|  | d0b4506d80 | Terrain surface material is defined using terrain markers instead of abusing the collision bit fields | 2025-01-07 11:59:09 -07:00 |  | 
			
				
					|  | b1dead039f | EN translation strings for the rest of settings & UI | 2024-12-09 03:34:38 -07:00 |  | 
			
				
					|  | c1b7d1b15f | Generalized handling of terrain & material audio | 2024-11-22 21:15:54 -07:00 |  | 
			
				
					|  | cbed315048 | Added ball sfx | 2024-11-22 20:04:14 -07:00 |  | 
			
				
					|  | 7201c030e6 | Switch camera to demo cam on pause | 2024-11-19 17:41:43 -07:00 |  | 
			
				
					|  | af31c3c431 | Sailboat prop | 2024-11-19 02:10:12 -07:00 |  | 
			
				
					|  | d762bfc8f1 | Guard rail multimesh error fixes | 2024-11-17 11:41:27 -07:00 |  | 
			
				
					|  | 207284be23 | More scenes in Debug Island | 2024-11-15 17:11:22 -07:00 |  | 
			
				
					|  | f60641ff7d | Path-based highway roads | 2024-11-13 11:29:50 -07:00 |  | 
			
				
					|  | 475c28b31e | Guard rail textures & tweaks | 2024-11-13 09:38:59 -07:00 |  | 
			
				
					|  | 9d6a902d78 | Added path-based guard rails | 2024-11-13 02:11:12 -07:00 |  | 
			
				
					|  | ed23981b19 | Implemented wedge & iron | 2024-11-12 17:03:50 -07:00 |  | 
			
				
					|  | 361e51d714 | Flag marker shows distance to goal | 2024-11-12 11:40:15 -07:00 |  | 
			
				
					|  | a50e51fdac | Added flapping flag | 2024-11-08 18:28:56 -07:00 |  |