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d0b4506d80
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Terrain surface material is defined using terrain markers instead of abusing the collision bit fields
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2025-01-07 11:59:09 -07:00 |
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b1dead039f
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EN translation strings for the rest of settings & UI
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2024-12-09 03:34:38 -07:00 |
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c1b7d1b15f
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Generalized handling of terrain & material audio
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2024-11-22 21:15:54 -07:00 |
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cbed315048
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Added ball sfx
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2024-11-22 20:04:14 -07:00 |
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7201c030e6
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Switch camera to demo cam on pause
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2024-11-19 17:41:43 -07:00 |
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af31c3c431
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Sailboat prop
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2024-11-19 02:10:12 -07:00 |
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d762bfc8f1
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Guard rail multimesh error fixes
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2024-11-17 11:41:27 -07:00 |
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207284be23
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More scenes in Debug Island
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2024-11-15 17:11:22 -07:00 |
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f60641ff7d
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Path-based highway roads
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2024-11-13 11:29:50 -07:00 |
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475c28b31e
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Guard rail textures & tweaks
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2024-11-13 09:38:59 -07:00 |
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9d6a902d78
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Added path-based guard rails
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2024-11-13 02:11:12 -07:00 |
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ed23981b19
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Implemented wedge & iron
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2024-11-12 17:03:50 -07:00 |
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361e51d714
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Flag marker shows distance to goal
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2024-11-12 11:40:15 -07:00 |
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a50e51fdac
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Added flapping flag
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2024-11-08 18:28:56 -07:00 |
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