Added typewriter effect, managed label, and settings

This commit is contained in:
Rob Kelly 2024-12-10 12:12:36 -07:00
parent 07b2a33426
commit e0dad987d2
6 changed files with 125 additions and 0 deletions

View File

@ -17,6 +17,8 @@ SETTINGS_GAME,Game
SETTINGS_GAME_HEADING,"Game Configuration"
SETTINGS_GAME_ACCESSIBILITY_HEADING,Accessibility
SETTINGS_GAME_CAMERA_HEADING,Camera
SETTINGS_GAME_TEXT_HEADING,"In-game Text"
SETTINGS_TEXT_SPEED,"Text Display Speed"
SETTINGS_SCREEN_SHAKE,"Enable Screen Shake"
SETTINGS_HIT_LAG,"Enable Hit Lag Effect"
SETTINGS_GAME_GAMEPLAY_HEADING,Gameplay

1 keys en
17 SETTINGS_GAME_HEADING Game Configuration
18 SETTINGS_GAME_ACCESSIBILITY_HEADING Accessibility
19 SETTINGS_GAME_CAMERA_HEADING Camera
20 SETTINGS_GAME_TEXT_HEADING In-game Text
21 SETTINGS_TEXT_SPEED Text Display Speed
22 SETTINGS_SCREEN_SHAKE Enable Screen Shake
23 SETTINGS_HIT_LAG Enable Hit Lag Effect
24 SETTINGS_GAME_GAMEPLAY_HEADING Gameplay

View File

@ -64,6 +64,7 @@ config/accessibility/enable_hit_lag=true
audio/buses/override_bus_layout="user://audio_bus_layout.tres"
config/gameplay/projection/detect_collision=true
config/gameplay/projection/use_local_gravity=true
config/text/default_text_speed=20.0
[global_group]

View File

@ -10,12 +10,15 @@ var y_sensitivity: float
var x_acceleration: float
var y_acceleration: float
var invert_pitch: bool
var enable_screen_shake: bool
var enable_hit_lag: bool
var projection_collisions: bool
var projection_gravity: bool
var default_text_speed: float
func _init() -> void:
ProjectSettings.settings_changed.connect(_read_settings)
@ -46,6 +49,8 @@ func _read_settings() -> void:
"game/config/gameplay/projection/use_local_gravity"
)
default_text_speed = ProjectSettings.get_setting("game/config/text/default_text_speed")
func _load_audio_bus_override() -> void:
# Load override audio bus file

View File

@ -0,0 +1,40 @@
@tool
class_name TypewriterEffect
extends RichTextEffect
## BBCode effect which procedurally shows the text character by character, from start to end.
## Tag params:
## - speed - Speed at which text is displayed, in characters per second.
## - delay - Delay before displaying first character, in seconds.
signal typing
signal on_frame_process_start
# To use this effect:
# - Enable BBCode on a RichTextLabel.
# - Instead of instantiating this effect directly, use a `TypewriterLabel` node.
# - Use [type speed=10.0 delay=0.0]hello[/type] in text.
var bbcode: String = "type"
var _force_visible := false
func _init(force_visible_signal: Signal) -> void:
if force_visible_signal:
force_visible_signal.connect(_set_force_visible)
func _process_custom_fx(char_fx: CharFXTransform) -> bool:
if not _force_visible:
var speed: float = char_fx.env.get("speed", Game.settings.default_text_speed)
var delay: float = char_fx.env.get("delay", 0.0)
char_fx.visible = (char_fx.elapsed_time - delay) * speed >= char_fx.relative_index
if not char_fx.visible:
typing.emit()
return true
func _set_force_visible() -> void:
_force_visible = true

View File

@ -0,0 +1,53 @@
class_name TypewriterLabel extends RichTextLabel
## RichTextLabel with a managed typewriter effect.
## Allows for signal-based monitoring of a typewriter effect's status.
## In most cases you'll want to use this rather than instantiating TypewriterEffect yourself.
## Use `display_text` to set the text for this label.
## Emitted on the first frame that all characters in the typewriter effect are visible.
signal typing_finished
## Emit this to force the typewriter effect to finish on the next update.
## Useful for advancing skippable dialogue boxes.
signal force_visible
var _finished: bool = true
var _typing: bool = false
func _init() -> void:
bbcode_enabled = true
var effect := TypewriterEffect.new(force_visible)
effect.typing.connect(_on_typing)
install_effect(effect)
## Is the typewriter effect finished?
func is_finished() -> bool:
return _finished
## Reset the manager's progress monitor.
## This is called automatically when setting the label text with `set_text`
func reset() -> void:
_finished = false
## Clear the text box and set a new line of text.
## The `finished` signal will be emitted when the text is done displaying.
func display_text(text: String) -> void:
reset()
clear()
append_text(text)
func _process(_delta: float) -> void:
if not _finished:
if not _typing:
_finished = true
typing_finished.emit()
_typing = false
func _on_typing() -> void:
_typing = true

View File

@ -106,6 +106,28 @@ key = &"game/config/gameplay/projection/use_local_gravity"
[node name="SettingLabel" parent="TabContainer/SETTINGS_GAME/VBoxContainer/ScrollContainer/MarginContainer/SettingsList/ProjectionGravity" index="1"]
text = "SETTINGS_PROJECTION_GRAVITY"
[node name="TextHeading" type="HBoxContainer" parent="TabContainer/SETTINGS_GAME/VBoxContainer/ScrollContainer/MarginContainer/SettingsList"]
layout_mode = 2
[node name="Label" type="Label" parent="TabContainer/SETTINGS_GAME/VBoxContainer/ScrollContainer/MarginContainer/SettingsList/TextHeading"]
layout_mode = 2
theme_type_variation = &"HeaderMedium"
text = "SETTINGS_GAME_TEXT_HEADING"
[node name="HSeparator" type="HSeparator" parent="TabContainer/SETTINGS_GAME/VBoxContainer/ScrollContainer/MarginContainer/SettingsList/TextHeading"]
layout_mode = 2
size_flags_horizontal = 3
[node name="TextSpeed" parent="TabContainer/SETTINGS_GAME/VBoxContainer/ScrollContainer/MarginContainer/SettingsList" groups=["Settings"] instance=ExtResource("3_jox8e")]
layout_mode = 2
key = &"game/config/text/default_text_speed"
[node name="SettingLabel" parent="TabContainer/SETTINGS_GAME/VBoxContainer/ScrollContainer/MarginContainer/SettingsList/TextSpeed" index="1"]
text = "SETTINGS_TEXT_SPEED"
[node name="SpinBox" parent="TabContainer/SETTINGS_GAME/VBoxContainer/ScrollContainer/MarginContainer/SettingsList/TextSpeed/PanelContainer/MarginContainer/NumericSlider" index="1"]
suffix = "char/s"
[node name="CameraHeading" type="HBoxContainer" parent="TabContainer/SETTINGS_GAME/VBoxContainer/ScrollContainer/MarginContainer/SettingsList"]
layout_mode = 2
@ -492,6 +514,8 @@ text = "UI_ACCEPT"
[editable path="TabContainer/SETTINGS_GAME/VBoxContainer/ScrollContainer/MarginContainer/SettingsList/HitLag"]
[editable path="TabContainer/SETTINGS_GAME/VBoxContainer/ScrollContainer/MarginContainer/SettingsList/ProjectionCollision"]
[editable path="TabContainer/SETTINGS_GAME/VBoxContainer/ScrollContainer/MarginContainer/SettingsList/ProjectionGravity"]
[editable path="TabContainer/SETTINGS_GAME/VBoxContainer/ScrollContainer/MarginContainer/SettingsList/TextSpeed"]
[editable path="TabContainer/SETTINGS_GAME/VBoxContainer/ScrollContainer/MarginContainer/SettingsList/TextSpeed/PanelContainer/MarginContainer/NumericSlider"]
[editable path="TabContainer/SETTINGS_GAME/VBoxContainer/ScrollContainer/MarginContainer/SettingsList/FreeCameraSpeed"]
[editable path="TabContainer/SETTINGS_GAME/VBoxContainer/ScrollContainer/MarginContainer/SettingsList/FreeCameraSpeed/PanelContainer/MarginContainer/NumericSlider"]
[editable path="TabContainer/SETTINGS_GAME/VBoxContainer/ScrollContainer/MarginContainer/SettingsList/SensitivityX"]