generated from krampus/template-godot4
Visual tweaks
This commit is contained in:
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cd9a58a660
commit
6ad1ce2140
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assets/vista_2.png (Stored with Git LFS)
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assets/vista_2.png (Stored with Git LFS)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=36 format=3 uid="uid://bm2o3mex10v11"]
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[gd_scene load_steps=38 format=3 uid="uid://bm2o3mex10v11"]
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[ext_resource type="Terrain3DStorage" uid="uid://bu1gewgsgc5hm" path="res://levels/debug_level/terrain_3d_storage.res" id="1_nlsu2"]
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[ext_resource type="Texture2D" path="res://assets/textures/grass_fairway/grass_fairway_albedo.dds" id="2_e4m27"]
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@ -38,21 +38,30 @@ _shader_parameters = {
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"noise2_scale": 0.076,
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"noise3_scale": 0.021,
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"noise_texture": SubResource("NoiseTexture2D_sb318"),
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"vertex_normals_distance": 128.0
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"vertex_normals_distance": 128.0,
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"world_noise_blend_far": 1.0,
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"world_noise_blend_near": 0.57,
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"world_noise_height": 74.0,
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"world_noise_lod_distance": 16384.0,
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"world_noise_max_octaves": 8,
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"world_noise_min_octaves": 2,
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"world_noise_offset": Vector3(0, -8, 0),
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"world_noise_scale": 5.0
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}
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world_background = 2
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texture_filtering = 1
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show_navigation = true
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ly4sm"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2u1w6"]
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cull_mode = 2
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vertex_color_use_as_albedo = true
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backlight_enabled = true
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backlight = Color(0.5, 0.5, 0.5, 1)
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[sub_resource type="Terrain3DMeshAsset" id="Terrain3DMeshAsset_8g62o"]
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name = "palm_tree"
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height_offset = 0.5
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density = 10.0
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material_override = SubResource("StandardMaterial3D_ly4sm")
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material_override = SubResource("StandardMaterial3D_2u1w6")
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generated_type = 1
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[sub_resource type="Terrain3DTextureAsset" id="Terrain3DTextureAsset_kocfk"]
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@ -82,11 +91,16 @@ sky_material = SubResource("PanoramaSkyMaterial_h8tes")
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background_mode = 2
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sky = SubResource("Sky_2xshh")
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ambient_light_source = 2
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ambient_light_color = Color(0.838897, 0.838897, 0.838897, 1)
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ambient_light_color = Color(0.78, 0.78, 0.78, 1)
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ssao_enabled = true
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ssao_intensity = 1.7
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glow_enabled = true
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glow_bloom = 0.05
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volumetric_fog_enabled = true
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volumetric_fog_density = 0.005
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volumetric_fog_emission = Color(0, 1, 1, 1)
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volumetric_fog_length = 32.0
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volumetric_fog_density = 0.001
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volumetric_fog_emission = Color(0.6, 1, 1, 1)
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volumetric_fog_length = 1024.0
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volumetric_fog_sky_affect = 0.0
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[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_ypy22"]
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dof_blur_far_distance = 200.0
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@ -95,6 +109,17 @@ dof_blur_near_enabled = true
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dof_blur_near_distance = 1.0
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dof_blur_near_transition = 0.5
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5p7vs"]
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albedo_texture = ExtResource("14_y7s2h")
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uv1_scale = Vector3(300, 800, 1)
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[sub_resource type="BoxMesh" id="BoxMesh_20p1k"]
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material = SubResource("StandardMaterial3D_5p7vs")
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size = Vector3(300, 1, 800)
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[sub_resource type="BoxShape3D" id="BoxShape3D_g31tw"]
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size = Vector3(300, 1, 800)
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_mgjj0"]
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fractal_type = 2
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@ -110,8 +135,8 @@ shader_parameter/albedo = Color(0.427451, 0.917647, 1, 1)
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shader_parameter/scroll_speed1 = Vector2(0.05, 0)
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shader_parameter/scroll_speed2 = Vector2(-0.03, 0)
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shader_parameter/blend_factor = 0.5
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shader_parameter/scale1 = Vector2(128, 128)
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shader_parameter/scale2 = Vector2(256, 256)
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shader_parameter/scale1 = Vector2(512, 512)
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shader_parameter/scale2 = Vector2(1024, 1024)
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shader_parameter/wave_strength = 0.4
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shader_parameter/wave_scale = 0.02
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shader_parameter/pixelation_level = 128
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@ -124,23 +149,19 @@ shader_parameter/noise_texture = SubResource("NoiseTexture2D_0xqld")
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[sub_resource type="PlaneMesh" id="PlaneMesh_2ywhk"]
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material = SubResource("ShaderMaterial_dkdxa")
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size = Vector2(4096, 4096)
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subdivide_width = 256
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subdivide_depth = 256
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size = Vector2(16384, 16384)
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subdivide_width = 1024
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subdivide_depth = 1024
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[sub_resource type="BoxShape3D" id="BoxShape3D_x3wvm"]
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size = Vector3(4096, 2, 4096)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5p7vs"]
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albedo_texture = ExtResource("14_y7s2h")
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uv1_scale = Vector3(300, 800, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_65jc8"]
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albedo_color = Color(0.427451, 0.917647, 1, 1)
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[sub_resource type="BoxMesh" id="BoxMesh_20p1k"]
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material = SubResource("StandardMaterial3D_5p7vs")
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size = Vector3(300, 1, 800)
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[sub_resource type="BoxShape3D" id="BoxShape3D_g31tw"]
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size = Vector3(300, 1, 800)
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[sub_resource type="PlaneMesh" id="PlaneMesh_h0mhn"]
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material = SubResource("StandardMaterial3D_65jc8")
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size = Vector2(65536, 65536)
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[node name="TestLevel" type="Node3D"]
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@ -154,22 +175,8 @@ environment = SubResource("Environment_k6wwx")
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camera_attributes = SubResource("CameraAttributesPractical_ypy22")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.29404, 0.955793, 0, -0.955793, 0.29404, 0, 0, 0)
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[node name="WaterTable" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0)
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mesh = SubResource("PlaneMesh_2ywhk")
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[node name="BallZone" type="Area3D" parent="WaterTable"]
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script = ExtResource("9_jwlau")
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water_hazard = true
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[node name="CollisionShape3D" type="CollisionShape3D" parent="WaterTable/BallZone"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.2, 0)
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shape = SubResource("BoxShape3D_x3wvm")
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[node name="ShotSetup" parent="." instance=ExtResource("8_h44v5")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 212.717, 4, 294.073)
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transform = Transform3D(0.782608, -0.611691, 0.11558, 0, 0.185667, 0.982613, -0.622515, -0.769001, 0.145304, 0, 0, 0)
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shadow_enabled = true
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[node name="Buildings" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 129.404, -9.53674e-07, 309.4)
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@ -189,23 +196,48 @@ transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0,
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[node name="PalmTree" parent="." instance=ExtResource("12_sswxf")]
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transform = Transform3D(-0.69799, 0, -0.716107, 0, 1, 0, 0.716107, 0, -0.69799, 140.872, -9.53674e-07, 296.932)
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[node name="Flag" parent="." instance=ExtResource("13_6jtao")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 540, 4, 452)
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[node name="Course" type="Node3D" parent="."]
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[node name="DebugTable" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 160.1, 0, 885.605)
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mesh = SubResource("BoxMesh_20p1k")
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[node name="StaticBody3D" type="StaticBody3D" parent="DebugTable"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="DebugTable/StaticBody3D"]
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shape = SubResource("BoxShape3D_g31tw")
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[node name="Fairway" type="Area3D" parent="."]
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[node name="Fairway" type="Area3D" parent="Course"]
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script = ExtResource("9_jwlau")
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terrain_angular_damping = 2.0
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[node name="CollisionPolygon3D" type="CollisionPolygon3D" parent="Fairway"]
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[node name="CollisionPolygon3D" type="CollisionPolygon3D" parent="Course/Fairway"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 209.788, 6.20358, 256.527)
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depth = 10.0
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polygon = PackedVector2Array(-1.47594, 8.77969, -12.788, 19.9447, -17.7778, 31.2864, -19.2001, 41.1398, -19.2001, 55.4081, -16.3465, 66.9813, -15.7123, 75.8594, -14.9196, 82.6765, -12.383, 89.9692, -5.6736, 102.186, 2.88742, 115.027, 9.22891, 125.332, 14.7777, 133.893, 23.4973, 146.417, 35.7046, 159.893, 44.1071, 167.661, 55.8437, 178.18, 64.5632, 185.314, 69.7949, 189.753, 73.7584, 193.082, 80.734, 200.85, 94.5267, 212.899, 106.576, 221.46, 127.915, 233.827, 139.647, 240.802, 170.403, 256.181, 183.721, 262.839, 204.489, 271.717, 216.062, 274.571, 224.465, 279.485, 235.727, 283.429, 246.983, 289.929, 253.958, 290.88, 265.373, 296.27, 275.044, 298.965, 288.995, 299.282, 302.154, 299.599, 330.056, 297.063, 356.532, 289.612, 370.483, 282.636, 382.057, 270.112, 388.081, 259.648, 392.679, 245.221, 395.849, 226.989, 395.863, 185.922, 391.266, 164.52, 381.913, 148.636, 362.889, 133.417, 344.657, 121.051, 327.059, 111.063, 306.291, 103.136, 292.974, 102.66, 277.913, 102.66, 264.913, 105.99, 241.347, 117.315, 222.323, 125.558, 203.457, 127.144, 182.371, 123.973, 157.322, 119.534, 132.908, 107.644, 108.651, 86.0827, 88.8301, 59.386, 82.6471, 48.764, 75.6715, 25.7761, 65.063, 10.562, 56.819, 3.7449, 48.5751, -0.852661, 35.2579, -3.07219, 20.8311, -3.38925, 7.35541, 1.36685)
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[node name="DebugTable" type="MeshInstance3D" parent="Course"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 150, 0, -400)
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mesh = SubResource("BoxMesh_20p1k")
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skeleton = NodePath("../..")
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[node name="StaticBody3D" type="StaticBody3D" parent="Course/DebugTable"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Course/DebugTable/StaticBody3D"]
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shape = SubResource("BoxShape3D_g31tw")
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[node name="WaterTable" type="MeshInstance3D" parent="Course"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0)
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mesh = SubResource("PlaneMesh_2ywhk")
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skeleton = NodePath("../..")
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[node name="BallZone" type="Area3D" parent="Course/WaterTable"]
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script = ExtResource("9_jwlau")
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water_hazard = true
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Course/WaterTable/BallZone"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.2, 0)
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shape = SubResource("BoxShape3D_x3wvm")
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[node name="MacroWaterTable" type="MeshInstance3D" parent="Course"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -10, 0)
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visible = false
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mesh = SubResource("PlaneMesh_h0mhn")
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skeleton = NodePath("../..")
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[node name="Flag" parent="Course" instance=ExtResource("13_6jtao")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 540, 4, 452)
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[node name="ShotSetup" parent="Course" instance=ExtResource("8_h44v5")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 212.717, 4, 294.073)
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BIN
levels/debug_level/terrain_3d_storage.res (Stored with Git LFS)
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levels/debug_level/terrain_3d_storage.res (Stored with Git LFS)
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@ -151,7 +151,6 @@ select_putter={
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[physics]
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3d/physics_engine="JoltPhysics3D"
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3d/sleep_threshold_linear=0.1
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3d/sleep_threshold_angular=2.0
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jolt_3d/sleep/velocity_threshold=0.1
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jolt_3d/sleep/time_threshold=1.0
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@ -161,3 +160,6 @@ jolt_3d/limits/max_temporary_memory=64
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textures/canvas_textures/default_texture_filter=0
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anti_aliasing/quality/msaa_3d=3
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anti_aliasing/quality/screen_space_aa=1
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anti_aliasing/quality/use_taa=true
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anti_aliasing/quality/use_debanding=true
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@ -169,7 +169,7 @@ bones/23/scale = Vector3(1, 1, 1)
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visible = false
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[node name="BoneAttachment3D" type="BoneAttachment3D" parent="Armature/Skeleton3D" index="6"]
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transform = Transform3D(-0.944824, 0.316851, -0.0831417, -0.325647, -0.936013, 0.133541, -0.0355091, 0.153247, 0.98755, -0.1687, 3.15793, 0.845315)
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transform = Transform3D(-0.944824, 0.316851, -0.0831418, -0.326496, -0.931474, 0.160486, -0.0265942, 0.178777, 0.98353, -0.1687, 3.14973, 0.864426)
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bone_name = "Hand.R"
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bone_idx = 11
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@ -14,3 +14,4 @@ shape = SubResource("SphereShape3D_wmusx")
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[node name="Camera3D" type="Camera3D" parent="."]
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current = true
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far = 8192.0
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@ -13,3 +13,4 @@ spring_length = 3.2
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 3)
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current = true
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far = 8192.0
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@ -712,6 +712,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 6)
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 2.98023e-08, 0, -2.98023e-08, 1, 0, 0, 0)
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current = true
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far = 8192.0
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[node name="ArrowPivot" type="Node3D" parent="."]
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unique_name_in_owner = true
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