generated from krampus/template-godot4
	Re-aligned Oneill water hitbox
This commit is contained in:
		
							parent
							
								
									feb0d3eb48
								
							
						
					
					
						commit
						6882e28ad8
					
				| @ -98,7 +98,6 @@ water_hazard = true | |||||||
| shape = SubResource("ConcavePolygonShape3D_vkqgs") | shape = SubResource("ConcavePolygonShape3D_vkqgs") | ||||||
| 
 | 
 | ||||||
| [node name="StaticBody3D" type="StaticBody3D" parent="GravityHalo/Geometry/Water" index="1"] | [node name="StaticBody3D" type="StaticBody3D" parent="GravityHalo/Geometry/Water" index="1"] | ||||||
| transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10000, 0) |  | ||||||
| collision_layer = 2 | collision_layer = 2 | ||||||
| collision_mask = 2 | collision_mask = 2 | ||||||
| 
 | 
 | ||||||
|  | |||||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user