Added gitea publish action
GFOLF - itch.io publish action / build (exe, win64) (push) Has been cancelled Details
GFOLF - itch.io publish action / build (x86_64, linux64) (push) Has been cancelled Details
GFOLF - itch.io publish action / build (app, osx) (push) Has been cancelled Details

This commit is contained in:
Rob Kelly 2025-01-10 18:50:15 -07:00
parent 0acfa25b19
commit 4ee322913a
3 changed files with 64 additions and 9 deletions

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@ -0,0 +1,56 @@
name: GFOLF - itch.io publish action
run-name: ${{ gitea.actor }} is publishing GFOLF ${{ gitea.ref }} to itch.io.
on:
push:
branches:
- ci-test
tags:
- v*
jobs:
build:
runs-on: ubuntu-latest
strategy:
matrix:
include:
- target: linux64
ext: x86_64
- target: osx
ext: app
- target: win64
ext: exe
steps:
- name: Checkout repository
run: |
git init
git remote add origin ${{ gitea.event.repository.clone_url }}
git fetch --depth 1 origin ${{ gitea.ref }}
git checkout FETCH_HEAD
git lfs pull
- name: Godot Setup
uses: lihop/setup-godot@v2
with:
version: "4.3-stable"
export-templates: true
- name: Build project
run: |
OUT_DIR=gfolf_${{ matrix.target }}
BUILD_DIR=build/$OUT_DIR
ZIP_NAME=gfolf_${{ gitea.ref }}_${{ matrix.target }}.7z
mkdir -p $BUILD_DIR
godot --headless --export-debug ${{ matrix.target }} $BUILD_DIR/gfolf.${{ matrix.ext }}
(cd build && 7z a $ZIP_NAME $OUT_DIR)
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: Debug Build - ${{ matrix.platform }}
path: ${{ gitea.workspace }}/build/"$NAME"_${{ matrix.target }}
- name: Publish
uses: yeslayla/butler-publish-itchio-action@v1.0.3
env:
BUTLER_CREDENTIALS: ${{ secrets.BUTLER_API_KEY }}
CHANNEL: ${{ matrix.target }}
ITCH_GAME: gfolf
ITCH_USER: tetramorph
PACKAGE: build/$ZIP_NAME

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@ -47,9 +47,8 @@ echo "Packaging to: $BUILD_DIR"
## Shared build logic
function build_project {
TARGET="$1"
TARGET_SHORT="$2"
TARGET_EXT="$3"
TARGET_SUBDIR="$PROJECT_NAME""_$TARGET_SHORT"
TARGET_SUBDIR="$PROJECT_NAME""_$TARGET"
TARGET_DIR="$BUILD_DIR/$TARGET_SUBDIR"
TARGET_OUT="$TARGET_DIR/$PROJECT_NAME.$TARGET_EXT"
@ -61,7 +60,7 @@ function build_project {
godot --headless --export-debug "$TARGET" $TARGET_OUT
set +x
ZIP_OUT="$PROJECT_NAME""_$VERSION_TAG""_$TARGET_SHORT.7z"
ZIP_OUT="$PROJECT_NAME""_$VERSION_TAG""_$TARGET.7z"
echo "Packaging to: $ZIP_OUT"
# TODO
@ -72,10 +71,10 @@ function build_project {
# Build linux
build_project "Linux" "linux64" "x86_64"
build_project "linux64" "x86_64"
# Build OSX
build_project "macOS" "osx" "app"
build_project "osx" "app"
# Build Michaelsoft Binbows
build_project "Windows Desktop" "win64" "exe"
build_project "win64" "exe"

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@ -1,6 +1,6 @@
[preset.0]
name="Linux"
name="linux64"
platform="Linux"
runnable=true
advanced_options=true
@ -40,7 +40,7 @@ rm -rf \"{temp_dir}\""
[preset.1]
name="Windows Desktop"
name="win64"
platform="Windows Desktop"
runnable=true
advanced_options=true
@ -105,7 +105,7 @@ Remove-Item -Recurse -Force '{temp_dir}'"
[preset.2]
name="macOS"
name="osx"
platform="macOS"
runnable=true
advanced_options=true