generated from krampus/template-godot4
Ball collection particle effect
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6abbe7f82a
commit
5c3da56226
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@ -11,3 +11,6 @@ func _collect(player: WorldPlayer) -> void:
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player.set_balls(ball_type, -1)
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else:
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player.mutate_balls(ball_type, amount)
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player.shot_setup.hud.peek_club_selector()
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player.shot_setup.hud.emit_ball_particles(maxi(amount, 1), screen_location())
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@ -10,6 +10,14 @@ signal on_collect(player: WorldPlayer)
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@onready var explosion_player: AnimationPlayer = %ExplosionPlayer
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## Relative location of this item in screen coordinates.
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## Useful for particle effects
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func screen_location() -> Vector2:
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var location := get_viewport().get_camera_3d().unproject_position(global_position)
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# TODO: what if this is off-screen?
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return location
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func collect(player: WorldPlayer) -> void:
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# Note that this animation will call `queue_free` in 5 seconds!
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explosion_player.play("explode")
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@ -323,6 +323,39 @@ tracks/2/keys = {
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"update": 1,
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"values": [true]
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}
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tracks/3/type = "bezier"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Pivot/Octahedron/ItemMeshContainer:scale:x")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/4/type = "bezier"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("Pivot/Octahedron/ItemMeshContainer:scale:y")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/5/type = "bezier"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("Pivot/Octahedron/ItemMeshContainer:scale:z")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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[sub_resource type="Animation" id="Animation_niure"]
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resource_name = "explode"
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@ -377,6 +410,39 @@ tracks/3/keys = {
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"method": &"queue_free"
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}]
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}
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tracks/4/type = "bezier"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("Pivot/Octahedron/ItemMeshContainer:scale:x")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.2, 0.8, 0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0.0333333, 0.333333)
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}
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tracks/5/type = "bezier"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("Pivot/Octahedron/ItemMeshContainer:scale:y")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.2, 0.8, 0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.3)
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}
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tracks/6/type = "bezier"
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/path = NodePath("Pivot/Octahedron/ItemMeshContainer:scale:z")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.2, 0.8, 0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0.0666667, 0.366667)
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_lqra6"]
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_data = {
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@ -30,8 +30,6 @@ signal on_death(player: WorldPlayer)
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GameBall.Type.PLASMA: -1,
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}
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# TODO balls, pickups, etc
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var shot_setup: ShotSetup:
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get:
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if not shot_setup:
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@ -16,6 +16,7 @@ var player: WorldPlayer
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@onready var club_selector: ClubSelector = %ClubSelector
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@onready var ball_selector: BallSelector = %BallSelector
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@onready var _ball_particles: GPUParticles2D = %BallParticles
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@onready var _curve_animation: AnimationPlayer = %CurveAnimation
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@onready var _power_animation: AnimationPlayer = %PowerAnimation
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@ -57,6 +58,10 @@ func hide_hud() -> void:
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_sw_animation.play("hide")
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func peek_club_selector() -> void:
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_club_selector_animation.play("peek")
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func peek_life_bar() -> void:
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_sw_animation.play("peek")
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@ -105,6 +110,13 @@ func hide_reset_prompt() -> void:
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_reset_prompt_animation.play_backwards("show")
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func emit_ball_particles(amount: int, location: Vector2) -> void:
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var particle_mat: ParticleProcessMaterial = _ball_particles.process_material
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particle_mat.emission_shape_offset = Vector3(location.x, location.y, 0)
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_ball_particles.amount = amount
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_ball_particles.emitting = true
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## Set the value of the life bar, potentially playing some kind of effect in response.
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##
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## To set the life bar without triggering an effect, set it directly with `life_bar.value`
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@ -1,4 +1,4 @@
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[gd_scene load_steps=41 format=3 uid="uid://c4ifdiohng830"]
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[gd_scene load_steps=49 format=3 uid="uid://c4ifdiohng830"]
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[ext_resource type="Script" path="res://src/ui/shot_hud/shot_hud.gd" id="1_x5b4c"]
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[ext_resource type="Shader" path="res://src/shaders/canvas_retro.gdshader" id="1_ybxxp"]
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@ -282,6 +282,23 @@ tracks/0/keys = {
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"values": [0.0, 0.0872665, -1.5708]
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}
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[sub_resource type="Animation" id="Animation_hmxtr"]
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resource_name = "peek"
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length = 2.4
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step = 0.02
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:rotation")
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tracks/0/interp = 3
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.14, 0.2, 2.2, 2.26, 2.4),
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"transitions": PackedFloat32Array(1.618, 1.618, 1, 1, 1.618, 1.618),
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"update": 0,
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"values": [-1.5708, 0.0872665, 0.0, 0.0, 0.0872665, -1.5708]
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}
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[sub_resource type="Animation" id="Animation_x6kyr"]
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resource_name = "show"
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length = 0.4
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@ -303,9 +320,55 @@ tracks/0/keys = {
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_data = {
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"RESET": SubResource("Animation_4h8gq"),
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"hide": SubResource("Animation_w7dmn"),
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"peek": SubResource("Animation_hmxtr"),
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"show": SubResource("Animation_x6kyr")
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}
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[sub_resource type="Curve" id="Curve_mp3bg"]
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max_value = 100.0
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_data = [Vector2(0.0431211, 0), 0.0, 21.2919, 0, 0, Vector2(1, 100), 336.968, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_satut"]
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curve = SubResource("Curve_mp3bg")
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[sub_resource type="Curve" id="Curve_a5ydw"]
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max_value = 200.0
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_data = [Vector2(0, 9.02831), 0.0, 0.618766, 0, 0, Vector2(1, 200), 450.985, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_oynpa"]
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curve = SubResource("Curve_a5ydw")
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[sub_resource type="Curve" id="Curve_53gso"]
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_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.0616016, 1), 0.0, 0.0, 0, 0, Vector2(0.761807, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 4
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[sub_resource type="CurveTexture" id="CurveTexture_a05qh"]
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curve = SubResource("Curve_53gso")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_besmx"]
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particle_flag_disable_z = true
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emission_shape_offset = Vector3(800, 600, 0)
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angle_min = -720.0
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angle_max = 720.0
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direction = Vector3(0, 0, 0)
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spread = 180.0
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initial_velocity_min = 400.0
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initial_velocity_max = 600.0
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angular_velocity_min = -100.0
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angular_velocity_max = 100.0
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gravity = Vector3(0, 0, 0)
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radial_accel_min = -100.0
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radial_accel_max = -100.0
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radial_accel_curve = SubResource("CurveTexture_oynpa")
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damping_min = 200.0
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damping_max = 200.0
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damping_curve = SubResource("CurveTexture_satut")
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scale_min = 0.4
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scale_max = 0.4
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scale_curve = SubResource("CurveTexture_a05qh")
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[sub_resource type="Animation" id="Animation_3cn2c"]
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resource_name = "RESET"
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length = 0.001
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@ -714,6 +777,26 @@ anchor_right = 0.7
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offset_right = 108.0
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grow_horizontal = 1
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[node name="BallParticleContainer" type="Control" parent="ClubSelector/TextureRect"]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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grow_horizontal = 2
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grow_vertical = 2
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[node name="BallParticles" type="GPUParticles2D" parent="ClubSelector/TextureRect/BallParticleContainer"]
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unique_name_in_owner = true
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emitting = false
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amount = 32
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process_material = SubResource("ParticleProcessMaterial_besmx")
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texture = ExtResource("8_tt8i3")
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lifetime = 1.4
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one_shot = true
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explosiveness = 0.7
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[node name="SouthWest" type="MarginContainer" parent="."]
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layout_mode = 1
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anchors_preset = -1
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