generated from krampus/template-godot4
	Removed outdated TODO
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				| @ -180,7 +180,6 @@ func _get_gravity(point: Vector3) -> Vector3: | |||||||
| 		var point_local := point - area.global_position | 		var point_local := point - area.global_position | ||||||
| 		var area_gravity: Vector3 | 		var area_gravity: Vector3 | ||||||
| 		if area.gravity_point: | 		if area.gravity_point: | ||||||
| 			# TODO: `point` may need to be local |  | ||||||
| 			var v := area.transform * area.gravity_direction - point_local | 			var v := area.transform * area.gravity_direction - point_local | ||||||
| 			if area.gravity_point_unit_distance > 0: | 			if area.gravity_point_unit_distance > 0: | ||||||
| 				var v_sq := v.length_squared() | 				var v_sq := v.length_squared() | ||||||
|  | |||||||
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