RacingSansOne-Regular.ttf" id="1_3rv2b"] | ||||
| [ext_resource type="FontFile" uid="uid://comihs66wounx" path="res://assets/fonts/Dokdo/Dokdo-Regular.ttf" id="1_eha6a"] | ||||
| 
 | ||||
| [resource] | ||||
| ClubSelectLabel/base_type = &"Label" | ||||
| @ -20,11 +12,10 @@ ClubSelectLabel/constants/outline_size = 6 | ||||
| ClubSelectLabel/constants/shadow_offset_x = 6 | ||||
| ClubSelectLabel/constants/shadow_offset_y = 0 | ||||
| ClubSelectLabel/font_sizes/font_size = 84 | ||||
| ClubSelectLabel/fonts/font = SubResource("SystemFont_dpm3o") | ||||
| ShotFeedback/base_type = &"Label" | ||||
| ShotFeedback/colors/font_color = Color(0.807843, 1, 1, 1) | ||||
| ClubSelectLabel/fonts/font = ExtResource("1_3rv2b") | ||||
| ShotFeedback/base_type = &"RichTextLabel" | ||||
| ShotFeedback/colors/font_shadow_color = Color(0, 0, 0, 1) | ||||
| ShotFeedback/constants/shadow_offset_x = 3 | ||||
| ShotFeedback/constants/shadow_offset_y = 2 | ||||
| ShotFeedback/font_sizes/font_size = 96 | ||||
| ShotFeedback/fonts/font = SubResource("SystemFont_2dr7l") | ||||
| ShotFeedback/constants/shadow_offset_x = 6 | ||||
| ShotFeedback/constants/shadow_offset_y = 4 | ||||
| ShotFeedback/font_sizes/normal_font_size = 272 | ||||
| ShotFeedback/fonts/normal_font = ExtResource("1_eha6a") | ||||
|  | ||||
							
								
								
									
										116
									
								
								src/ui/projected_target.tscn
									
									
									
									
									
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										116
									
								
								src/ui/projected_target.tscn
									
									
									
									
									
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							| @ -0,0 +1,116 @@ | ||||
| [gd_scene load_steps=10 format=3 uid="uid://dbdul15c4oblg"] | ||||
| 
 | ||||
| [ext_resource type="Shader" path="res://src/shaders/plasma.gdshader" id="1_nf38g"] | ||||
| [ext_resource type="FontFile" uid="uid://b6gxwgomstkgu" path="res://assets/fonts/Geo/Geo-Italic.ttf" id="2_ckdn3"] | ||||
| 
 | ||||
| [sub_resource type="Gradient" id="Gradient_3oor7"] | ||||
| interpolation_mode = 2 | ||||
| offsets = PackedFloat32Array(0, 0.5, 1) | ||||
| colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1) | ||||
| 
 | ||||
| [sub_resource type="GradientTexture1D" id="GradientTexture1D_ic835"] | ||||
| gradient = SubResource("Gradient_3oor7") | ||||
| 
 | ||||
| [sub_resource type="ShaderMaterial" id="ShaderMaterial_msl6u"] | ||||
| render_priority = 0 | ||||
| shader = ExtResource("1_nf38g") | ||||
| shader_parameter/albedo = Color(1, 0.19, 0.2035, 1) | ||||
| shader_parameter/transpose_axis = true | ||||
| shader_parameter/wave_width = 0.4 | ||||
| shader_parameter/wave_speed = -0.3 | ||||
| shader_parameter/glow_color = Color(0.5, 0.75, 1, 1) | ||||
| shader_parameter/glow_intensity = 0.618 | ||||
| shader_parameter/glow_amount = 4.5 | ||||
| shader_parameter/pulse_speed = 0.3 | ||||
| shader_parameter/wave_gradient = SubResource("GradientTexture1D_ic835") | ||||
| 
 | ||||
| [sub_resource type="SphereMesh" id="SphereMesh_dbo5p"] | ||||
| material = SubResource("ShaderMaterial_msl6u") | ||||
| radial_segments = 16 | ||||
| rings = 16 | ||||
| 
 | ||||
| [sub_resource type="Animation" id="Animation_yu68k"] | ||||
| length = 0.001 | ||||
| tracks/0/type = "value" | ||||
| tracks/0/imported = false | ||||
| tracks/0/enabled = true | ||||
| tracks/0/path = NodePath(".:rotation") | ||||
| tracks/0/interp = 1 | ||||
| tracks/0/loop_wrap = true | ||||
| tracks/0/keys = { | ||||
| "times": PackedFloat32Array(0), | ||||
| "transitions": PackedFloat32Array(1), | ||||
| "update": 0, | ||||
| "values": [Vector3(0, 0, 0)] | ||||
| } | ||||
| 
 | ||||
| [sub_resource type="Animation" id="Animation_npp1f"] | ||||
| resource_name = "rotate" | ||||
| length = 3.236 | ||||
| loop_mode = 1 | ||||
| tracks/0/type = "value" | ||||
| tracks/0/imported = false | ||||
| tracks/0/enabled = true | ||||
| tracks/0/path = NodePath(".:rotation") | ||||
| tracks/0/interp = 1 | ||||
| tracks/0/loop_wrap = true | ||||
| tracks/0/keys = { | ||||
| "times": PackedFloat32Array(0, 3.236), | ||||
| "transitions": PackedFloat32Array(1, 1), | ||||
| "update": 0, | ||||
| "values": [Vector3(0, 0, 0), Vector3(0, -3.14159, 0)] | ||||
| } | ||||
| 
 | ||||
| [sub_resource type="AnimationLibrary" id="AnimationLibrary_vm52d"] | ||||
| _data = { | ||||
| "RESET": SubResource("Animation_yu68k"), | ||||
| "rotate": SubResource("Animation_npp1f") | ||||
| } | ||||
| 
 | ||||
| [node name="ProjectedTarget" type="MeshInstance3D"] | ||||
| mesh = SubResource("SphereMesh_dbo5p") | ||||
| 
 | ||||
| [node name="Pivot" type="Node3D" parent="."] | ||||
| transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.02, 0) | ||||
| 
 | ||||
| [node name="Label3D" type="Label3D" parent="Pivot"] | ||||
| transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0.55) | ||||
| pixel_size = 0.001 | ||||
| texture_filter = 5 | ||||
| modulate = Color(1, 0.188235, 0.203922, 1) | ||||
| text = "DANGER" | ||||
| font = ExtResource("2_ckdn3") | ||||
| font_size = 64 | ||||
| 
 | ||||
| [node name="Label3D2" type="Label3D" parent="Pivot"] | ||||
| transform = Transform3D(-1, 8.74228e-08, 3.82137e-15, 0, -4.37114e-08, 1, 8.74228e-08, 1, 4.37114e-08, 0, 0, -0.55) | ||||
| pixel_size = 0.001 | ||||
| texture_filter = 5 | ||||
| modulate = Color(1, 0.188235, 0.203922, 1) | ||||
| text = "DANGER" | ||||
| font = ExtResource("2_ckdn3") | ||||
| font_size = 64 | ||||
| 
 | ||||
| [node name="Label3D3" type="Label3D" parent="Pivot"] | ||||
| transform = Transform3D(-4.37114e-08, -1, -4.37114e-08, 0, -4.37114e-08, 1, -1, 4.37114e-08, 1.91069e-15, 0.55, 0, 0) | ||||
| pixel_size = 0.001 | ||||
| texture_filter = 5 | ||||
| modulate = Color(1, 0.188235, 0.203922, 1) | ||||
| text = "DANGER" | ||||
| font = ExtResource("2_ckdn3") | ||||
| font_size = 64 | ||||
| 
 | ||||
| [node name="Label3D4" type="Label3D" parent="Pivot"] | ||||
| transform = Transform3D(-4.37114e-08, 1, 4.37114e-08, 0, -4.37114e-08, 1, 1, 4.37114e-08, 1.91069e-15, -0.55, 0, 0) | ||||
| pixel_size = 0.001 | ||||
| texture_filter = 5 | ||||
| modulate = Color(1, 0.188235, 0.203922, 1) | ||||
| text = "DANGER" | ||||
| font = ExtResource("2_ckdn3") | ||||
| font_size = 64 | ||||
| 
 | ||||
| [node name="AnimationPlayer" type="AnimationPlayer" parent="Pivot"] | ||||
| libraries = { | ||||
| "": SubResource("AnimationLibrary_vm52d") | ||||
| } | ||||
| autoplay = "rotate" | ||||
							
								
								
									
										95
									
								
								src/ui/projectile_arc/projectile_arc.gd
									
									
									
									
									
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										95
									
								
								src/ui/projectile_arc/projectile_arc.gd
									
									
									
									
									
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							| @ -0,0 +1,95 @@ | ||||
| class_name ProjectileArc extends Node3D | ||||
| ## Visually project the arc of a projectile through space. | ||||
| ## | ||||
| ## If this node has any children, they will be positioned wherever the projection ends. | ||||
| 
 | ||||
| ## Initial speed of the projectile, in m/s. | ||||
| ## The projectile's initial direction vector is the negative Z direction relative to this node. | ||||
| @export var initial_speed := 1.0 | ||||
| 
 | ||||
| @export_category("Projection") | ||||
| ## Time between projection steps, in seconds. | ||||
| @export var time_step := 0.2 | ||||
| ## Maximum number of steps to predict before stopping. | ||||
| @export var max_steps := 50 | ||||
| ## Ticks between each projection update. 0 means update every tick. | ||||
| @export var ticks_per_update := 0 | ||||
| 
 | ||||
| @export_category("Collision") | ||||
| ## Enables collision checking. Projection will end at the point where a collision is detected. | ||||
| ## Uses continuous collision detection. | ||||
| @export var check_collision := true | ||||
| ## Mask for collision checking. | ||||
| @export_flags_3d_physics var collision_mask := 1 | ||||
| ## Bodies excluded from collision checking. | ||||
| ## This should probably include the ball! | ||||
| @export var excluded_bodies: Array[CollisionObject3D] = [] | ||||
| 
 | ||||
| var _tick_counter := 0 | ||||
| 
 | ||||
| @onready var polygon: CSGPolygon3D = %Polygon | ||||
| @onready var path: Path3D = %Path | ||||
| 
 | ||||
| @onready var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity") | ||||
| @onready var gravity_vec: Vector3 = ProjectSettings.get_setting("physics/3d/default_gravity_vector") | ||||
| 
 | ||||
| 
 | ||||
| func _process(_delta: float) -> void: | ||||
| 	if not visible: | ||||
| 		# Don't bother if we're not visible | ||||
| 		return | ||||
| 
 | ||||
| 	# Short-circuit if we need to wait more ticks | ||||
| 	if _tick_counter > 0: | ||||
| 		_tick_counter -= 1 | ||||
| 		return | ||||
| 	_tick_counter = ticks_per_update | ||||
| 
 | ||||
| 	# Rebuild path curve | ||||
| 	path.global_basis = Basis.IDENTITY | ||||
| 	path.curve.clear_points() | ||||
| 
 | ||||
| 	var space := get_world_3d().direct_space_state | ||||
| 	var excluded_rid: Array[RID] = [] | ||||
| 	excluded_rid.assign(excluded_bodies.map(func(k: CollisionObject3D) -> RID: return k.get_rid())) | ||||
| 
 | ||||
| 	var pos := global_position | ||||
| 	var vel := -global_basis.z * initial_speed | ||||
| 
 | ||||
| 	for t in range(0, max_steps): | ||||
| 		# TODO: smooth curve with bezier handles | ||||
| 		path.curve.add_point(pos - global_position) | ||||
| 
 | ||||
| 		# Integrate projectile path | ||||
| 		vel += gravity * gravity_vec * time_step | ||||
| 		var next_pos := pos + vel * time_step | ||||
| 
 | ||||
| 		# Collision | ||||
| 		if check_collision: | ||||
| 			var ray_params := PhysicsRayQueryParameters3D.create( | ||||
| 				pos, next_pos, collision_mask, excluded_rid | ||||
| 			) | ||||
| 			var collision := space.intersect_ray(ray_params) | ||||
| 			if collision: | ||||
| 				# Set current position to collision point, so it will be added to the path | ||||
| 				# TODO: we could project further using the surface normal here... | ||||
| 				pos = collision["position"] | ||||
| 				# End projection! | ||||
| 				break | ||||
| 
 | ||||
| 		pos = next_pos | ||||
| 
 | ||||
| 	# Add terminal point (possibly collision point) | ||||
| 	path.curve.add_point(pos - global_position) | ||||
| 
 | ||||
| 	# Reposition any children | ||||
| 	for n: Node in get_children(): | ||||
| 		if n is Node3D and n != path: | ||||
| 			var node_3d: Node3D = n | ||||
| 			node_3d.global_position = pos | ||||
| 			node_3d.global_basis = Basis.IDENTITY | ||||
| 
 | ||||
| 
 | ||||
| func _on_visibility_changed() -> void: | ||||
| 	# Force update as soon as visible | ||||
| 	_tick_counter = 0 | ||||
							
								
								
									
										59
									
								
								src/ui/projectile_arc/projectile_arc.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										59
									
								
								src/ui/projectile_arc/projectile_arc.tscn
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,59 @@ | ||||
| [gd_scene load_steps=9 format=3 uid="uid://fht6j87o8ecr"] | ||||
| 
 | ||||
| [ext_resource type="Script" path="res://src/ui/projectile_arc/projectile_arc.gd" id="1_vafqi"] | ||||
| [ext_resource type="Shader" path="res://src/shaders/plasma.gdshader" id="2_pi36v"] | ||||
| 
 | ||||
| [sub_resource type="Curve3D" id="Curve3D_rfv3d"] | ||||
| 
 | ||||
| [sub_resource type="Gradient" id="Gradient_28hbf"] | ||||
| offsets = PackedFloat32Array(0, 0.37193, 0.838596, 1) | ||||
| colors = PackedColorArray(0.197937, 0.197937, 0.197937, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0.197937, 0.197937, 0.197937, 1) | ||||
| 
 | ||||
| [sub_resource type="GradientTexture1D" id="GradientTexture1D_8xhfy"] | ||||
| gradient = SubResource("Gradient_28hbf") | ||||
| 
 | ||||
| [sub_resource type="Gradient" id="Gradient_yx8sm"] | ||||
| interpolation_mode = 2 | ||||
| offsets = PackedFloat32Array(0.0666667, 0.287719, 1) | ||||
| colors = PackedColorArray(1, 1, 1, 1, 0.485904, 0.485904, 0.485904, 1, 0, 0, 0, 1) | ||||
| 
 | ||||
| [sub_resource type="GradientTexture1D" id="GradientTexture1D_l8ond"] | ||||
| gradient = SubResource("Gradient_yx8sm") | ||||
| 
 | ||||
| [sub_resource type="ShaderMaterial" id="ShaderMaterial_ahf42"] | ||||
| render_priority = 0 | ||||
| shader = ExtResource("2_pi36v") | ||||
| shader_parameter/albedo = Color(0.9, 0, 0.7, 1) | ||||
| shader_parameter/transpose_axis = false | ||||
| shader_parameter/wave_width = 2.0 | ||||
| shader_parameter/wave_speed = 0.6 | ||||
| shader_parameter/glow_color = Color(0.5, 0.75, 1, 1) | ||||
| shader_parameter/glow_intensity = 0.618 | ||||
| shader_parameter/glow_amount = 4.5 | ||||
| shader_parameter/pulse_speed = 0.3 | ||||
| shader_parameter/wave_gradient = SubResource("GradientTexture1D_l8ond") | ||||
| shader_parameter/pulse_gradient = SubResource("GradientTexture1D_8xhfy") | ||||
| 
 | ||||
| [node name="ProjectileArc" type="Node3D"] | ||||
| script = ExtResource("1_vafqi") | ||||
| 
 | ||||
| [node name="Path" type="Path3D" parent="."] | ||||
| unique_name_in_owner = true | ||||
| curve = SubResource("Curve3D_rfv3d") | ||||
| 
 | ||||
| [node name="Polygon" type="CSGPolygon3D" parent="Path"] | ||||
| unique_name_in_owner = true | ||||
| polygon = PackedVector2Array(0, -0.1, -0.2, 0, 0, 0.1, 0.2, 0) | ||||
| mode = 2 | ||||
| path_node = NodePath("..") | ||||
| path_interval_type = 0 | ||||
| path_interval = 1.0 | ||||
| path_simplify_angle = 0.0 | ||||
| path_rotation = 2 | ||||
| path_local = true | ||||
| path_continuous_u = true | ||||
| path_u_distance = 1.0 | ||||
| path_joined = false | ||||
| material = SubResource("ShaderMaterial_ahf42") | ||||
| 
 | ||||
| [connection signal="visibility_changed" from="." to="." method="_on_visibility_changed"] | ||||
| @ -1,6 +1,8 @@ | ||||
| class_name BallZone extends Area3D | ||||
| ## A spatial area that has an effect on balls inside it. | ||||
| 
 | ||||
| @export var terrain_angular_damping := 1.0 | ||||
| 
 | ||||
| @export var water_hazard := false | ||||
| 
 | ||||
| 
 | ||||
| @ -9,21 +11,11 @@ func _ready() -> void: | ||||
| 	body_exited.connect(_on_body_exited) | ||||
| 
 | ||||
| 
 | ||||
| func on_ball_entered(ball: GameBall) -> void: | ||||
| 	if water_hazard: | ||||
| 		ball.entered_water.emit() | ||||
| 
 | ||||
| 
 | ||||
| func on_ball_exited(ball: GameBall) -> void: | ||||
| 	pass | ||||
| 
 | ||||
| 
 | ||||
| func _on_body_entered(body: Node3D) -> void: | ||||
| 	print("BODY ENTERED ZONE: ", body) | ||||
| 	if body is GameBall: | ||||
| 		on_ball_entered(body as GameBall) | ||||
| 		(body as GameBall).enter_zone(self) | ||||
| 
 | ||||
| 
 | ||||
| func _on_body_exited(body: Node3D) -> void: | ||||
| 	if body is GameBall: | ||||
| 		on_ball_exited(body as GameBall) | ||||
| 		(body as GameBall).exit_zone(self) | ||||
|  | ||||
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