generated from krampus/template-godot4
Settings overrides are written to a file under user://
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@ -3,7 +3,6 @@
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# Godot-specific ignores
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.import/
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override.cfg
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export.cfg
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export_presets.cfg
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@ -13,6 +13,7 @@ config_version=5
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config/name="GFOLF 2"
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config/description="GFOLF: Combat Golf Action"
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run/main_scene="res://src/game/game.tscn"
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config/project_settings_override="user://settings.godot"
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config/features=PackedStringArray("4.3", "Forward Plus")
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run/max_fps=60
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@ -1,6 +1,8 @@
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class_name GameSettingsType extends Node
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## Container for project settings, for quick runtime access.
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var settings_file: String
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var free_camera_speed: float
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var x_sensitivity: float
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var y_sensitivity: float
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@ -16,6 +18,8 @@ func _init() -> void:
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func _read_settings() -> void:
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settings_file = ProjectSettings.get_setting("application/config/project_settings_override")
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free_camera_speed = ProjectSettings.get_setting("game/config/controls/camera/free_camera_speed")
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x_sensitivity = ProjectSettings.get_setting("game/config/controls/camera/x_axis_sensitivity")
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y_sensitivity = ProjectSettings.get_setting("game/config/controls/camera/y_axis_sensitivity")
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@ -2,7 +2,6 @@ extends MarginContainer
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## Menu allowing the user to adjust game configuration.
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const SETTINGS_GROUP := "Settings"
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const SETTINGS_FILE := "override.cfg"
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@onready var control_binding_list: VBoxContainer = %ControlBindingList
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@ -36,7 +35,8 @@ func apply() -> void:
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## Write all applied settings to disk.
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func save_settings() -> void:
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ProjectSettings.save_custom(SETTINGS_FILE)
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print_debug("Writing settings to ", Game.settings.settings_file)
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ProjectSettings.save_custom(Game.settings.settings_file)
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BindingLoader.write()
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