generated from krampus/template-godot4
Concrete building scenery asset
This commit is contained in:
parent
e1a07fac86
commit
764cea276f
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[remap]
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@ -0,0 +1,36 @@
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[remap]
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BIN
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[remap]
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|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/textures/concrete_building_1/concrete_building_1.png"
|
||||
dest_files=["res://.godot/imported/concrete_building_1.png-0e1ef85c387bc0098cd8172e72685d4a.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=true
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
BIN
assets/textures/concrete_building_1/concrete_building_1_lower.png (Stored with Git LFS)
Normal file
BIN
assets/textures/concrete_building_1/concrete_building_1_lower.png (Stored with Git LFS)
Normal file
Binary file not shown.
|
@ -0,0 +1,35 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cauvebw3slacj"
|
||||
path.bptc="res://.godot/imported/concrete_building_1_lower.png-45bbd959e1dd11a9b930268c076a98e3.bptc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/textures/concrete_building_1/concrete_building_1_lower.png"
|
||||
dest_files=["res://.godot/imported/concrete_building_1_lower.png-45bbd959e1dd11a9b930268c076a98e3.bptc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=true
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=26 format=3 uid="uid://bm2o3mex10v11"]
|
||||
[gd_scene load_steps=27 format=3 uid="uid://bm2o3mex10v11"]
|
||||
|
||||
[ext_resource type="Terrain3DStorage" uid="uid://bu1gewgsgc5hm" path="res://levels/debug_level/terrain_3d_storage.res" id="1_nlsu2"]
|
||||
[ext_resource type="Texture2D" path="res://assets/textures/grass_fairway/grass_fairway_albedo.dds" id="2_e4m27"]
|
||||
|
@ -9,6 +9,7 @@
|
|||
[ext_resource type="Shader" path="res://src/shaders/psx_water.gdshader" id="6_0efu4"]
|
||||
[ext_resource type="Texture2D" uid="uid://con5a36t6n6sq" path="res://assets/textures/clear_sea_water_2048x2048.png" id="7_t86h2"]
|
||||
[ext_resource type="PackedScene" uid="uid://cy7t2tc4y3b4" path="res://src/player/shot_setup/shot_setup.tscn" id="8_h44v5"]
|
||||
[ext_resource type="PackedScene" uid="uid://dagh38vap4t1d" path="res://src/scenery/city/concrete_building_1.tscn" id="10_lf15j"]
|
||||
|
||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_rpgb7"]
|
||||
noise_type = 0
|
||||
|
@ -68,13 +69,14 @@ texture_list = Array[Terrain3DTextureAsset]([SubResource("Terrain3DTextureAsset_
|
|||
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_h8tes"]
|
||||
panorama = ExtResource("3_f2t2n")
|
||||
|
||||
[sub_resource type="Sky" id="Sky_68xob"]
|
||||
[sub_resource type="Sky" id="Sky_2xshh"]
|
||||
sky_material = SubResource("PanoramaSkyMaterial_h8tes")
|
||||
|
||||
[sub_resource type="Environment" id="Environment_k6wwx"]
|
||||
background_mode = 2
|
||||
sky = SubResource("Sky_68xob")
|
||||
sky = SubResource("Sky_2xshh")
|
||||
ambient_light_source = 2
|
||||
ambient_light_color = Color(0.838897, 0.838897, 0.838897, 1)
|
||||
volumetric_fog_enabled = true
|
||||
volumetric_fog_density = 0.005
|
||||
volumetric_fog_emission = Color(0, 1, 1, 1)
|
||||
|
@ -126,7 +128,7 @@ assets = SubResource("Terrain3DAssets_eq5uw")
|
|||
environment = SubResource("Environment_k6wwx")
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, -0.149535, 0.988756, 0, -0.988756, -0.149535, 0, 0, 0)
|
||||
transform = Transform3D(1, 0, 0, 0, 0.29404, 0.955793, 0, -0.955793, 0.29404, 0, 0, 0)
|
||||
|
||||
[node name="Player" type="MeshInstance3D" parent="."]
|
||||
transform = Transform3D(-0.480912, 0, -0.876769, 0, 1, 0, 0.876769, 0, -0.480912, 222.404, 5, 265.619)
|
||||
|
@ -137,4 +139,16 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0)
|
|||
mesh = SubResource("PlaneMesh_2ywhk")
|
||||
|
||||
[node name="ShotSetup" parent="." instance=ExtResource("8_h44v5")]
|
||||
transform = Transform3D(-0.82092, 0, -0.571043, 0, 1, 0, 0.571043, 0, -0.82092, 218.499, 4.5, 294.341)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 218.499, 4.5, 294.341)
|
||||
|
||||
[node name="Buildings" type="Node3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 129.404, -9.53674e-07, 309.4)
|
||||
|
||||
[node name="ConcreteBuilding1" parent="Buildings" instance=ExtResource("10_lf15j")]
|
||||
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0)
|
||||
|
||||
[node name="ConcreteBuilding2" parent="Buildings" instance=ExtResource("10_lf15j")]
|
||||
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 20)
|
||||
|
||||
[node name="ConcreteBuilding3" parent="Buildings" instance=ExtResource("10_lf15j")]
|
||||
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 40)
|
||||
|
|
|
@ -145,7 +145,7 @@ select_putter={
|
|||
|
||||
[physics]
|
||||
|
||||
3d/default_angular_damp=5.0
|
||||
3d/default_angular_damp=2.0
|
||||
3d/sleep_threshold_angular=0.3
|
||||
|
||||
[rendering]
|
||||
|
|
|
@ -0,0 +1,14 @@
|
|||
[gd_scene load_steps=3 format=3 uid="uid://dagh38vap4t1d"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://mhycq1tk1bpm" path="res://assets/models/scenery/city/concrete_building_1/concrete_building_1.gltf" id="1_id6ph"]
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_5g4vq"]
|
||||
size = Vector3(16, 24, 16)
|
||||
|
||||
[node name="ConcreteBuilding1" instance=ExtResource("1_id6ph")]
|
||||
|
||||
[node name="StaticBody3D" type="StaticBody3D" parent="." index="1"]
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" index="0"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 12, 0)
|
||||
shape = SubResource("BoxShape3D_5g4vq")
|
|
@ -15,7 +15,10 @@ font_weight = 800
|
|||
ClubSelectLabel/base_type = &"Label"
|
||||
ClubSelectLabel/colors/font_color = Color(1, 0.933333, 0.894118, 1)
|
||||
ClubSelectLabel/colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
ClubSelectLabel/colors/font_shadow_color = Color(0, 0, 0, 1)
|
||||
ClubSelectLabel/constants/outline_size = 2
|
||||
ClubSelectLabel/constants/shadow_offset_x = 2
|
||||
ClubSelectLabel/constants/shadow_offset_y = 0
|
||||
ClubSelectLabel/font_sizes/font_size = 28
|
||||
ClubSelectLabel/fonts/font = SubResource("SystemFont_dpm3o")
|
||||
ShotFeedback/base_type = &"Label"
|
||||
|
|
Loading…
Reference in New Issue