generated from krampus/template-godot4
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	| Author | SHA1 | Date | |
|---|---|---|---|
| dd15c88585 | |||
| 4854fd0aab | 
							
								
								
									
										56
									
								
								.gitea/workflows/publish.yaml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										56
									
								
								.gitea/workflows/publish.yaml
									
									
									
									
									
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							| @ -0,0 +1,56 @@ | |||||||
|  | # Based on https://github.com/aBARICHELLO/godot-ci/blob/master/.github/workflows/godot-ci.yml | ||||||
|  | name: GFOLF - itch.io publish action | ||||||
|  | run-name: ${{ gitea.actor }} is publishing GFOLF ${{ gitea.ref_name }} to itch.io. | ||||||
|  | 
 | ||||||
|  | on: | ||||||
|  |   push: | ||||||
|  |     branches: | ||||||
|  |       - ci-test | ||||||
|  |     tags: | ||||||
|  |       - v* | ||||||
|  | 
 | ||||||
|  | env: | ||||||
|  |   GODOT_VERSION: 4.3 | ||||||
|  |   EXPORT_NAME: gfolf | ||||||
|  |   PROJECT_PATH: . | ||||||
|  | 
 | ||||||
|  | jobs: | ||||||
|  |   build: | ||||||
|  |     runs-on: ubuntu-20.04 | ||||||
|  |     container: | ||||||
|  |       image: barichello/godot-ci:4.3 | ||||||
|  |     strategy: | ||||||
|  |       matrix: | ||||||
|  |         include: | ||||||
|  |           - target: linux64 | ||||||
|  |             type: x86_64 | ||||||
|  |           - target: osx | ||||||
|  |             type: app | ||||||
|  |           - target: win64 | ||||||
|  |             type: exe | ||||||
|  |     env: | ||||||
|  |       BUILD_DIR: build/gfolf_${{ gitea.ref_name }}_${{ matrix.target }} | ||||||
|  |     steps: | ||||||
|  |       - name: Checkout repository | ||||||
|  |         run: | | ||||||
|  |           git init | ||||||
|  |           git remote add origin ${{ gitea.event.repository.clone_url }} | ||||||
|  |           git fetch --depth 1 origin ${{ gitea.ref }} | ||||||
|  |           git checkout FETCH_HEAD | ||||||
|  |           git lfs pull | ||||||
|  |       - name: Reimport assets | ||||||
|  |         # bruh are you fucking kidding me. bruhh | ||||||
|  |         run: | | ||||||
|  |           timeout 10 godot --headless --import || true | ||||||
|  |           godot --headless --import | ||||||
|  |       - name: Build project | ||||||
|  |         run: | | ||||||
|  |           echo "building to $BUILD_DIR" | ||||||
|  |           mkdir -p $BUILD_DIR | ||||||
|  |           godot --headless --export-debug ${{ matrix.target }} $BUILD_DIR/gfolf.${{ matrix.type }} | ||||||
|  |       - name: Publish | ||||||
|  |         run: | | ||||||
|  |           echo "pushing $BUILD_DIR" | ||||||
|  |           butler push $BUILD_DIR tetramorph/gfolf:${{ matrix.target }} --userversion ${{ gitea.ref_name }} | ||||||
|  |         env: | ||||||
|  |           BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }} | ||||||
| @ -47,9 +47,8 @@ echo "Packaging to: $BUILD_DIR" | |||||||
| ## Shared build logic | ## Shared build logic | ||||||
| function build_project { | function build_project { | ||||||
|     TARGET="$1" |     TARGET="$1" | ||||||
|     TARGET_SHORT="$2" |  | ||||||
|     TARGET_EXT="$3" |     TARGET_EXT="$3" | ||||||
|     TARGET_SUBDIR="$PROJECT_NAME""_$TARGET_SHORT" |     TARGET_SUBDIR="$PROJECT_NAME""_$TARGET" | ||||||
|     TARGET_DIR="$BUILD_DIR/$TARGET_SUBDIR" |     TARGET_DIR="$BUILD_DIR/$TARGET_SUBDIR" | ||||||
|     TARGET_OUT="$TARGET_DIR/$PROJECT_NAME.$TARGET_EXT" |     TARGET_OUT="$TARGET_DIR/$PROJECT_NAME.$TARGET_EXT" | ||||||
| 
 | 
 | ||||||
| @ -61,7 +60,7 @@ function build_project { | |||||||
|     godot --headless --export-debug "$TARGET" $TARGET_OUT |     godot --headless --export-debug "$TARGET" $TARGET_OUT | ||||||
|     set +x |     set +x | ||||||
| 
 | 
 | ||||||
|     ZIP_OUT="$PROJECT_NAME""_$VERSION_TAG""_$TARGET_SHORT.7z" |     ZIP_OUT="$PROJECT_NAME""_$VERSION_TAG""_$TARGET.7z" | ||||||
|     echo "Packaging to: $ZIP_OUT" |     echo "Packaging to: $ZIP_OUT" | ||||||
|     # TODO |     # TODO | ||||||
| 
 | 
 | ||||||
| @ -72,10 +71,10 @@ function build_project { | |||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| # Build linux | # Build linux | ||||||
| build_project "Linux" "linux64" "x86_64" | build_project "linux64" "x86_64" | ||||||
| 
 | 
 | ||||||
| # Build OSX | # Build OSX | ||||||
| build_project "macOS" "osx" "app" | build_project "osx" "app" | ||||||
| 
 | 
 | ||||||
| # Build Michaelsoft Binbows | # Build Michaelsoft Binbows | ||||||
| build_project "Windows Desktop" "win64" "exe" | build_project "win64" "exe" | ||||||
|  | |||||||
| @ -1,6 +1,6 @@ | |||||||
| [preset.0] | [preset.0] | ||||||
| 
 | 
 | ||||||
| name="Linux" | name="linux64" | ||||||
| platform="Linux" | platform="Linux" | ||||||
| runnable=true | runnable=true | ||||||
| advanced_options=true | advanced_options=true | ||||||
| @ -40,7 +40,7 @@ rm -rf \"{temp_dir}\"" | |||||||
| 
 | 
 | ||||||
| [preset.1] | [preset.1] | ||||||
| 
 | 
 | ||||||
| name="Windows Desktop" | name="win64" | ||||||
| platform="Windows Desktop" | platform="Windows Desktop" | ||||||
| runnable=true | runnable=true | ||||||
| advanced_options=true | advanced_options=true | ||||||
| @ -105,7 +105,7 @@ Remove-Item -Recurse -Force '{temp_dir}'" | |||||||
| 
 | 
 | ||||||
| [preset.2] | [preset.2] | ||||||
| 
 | 
 | ||||||
| name="macOS" | name="osx" | ||||||
| platform="macOS" | platform="macOS" | ||||||
| runnable=true | runnable=true | ||||||
| advanced_options=true | advanced_options=true | ||||||
|  | |||||||
| @ -9,6 +9,8 @@ func _ready() -> void: | |||||||
| 	# Fall back on baked version info | 	# Fall back on baked version info | ||||||
| 	text = Game.settings.version | 	text = Game.settings.version | ||||||
| 
 | 
 | ||||||
|  | 	# Try to expand on version number if running from the editor | ||||||
|  | 	if OS.has_feature("editor"): | ||||||
| 		var output: Array[String] = [] | 		var output: Array[String] = [] | ||||||
| 		var status := OS.execute("git", ["describe", "--always", "HEAD"], output) | 		var status := OS.execute("git", ["describe", "--always", "HEAD"], output) | ||||||
| 		if status == 0: | 		if status == 0: | ||||||
|  | |||||||
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