generated from krampus/template-godot4
Removed outdated angular damping field from BallZone
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115b31568f
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@ -307,7 +307,6 @@ directional_shadow_pancake_size = 5.0
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gravity_point_center = Vector3(0, 1, 0)
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gravity_point_center = Vector3(0, 1, 0)
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gravity_direction = Vector3(0, 1, 0)
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gravity_direction = Vector3(0, 1, 0)
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script = ExtResource("9_jwlau")
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script = ExtResource("9_jwlau")
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terrain_angular_damping = 2.0
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[node name="CollisionPolygon3D" type="CollisionPolygon3D" parent="Course/Fairway"]
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[node name="CollisionPolygon3D" type="CollisionPolygon3D" parent="Course/Fairway"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 209.788, 6.20358, 256.527)
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 209.788, 6.20358, 256.527)
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@ -130,6 +130,7 @@ func get_surface_snap_point() -> Vector3:
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)
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)
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var collisions := get_world_3d().direct_space_state.intersect_ray(params)
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var collisions := get_world_3d().direct_space_state.intersect_ray(params)
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if collisions:
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if collisions:
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@warning_ignore("unsafe_cast")
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return collisions["position"] as Vector3
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return collisions["position"] as Vector3
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return global_position
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return global_position
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@ -1,8 +1,6 @@
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class_name BallZone extends Area3D
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class_name BallZone extends Area3D
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## A spatial area that has an effect on balls inside it.
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## A spatial area that has an effect on balls inside it.
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@export var terrain_angular_damping := 1.0
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@export var water_hazard := false
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@export var water_hazard := false
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