generated from krampus/template-godot4
Added basic item container
This commit is contained in:
parent
ba7d0024f6
commit
ce84696104
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@ -0,0 +1,25 @@
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[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://c5hidbq5gbmr"]
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[ext_resource type="Shader" path="res://src/shaders/frosted_glass.gdshader" id="1_iki28"]
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[ext_resource type="Texture2D" uid="uid://c2p2in2p7mjyo" path="res://assets/materials/crystal_noise_normal_map.tres" id="2_cvxma"]
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[ext_resource type="Texture2D" uid="uid://cx33n4h5mfcdb" path="res://assets/materials/crystal_noise_map.tres" id="3_v8v67"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_iki28")
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shader_parameter/albedo = Color(0.5146, 0.62, 0.62, 0.0392157)
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shader_parameter/roughness = 0.3
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shader_parameter/roughness_texture = ExtResource("3_v8v67")
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shader_parameter/refraction = 0.0100008
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shader_parameter/refraction_texture_channel = Vector4(1, 0, 0, 0)
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shader_parameter/texture_refraction = ExtResource("3_v8v67")
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shader_parameter/normal_strength = 0.400001
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shader_parameter/normal_map = ExtResource("2_cvxma")
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shader_parameter/subsurface_scattering_strength = 1.0
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shader_parameter/texture_subsurface_scattering = ExtResource("3_v8v67")
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shader_parameter/edge_color = Color(0, 1, 1.2, 1)
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shader_parameter/surface_contribution = 0.2
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shader_parameter/specular_contribution = 0.5
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shader_parameter/refraction_contribution = 10.0
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shader_parameter/uv1_scale = Vector3(1, 1, 1)
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shader_parameter/uv1_offset = Vector3(0, 0, 0)
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@ -0,0 +1,5 @@
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[gd_resource type="FastNoiseLite" format=3 uid="uid://637qo4uj5mk"]
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[resource]
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seed = 2
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fractal_octaves = 3
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@ -0,0 +1,9 @@
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[gd_resource type="NoiseTexture2D" load_steps=2 format=3 uid="uid://cx33n4h5mfcdb"]
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[ext_resource type="FastNoiseLite" uid="uid://637qo4uj5mk" path="res://assets/materials/crystal_noise.tres" id="1_wv67w"]
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[resource]
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width = 1024
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height = 1024
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seamless = true
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noise = ExtResource("1_wv67w")
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@ -0,0 +1,10 @@
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[gd_resource type="NoiseTexture2D" load_steps=2 format=3 uid="uid://c2p2in2p7mjyo"]
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[ext_resource type="FastNoiseLite" uid="uid://637qo4uj5mk" path="res://assets/materials/crystal_noise.tres" id="1_lwomp"]
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[resource]
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width = 1024
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height = 1024
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seamless = true
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as_normal_map = true
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noise = ExtResource("1_lwomp")
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@ -0,0 +1,104 @@
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{
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"asset":{
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"generator":"Khronos glTF Blender I/O v4.2.60",
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"version":"2.0"
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},
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"scene":0,
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"scenes":[
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{
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"name":"Scene",
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"nodes":[
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0
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]
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}
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],
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"nodes":[
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{
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"mesh":0,
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"name":"Octahedron"
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}
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],
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"meshes":[
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{
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"name":"Cube.002",
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"primitives":[
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{
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"attributes":{
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"POSITION":0,
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"NORMAL":1,
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"TEXCOORD_0":2
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},
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"indices":3
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}
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]
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}
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],
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"accessors":[
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{
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"bufferView":0,
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"componentType":5126,
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"count":44,
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"max":[
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1,
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1,
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1
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],
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"min":[
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-1,
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-1,
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-1
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],
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"type":"VEC3"
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},
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{
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"bufferView":1,
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"componentType":5126,
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"count":44,
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"type":"VEC3"
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},
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{
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"bufferView":2,
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"componentType":5126,
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"count":44,
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"type":"VEC2"
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},
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{
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"bufferView":3,
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"componentType":5123,
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"count":132,
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"type":"SCALAR"
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}
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],
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"bufferViews":[
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{
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"buffer":0,
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"byteLength":528,
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||||
"byteOffset":0,
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||||
"target":34962
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},
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{
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"buffer":0,
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"byteLength":528,
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"byteOffset":528,
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"target":34962
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},
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{
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"buffer":0,
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"byteLength":352,
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"byteOffset":1056,
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"target":34962
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},
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{
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"buffer":0,
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"byteLength":264,
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"byteOffset":1408,
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"target":34963
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}
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],
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"buffers":[
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{
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"byteLength":1672,
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"uri":"octahedron.bin"
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}
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]
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}
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@ -0,0 +1,36 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://djfbit4v0qncc"
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path="res://.godot/imported/octahedron.gltf-966cdbfd42ea420a19b9a9427efc8ac9.scn"
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[deps]
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source_file="res://assets/models/items/octahedron.gltf"
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dest_files=["res://.godot/imported/octahedron.gltf-966cdbfd42ea420a19b9a9427efc8ac9.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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@ -1,4 +1,4 @@
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[gd_scene load_steps=62 format=3 uid="uid://bm2o3mex10v11"]
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[gd_scene load_steps=63 format=3 uid="uid://bm2o3mex10v11"]
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[ext_resource type="Terrain3DAssets" uid="uid://cwl34gstabgrx" path="res://levels/debug_level/terrain_assets.res" id="1_5smdk"]
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[ext_resource type="Shader" path="res://src/shaders/psx_water.gdshader" id="6_0efu4"]
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@ -10,6 +10,7 @@
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[ext_resource type="PackedScene" uid="uid://cjubxs7peir5k" path="res://src/props/scenery/city/kana_signboard.tscn" id="11_evxup"]
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[ext_resource type="PackedScene" uid="uid://di7aql54lksn7" path="res://src/props/scenery/trees/palm_tree/palm_tree.tscn" id="12_sswxf"]
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[ext_resource type="PackedScene" uid="uid://c7l58wuuahn7w" path="res://src/props/flag/flag.tscn" id="13_6jtao"]
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[ext_resource type="PackedScene" uid="uid://comd88yp45mnb" path="res://src/items/item/item.tscn" id="13_ydvlu"]
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[ext_resource type="PackedScene" uid="uid://cl0goj38u7r72" path="res://src/props/scenery/beach/sailboat.tscn" id="14_6reiy"]
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[ext_resource type="PackedScene" uid="uid://dwfckgdxnwwru" path="res://src/world/effects/zephyr/zephyr_particle.tscn" id="16_2kyww"]
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[ext_resource type="Texture2D" uid="uid://du3vk5nnksohs" path="res://assets/sprites/particles/sparkle.png" id="16_2m5yu"]
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@ -398,6 +399,9 @@ transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, -0.
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[node name="ConcreteBuilding3" parent="CityBuildings" instance=ExtResource("10_lf15j")]
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, -0.01, 40)
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[node name="Item" parent="CityBuildings/ConcreteBuilding3" instance=ExtResource("13_ydvlu")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 25.5, 0)
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[node name="PalmTree" parent="CityBuildings" instance=ExtResource("12_sswxf")]
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transform = Transform3D(-0.69799, 0, -0.716107, 0, 1, 0, 0.716107, 0, -0.69799, 11.468, 0, -12.468)
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@ -44,6 +44,8 @@ const MAGNUS_EPSILON := 1e-3
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var current_gravity: Vector3
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var player: WorldPlayer
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var _last_contact_normal: Vector3 = Vector3.UP
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var _position_on_last_wake: Vector3
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var _awake := false
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@ -0,0 +1,19 @@
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class_name Item extends Node3D
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## Base class for item pick-ups in the world.
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signal on_collect(player: WorldPlayer)
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@onready var explosion_player: AnimationPlayer = %ExplosionPlayer
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func _collect(player: WorldPlayer) -> void:
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# Note that this animation will call `queue_free` in 5 seconds!
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explosion_player.play("explode")
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on_collect.emit(player)
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func _on_collection_area_body_entered(body: Node3D) -> void:
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if body is GameBall:
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var ball: GameBall = body
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if ball.player:
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_collect(ball.player)
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@ -0,0 +1,450 @@
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[gd_scene load_steps=29 format=3 uid="uid://comd88yp45mnb"]
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[ext_resource type="PackedScene" uid="uid://djfbit4v0qncc" path="res://assets/models/items/octahedron.gltf" id="1_a0q17"]
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[ext_resource type="Script" path="res://src/items/item/item.gd" id="1_kesm6"]
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||||
[ext_resource type="Material" uid="uid://c5hidbq5gbmr" path="res://assets/materials/crystal.tres" id="2_dtimm"]
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[ext_resource type="Shader" path="res://src/shaders/spatial_shine.gdshader" id="5_hvjqo"]
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||||
[ext_resource type="Texture2D" uid="uid://du3vk5nnksohs" path="res://assets/sprites/particles/sparkle.png" id="5_k1sdu"]
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[sub_resource type="Animation" id="Animation_7sxyq"]
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length = 0.001
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||||
tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:position:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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||||
tracks/0/keys = {
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||||
"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:position:y")
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||||
tracks/1/interp = 1
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||||
tracks/1/loop_wrap = true
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||||
tracks/1/keys = {
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||||
"handle_modes": PackedInt32Array(0),
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||||
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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||||
"times": PackedFloat32Array(0)
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||||
}
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath(".:position:z")
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||||
tracks/2/interp = 1
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||||
tracks/2/loop_wrap = true
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||||
tracks/2/keys = {
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||||
"handle_modes": PackedInt32Array(0),
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||||
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath(".:rotation")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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||||
"times": PackedFloat32Array(0),
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||||
"transitions": PackedFloat32Array(1),
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||||
"update": 0,
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"values": [Vector3(0, 0, -0.0523599)]
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}
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[sub_resource type="Animation" id="Animation_j8bih"]
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resource_name = "pivot"
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length = 1.6
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||||
loop_mode = 1
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||||
tracks/0/type = "bezier"
|
||||
tracks/0/imported = false
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||||
tracks/0/enabled = true
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||||
tracks/0/path = NodePath(".:position:x")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"handle_modes": PackedInt32Array(0, 0, 0),
|
||||
"points": PackedFloat32Array(0, -0.25, 0, 0.4, 0.1, 0, -0.4, -0.1, 0.4, 0.1, 0, -0.4, -0.1, 0.25, 0),
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||||
"times": PackedFloat32Array(0, 0.8, 1.6)
|
||||
}
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||||
tracks/1/type = "bezier"
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||||
tracks/1/imported = false
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||||
tracks/1/enabled = true
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||||
tracks/1/path = NodePath(".:position:y")
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||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"handle_modes": PackedInt32Array(0, 0, 0),
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||||
"points": PackedFloat32Array(0.05, -0.25, 0, 0.4, 0, -0.05, -0.25, 0, 0.25, 0, 0.05, -0.4, 0, 0.25, 0),
|
||||
"times": PackedFloat32Array(0, 0.8, 1.6)
|
||||
}
|
||||
tracks/2/type = "bezier"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
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||||
tracks/2/path = NodePath(".:position:z")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"handle_modes": PackedInt32Array(0),
|
||||
"points": PackedFloat32Array(0, -0.25, 0, 0.4, 0.1),
|
||||
"times": PackedFloat32Array(0)
|
||||
}
|
||||
tracks/3/type = "value"
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||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
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||||
tracks/3/path = NodePath(".:rotation")
|
||||
tracks/3/interp = 2
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/keys = {
|
||||
"times": PackedFloat32Array(0, 0.4, 0.8, 1.2, 1.6),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 0, 0.0523599), Vector3(0, 0, -0.0523599), Vector3(0, 0, 0.0523599), Vector3(0, 0, -0.0523599), Vector3(0, 0, 0.0523599)]
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||||
}
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||||
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||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_3k4mu"]
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||||
_data = {
|
||||
"RESET": SubResource("Animation_7sxyq"),
|
||||
"pivot": SubResource("Animation_j8bih")
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_jhb3c"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("ItemMeshContainer:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, -0.2, 0)]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
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||||
tracks/1/enabled = true
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||||
tracks/1/path = NodePath("Octahedron:rotation")
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||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 0, 0)]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("ItemMeshContainer:rotation")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 0, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_283tf"]
|
||||
resource_name = "hover"
|
||||
length = 24.0
|
||||
loop_mode = 1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("ItemMeshContainer:position")
|
||||
tracks/0/interp = 2
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 6, 12, 18),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, -0.05, 0), Vector3(0, 0.05, 0), Vector3(0, -0.05, 0), Vector3(0, 0.05, 0)]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("Octahedron:rotation")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = false
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 24),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 0, 0), Vector3(0, 6.28319, -6.28319)]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("ItemMeshContainer:rotation")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = false
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0, 24),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 0, 0), Vector3(0, -6.28319, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_jwejx"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_jhb3c"),
|
||||
"idle": SubResource("Animation_283tf")
|
||||
}
|
||||
|
||||
[sub_resource type="Curve" id="Curve_1syyy"]
|
||||
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.751579, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
|
||||
point_count = 3
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_3g61g"]
|
||||
curve = SubResource("Curve_1syyy")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_jocqm"]
|
||||
lifetime_randomness = 0.63
|
||||
particle_flag_align_y = true
|
||||
emission_shape = 2
|
||||
emission_sphere_radius = 0.5
|
||||
direction = Vector3(0, 0, 0)
|
||||
radial_velocity_min = 4.99998
|
||||
radial_velocity_max = 4.99998
|
||||
gravity = Vector3(0, -4, 0)
|
||||
scale_curve = SubResource("CurveTexture_3g61g")
|
||||
|
||||
[sub_resource type="PrismMesh" id="PrismMesh_32wcu"]
|
||||
material = ExtResource("2_dtimm")
|
||||
size = Vector3(0.3, -0.2, 0.3)
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_f63as"]
|
||||
offsets = PackedFloat32Array(0.211663, 1)
|
||||
colors = PackedColorArray(1, 1, 0.51, 1, 1, 1, 1, 1)
|
||||
|
||||
[sub_resource type="GradientTexture1D" id="GradientTexture1D_r7x43"]
|
||||
gradient = SubResource("Gradient_f63as")
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_wolv7"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("5_hvjqo")
|
||||
shader_parameter/spread = 0.5
|
||||
shader_parameter/cutoff = 0.5
|
||||
shader_parameter/size = 1.0
|
||||
shader_parameter/speed = 1.0
|
||||
shader_parameter/ray1_density = 8.0
|
||||
shader_parameter/ray2_density = 30.0
|
||||
shader_parameter/ray2_intensity = 0.3
|
||||
shader_parameter/core_intensity = 0.5
|
||||
shader_parameter/hdr = true
|
||||
shader_parameter/seed = 5.0
|
||||
shader_parameter/grow = -0.0999992
|
||||
shader_parameter/uv1_scale = Vector3(1, 1, 1)
|
||||
shader_parameter/uv1_offset = Vector3(0, 0, 0)
|
||||
shader_parameter/uv2_scale = Vector3(1, 1, 1)
|
||||
shader_parameter/uv2_offset = Vector3(0, 0, 0)
|
||||
shader_parameter/gradient = SubResource("GradientTexture1D_r7x43")
|
||||
|
||||
[sub_resource type="QuadMesh" id="QuadMesh_iuh4w"]
|
||||
material = SubResource("ShaderMaterial_wolv7")
|
||||
size = Vector2(3, 3)
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_munrb"]
|
||||
radius = 1.0
|
||||
|
||||
[sub_resource type="Curve" id="Curve_4pwcs"]
|
||||
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.248421, 1), 0.0, 0.0, 0, 0, Vector2(0.549474, 0.555075), 5.83005, 5.83005, 0, 0, Vector2(0.80421, 0.232888), 7.10071, 7.10071, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
|
||||
point_count = 5
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_xmh5j"]
|
||||
curve = SubResource("Curve_4pwcs")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_xdagn"]
|
||||
direction = Vector3(0, 0, 0)
|
||||
spread = 180.0
|
||||
initial_velocity_min = 0.5
|
||||
initial_velocity_max = 0.5
|
||||
gravity = Vector3(0, 0, 0)
|
||||
damping_min = 0.1
|
||||
damping_max = 0.1
|
||||
scale_curve = SubResource("CurveTexture_xmh5j")
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ttptx"]
|
||||
transparency = 1
|
||||
shading_mode = 0
|
||||
vertex_color_use_as_albedo = true
|
||||
albedo_texture = ExtResource("5_k1sdu")
|
||||
texture_filter = 4
|
||||
billboard_mode = 3
|
||||
billboard_keep_scale = true
|
||||
particles_anim_h_frames = 1
|
||||
particles_anim_v_frames = 1
|
||||
particles_anim_loop = false
|
||||
|
||||
[sub_resource type="QuadMesh" id="QuadMesh_es7cm"]
|
||||
material = SubResource("StandardMaterial3D_ttptx")
|
||||
size = Vector2(0.05, 0.05)
|
||||
|
||||
[sub_resource type="Animation" id="Animation_niure"]
|
||||
resource_name = "explode"
|
||||
length = 5.0
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Pivot/Octahedron/ExplosionParticles:emitting")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [true]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("Pivot/Octahedron/Octahedron:visible")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [false]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("Pivot/SparkleParticles:emitting")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [false]
|
||||
}
|
||||
tracks/3/type = "method"
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/path = NodePath(".")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/keys = {
|
||||
"times": PackedFloat32Array(5),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"values": [{
|
||||
"args": [],
|
||||
"method": &"queue_free"
|
||||
}]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_50jqd"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Pivot/Octahedron/ExplosionParticles:emitting")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [false]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("Pivot/Octahedron/Octahedron:visible")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [true]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("Pivot/SparkleParticles:emitting")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [true]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_lqra6"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_50jqd"),
|
||||
"explode": SubResource("Animation_niure")
|
||||
}
|
||||
|
||||
[node name="Item" type="Node3D"]
|
||||
script = ExtResource("1_kesm6")
|
||||
|
||||
[node name="Pivot" type="Node3D" parent="."]
|
||||
|
||||
[node name="Octahedron" parent="Pivot" instance=ExtResource("1_a0q17")]
|
||||
|
||||
[node name="Octahedron" parent="Pivot/Octahedron" index="0"]
|
||||
surface_material_override/0 = ExtResource("2_dtimm")
|
||||
|
||||
[node name="ItemMeshContainer" type="Node3D" parent="Pivot/Octahedron"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.2, 0)
|
||||
|
||||
[node name="Pivot" type="Node3D" parent="Pivot/Octahedron/ItemMeshContainer"]
|
||||
transform = Transform3D(0.99863, 0.052336, 0, -0.052336, 0.99863, 0, 0, 0, 1, 0, 0, 0)
|
||||
|
||||
[node name="PivotAnimation" type="AnimationPlayer" parent="Pivot/Octahedron/ItemMeshContainer/Pivot"]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_3k4mu")
|
||||
}
|
||||
autoplay = "pivot"
|
||||
speed_scale = 0.5
|
||||
|
||||
[node name="ItemAnimation" type="AnimationPlayer" parent="Pivot/Octahedron"]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_jwejx")
|
||||
}
|
||||
autoplay = "idle"
|
||||
|
||||
[node name="ExplosionParticles" type="GPUParticles3D" parent="Pivot/Octahedron"]
|
||||
emitting = false
|
||||
amount = 64
|
||||
one_shot = true
|
||||
explosiveness = 1.0
|
||||
fixed_fps = 60
|
||||
interpolate = false
|
||||
process_material = SubResource("ParticleProcessMaterial_jocqm")
|
||||
draw_pass_1 = SubResource("PrismMesh_32wcu")
|
||||
|
||||
[node name="Shine" type="MeshInstance3D" parent="Pivot"]
|
||||
visible = false
|
||||
mesh = SubResource("QuadMesh_iuh4w")
|
||||
|
||||
[node name="CollectionArea" type="Area3D" parent="Pivot"]
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Pivot/CollectionArea"]
|
||||
shape = SubResource("SphereShape3D_munrb")
|
||||
|
||||
[node name="SparkleParticles" type="GPUParticles3D" parent="Pivot"]
|
||||
amount = 64
|
||||
lifetime = 5.0
|
||||
preprocess = 5.0
|
||||
process_material = SubResource("ParticleProcessMaterial_xdagn")
|
||||
draw_pass_1 = SubResource("QuadMesh_es7cm")
|
||||
|
||||
[node name="ExplosionPlayer" type="AnimationPlayer" parent="."]
|
||||
unique_name_in_owner = true
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_lqra6")
|
||||
}
|
||||
|
||||
[connection signal="body_entered" from="Pivot/CollectionArea" to="." method="_on_collection_area_body_entered"]
|
||||
|
||||
[editable path="Pivot/Octahedron"]
|
|
@ -16,13 +16,17 @@ const SCENE_MAP: Dictionary = {
|
|||
ball = value
|
||||
ball_changed.emit(ball)
|
||||
|
||||
@onready var shot_setup: ShotSetup = $".."
|
||||
|
||||
|
||||
## Get a new instance of a ball of the given type.
|
||||
## Returns null if the type can't be instantiated (e.g. NONE type)
|
||||
func get_instance(type: GameBall.Type) -> GameBall:
|
||||
if type in SCENE_MAP:
|
||||
var scene: PackedScene = SCENE_MAP.get(type)
|
||||
return scene.instantiate() as GameBall
|
||||
var ball: GameBall = scene.instantiate()
|
||||
ball.player = shot_setup.player
|
||||
return ball
|
||||
return null
|
||||
|
||||
|
||||
|
|
|
@ -47,24 +47,24 @@ void vertex() {
|
|||
void fragment() {
|
||||
NORMAL_MAP = texture(normal_map, UV).xyz;
|
||||
NORMAL_MAP_DEPTH = normal_strength;
|
||||
|
||||
|
||||
float VdotN = dot(VIEW, NORMAL);
|
||||
float fresnel = clamp(SchlickFresnel(VdotN), 0.0, 1.0);
|
||||
|
||||
|
||||
vec4 albedo_mix = texture(albedo_texture, UV) * albedo;
|
||||
float roughness_mix = texture(roughness_texture, UV).r * roughness;
|
||||
float sss_mix = texture(texture_subsurface_scattering, UV).r * subsurface_scattering_strength;
|
||||
|
||||
|
||||
float a = mix(0.001, 1.0, albedo_mix.a);
|
||||
float a_factor_0 = mix(fresnel * edge_color.a, 1.0, a);
|
||||
float a_factor_1 = 0.5 * sqrt(a);
|
||||
float a_factor_2 = a_factor_0 + a_factor_1;
|
||||
|
||||
|
||||
ALBEDO = mix(edge_color.rgb * edge_color.a, albedo_mix.rgb * surface_contribution, a);
|
||||
ROUGHNESS = roughness_mix;
|
||||
SPECULAR = 0.5 * inversesqrt(specular_contribution);
|
||||
SSS_STRENGTH = sss_mix;
|
||||
|
||||
|
||||
vec3 unpacked_normal = NORMAL_MAP;
|
||||
unpacked_normal.xy = unpacked_normal.xy * 2.0 - 1.0;
|
||||
unpacked_normal.z = sqrt(max(0.0, 1.0 - dot(unpacked_normal.xy, unpacked_normal.xy)));
|
||||
|
|
|
@ -0,0 +1,91 @@
|
|||
/* Spatial shine
|
||||
* Based on https://godotshaders.com/shader/radial-shine-highlight/
|
||||
*/
|
||||
|
||||
shader_type spatial;
|
||||
render_mode blend_mix, depth_draw_opaque, cull_back, unshaded, diffuse_burley, specular_schlick_ggx;
|
||||
|
||||
uniform sampler2D SCREEN_TEXTURE: hint_screen_texture, filter_linear_mipmap_anisotropic;
|
||||
uniform sampler2D gradient;
|
||||
uniform float spread = 0.5;
|
||||
uniform float cutoff = 0.1;
|
||||
uniform float size = 1.0;
|
||||
uniform float speed = 1.0;
|
||||
uniform float ray1_density = 8.0;
|
||||
uniform float ray2_density = 30.0;
|
||||
uniform float ray2_intensity = 0.3;
|
||||
uniform float core_intensity = 2.0;
|
||||
uniform bool hdr = false;
|
||||
uniform float seed = 5.0;
|
||||
|
||||
|
||||
uniform float grow : hint_range(-16.0, 16.0, 0.001);
|
||||
|
||||
uniform vec3 uv1_scale;
|
||||
uniform vec3 uv1_offset;
|
||||
uniform vec3 uv2_scale;
|
||||
uniform vec3 uv2_offset;
|
||||
|
||||
float random(vec2 _uv) {
|
||||
return fract(sin(dot(_uv.xy, vec2(12.9898, 78.233))) * 43758.5453123);
|
||||
}
|
||||
|
||||
float noise(in vec2 uv) {
|
||||
vec2 i = floor(uv);
|
||||
vec2 f = fract(uv);
|
||||
float a = random(i);
|
||||
float b = random(i + vec2(1.0, 0.0));
|
||||
float c = random(i + vec2(0.0, 1.0));
|
||||
float d = random(i + vec2(1.0, 1.0));
|
||||
vec2 u = f * f * (3.0-2.0 * f);
|
||||
return mix(a, b, u.x) + (c - a)* u.y * (1.0 - u.x) + (d - b) * u.x * u.y;
|
||||
}
|
||||
|
||||
vec4 screen(vec4 base, vec4 blend){
|
||||
return 1.0 - (1.0 - base) * (1.0 - blend);
|
||||
}
|
||||
|
||||
void vertex() {
|
||||
UV = UV * uv1_scale.xy + uv1_offset.xy;
|
||||
|
||||
// Billboard Mode: Enabled
|
||||
MODELVIEW_MATRIX = VIEW_MATRIX * mat4(
|
||||
MAIN_CAM_INV_VIEW_MATRIX[0],
|
||||
MAIN_CAM_INV_VIEW_MATRIX[1],
|
||||
MAIN_CAM_INV_VIEW_MATRIX[2],
|
||||
MODEL_MATRIX[3]);
|
||||
MODELVIEW_NORMAL_MATRIX = mat3(MODELVIEW_MATRIX);
|
||||
|
||||
// Grow: Enabled
|
||||
VERTEX += NORMAL * grow;
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
vec2 centered_uv = (UV - 0.5) * size;
|
||||
float radius = length(centered_uv);
|
||||
float angle = atan(centered_uv.y, centered_uv.x) + PI; // Add PI to fix left side cutoff
|
||||
|
||||
vec2 ray1 = vec2(angle * ray1_density + TIME * speed + seed + sin(angle * 3.0), radius * 2.0);
|
||||
vec2 ray2 = vec2(angle * ray2_density + TIME * speed * 1.5 + seed + cos(angle * 2.0), radius * 2.0);
|
||||
|
||||
float cut = 1.0 - smoothstep(cutoff, cutoff + 0.2, radius);
|
||||
ray1 *= cut;
|
||||
ray2 *= cut;
|
||||
|
||||
float rays = hdr ?
|
||||
noise(ray1) + (noise(ray2) * ray2_intensity) :
|
||||
clamp(noise(ray1) + (noise(ray2) * ray2_intensity), 0., 1.);
|
||||
|
||||
rays *= smoothstep(spread, spread * 0.3, radius);
|
||||
float core = smoothstep(0.2, 0.0, radius) * core_intensity;
|
||||
rays += core;
|
||||
|
||||
vec4 gradient_color = texture(gradient, vec2(rays, 0.5));
|
||||
vec3 shine = vec3(rays) * gradient_color.rgb;
|
||||
|
||||
float blur_amount = radius * 0.1;
|
||||
vec2 blur_uv = SCREEN_UV + centered_uv * blur_amount;
|
||||
vec4 blurred = texture(SCREEN_TEXTURE, blur_uv);
|
||||
ALBEDO = screen(blurred, vec4(shine, rays)).rgb;
|
||||
ALPHA = rays * gradient_color.a;
|
||||
}
|
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Reference in New Issue