generated from krampus/template-godot4
Re-aligned Oneill water hitbox
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@ -98,7 +98,6 @@ water_hazard = true
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shape = SubResource("ConcavePolygonShape3D_vkqgs")
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[node name="StaticBody3D" type="StaticBody3D" parent="GravityHalo/Geometry/Water" index="1"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10000, 0)
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collision_layer = 2
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collision_mask = 2
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