Shot fast-forward control with VCR effect

This commit is contained in:
Rob Kelly 2024-12-30 17:24:12 -07:00
parent f2a7b75e43
commit 495e29c487
11 changed files with 311 additions and 3 deletions

View File

@ -187,12 +187,12 @@ select_putter={
} }
club_next={ club_next={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194306,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
] ]
} }
club_previous={ club_previous={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194306,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
] ]
} }
ball_next={ ball_next={
@ -205,6 +205,11 @@ ball_previous={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":71,"key_label":0,"unicode":71,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":71,"key_label":0,"unicode":71,"location":0,"echo":false,"script":null)
] ]
} }
fast_forward={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"location":0,"echo":false,"script":null)
]
}
pause={ pause={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)

View File

@ -81,6 +81,8 @@ func _unload_content() -> void:
func _finish_scene_load(instance: Node) -> void: func _finish_scene_load(instance: Node) -> void:
# Unpause in case the previous scene was paused. # Unpause in case the previous scene was paused.
get_tree().paused = false get_tree().paused = false
# Reset time scale in case it's been changed.
Engine.time_scale = 1.0
content.add_child(instance) content.add_child(instance)
instance.reparent(content) instance.reparent(content)

View File

@ -21,6 +21,8 @@ var projection_gravity: bool
var default_text_speed: float var default_text_speed: float
var default_physics_ticks_per_second: int
func _init() -> void: func _init() -> void:
ProjectSettings.settings_changed.connect(_read_settings) ProjectSettings.settings_changed.connect(_read_settings)
@ -54,6 +56,9 @@ func _read_settings() -> void:
) )
default_text_speed = ProjectSettings.get_setting("game/config/text/default_text_speed") default_text_speed = ProjectSettings.get_setting("game/config/text/default_text_speed")
default_physics_ticks_per_second = ProjectSettings.get_setting(
"physics/common/physics_ticks_per_second"
)
func _load_audio_bus_override() -> void: func _load_audio_bus_override() -> void:

View File

@ -485,6 +485,8 @@ func _on_phase_change(new_phase: Phase) -> void:
idle_prompt_timer.start() idle_prompt_timer.start()
hud.hide_idle_prompts() hud.hide_idle_prompts()
world.fast_forward = false
match new_phase: match new_phase:
Phase.AIM: Phase.AIM:
hud.show_hud() hud.show_hud()
@ -660,6 +662,9 @@ func _process(_delta: float) -> void:
hud.stop_curve_bar() hud.stop_curve_bar()
phase = Phase.DOWNSWING phase = Phase.DOWNSWING
Phase.SHOT: Phase.SHOT:
# Fast-forward when input is held:
world.fast_forward = Input.is_action_pressed("fast_forward", true)
if reset_enabled and Input.is_action_just_pressed("shot_reset", true): if reset_enabled and Input.is_action_just_pressed("shot_reset", true):
phase = Phase.SHOT_RESET phase = Phase.SHOT_RESET
reset_enabled = false reset_enabled = false
@ -750,3 +755,5 @@ func _on_idle_prompt_timer_timeout() -> void:
hud.show_power_prompt() hud.show_power_prompt()
Phase.CURVE_ADJUST: Phase.CURVE_ADJUST:
hud.show_curve_prompt() hud.show_curve_prompt()
Phase.SHOT:
hud.show_shot_prompt()

View File

@ -0,0 +1,108 @@
// https://www.shadertoy.com/view/MdffD7
// Fork of FMS_Cat's VCR distortion shader
// Retrieved from https://godotshaders.com/shader/vhs-post-processing/
shader_type canvas_item;
// TODO: Add uniforms for tape crease discoloration and image jiggle
uniform sampler2D screen_texture: hint_screen_texture, filter_linear_mipmap, repeat_disable;
uniform vec2 vhs_resolution = vec2(320.0, 240.0);
uniform int samples = 2;
uniform float crease_noise: hint_range(0.0, 2.0, 0.1) = 1.0;
uniform float crease_opacity: hint_range(0.0, 1.0, 0.1) = 0.5;
uniform float filter_intensity: hint_range(0.0, 1.0, 0.1) = 0.1;
group_uniforms tape_crease;
uniform float tape_crease_smear: hint_range(0.0, 2.0, 0.1) = 0.2;
uniform float tape_crease_intensity: hint_range(0.0, 1.0, 0.1) = 0.2;
uniform float tape_crease_jitter: hint_range(0.0, 1.0, 0.01) = 0.10;
uniform float tape_crease_speed: hint_range(-2.0, 2.0, 0.1) = 0.5;
uniform float tape_crease_discoloration: hint_range(0.0, 2.0, 0.1) = 1.0;
group_uniforms bottom_border;
uniform float bottom_border_thickness: hint_range(0.0,32.0, 0.1) = 6.0;
uniform float bottom_border_jitter: hint_range(0.0, 24.0, 0.5) = 6.0;
group_uniforms noise;
uniform float noise_intensity: hint_range(0.0, 1.0, 0.1) = 0.1;
uniform sampler2D noise_texture: filter_linear_mipmap, repeat_enable;
float v2random(vec2 uv) {
return texture(noise_texture, mod(uv, vec2(1.0))).x;
}
mat2 rotate2D(float t) {
return mat2(vec2(cos(t), sin(t)), vec2(-sin(t), cos(t)));
}
vec3 rgb2yiq(vec3 rgb) {
return mat3(vec3(0.299, 0.596, 0.211), vec3(0.587, -0.274, -0.523), vec3(0.114, -0.322, 0.312)) * rgb;
}
vec3 yiq2rgb(vec3 yiq) {
return mat3(vec3(1.0, 1.0, 1.0), vec3(0.956, -0.272, -1.106), vec3(0.621, -0.647, 1.703)) * yiq;
}
vec3 vhx_tex_2D(sampler2D tex, vec2 uv, float rot) {
vec3 yiq = vec3(0.0);
for (int i = 0; i < samples; i++) {
yiq += rgb2yiq(texture(tex, uv - vec2(float(i), 0.0) / vhs_resolution).xyz) *
vec2(float(i), float(samples - 1 - i)).yxx / float(samples - 1)
/ float(samples) * 2.0;
}
if (rot != 0.0) {
yiq.yz *= rotate2D(rot * tape_crease_discoloration);
}
return yiq2rgb(yiq);
}
void fragment() {
vec2 uvn = UV;
vec3 col = vec3(0.0, 0.0, 0.0);
// Tape wave.
uvn.x += (v2random(vec2(uvn.y / 10.0, TIME / 10.0) / 1.0) - 0.5) / vhs_resolution.x * 1.0;
uvn.x += (v2random(vec2(uvn.y, TIME * 10.0)) - 0.5) / vhs_resolution.x * 1.0;
// tape crease
float tc_phase = smoothstep(0.9, 0.96, sin(uvn.y * 8.0 - (TIME * tape_crease_speed + tape_crease_jitter * v2random(TIME * vec2(0.67, 0.59))) * PI * 1.2));
float tc_noise = smoothstep(0.3, 1.0, v2random(vec2(uvn.y * 4.77, TIME)));
float tc = tc_phase * tc_noise;
uvn.x = uvn.x - tc / vhs_resolution.x * 8.0 * tape_crease_smear;
// switching noise
float sn_phase = smoothstep(1.0 - bottom_border_thickness / vhs_resolution.y, 1.0, uvn.y);
uvn.x += sn_phase * (v2random(vec2(UV.y * 100.0, TIME * 10.0)) - 0.5) / vhs_resolution.x * bottom_border_jitter;
// fetch
col = vhx_tex_2D(screen_texture, uvn, tc_phase * 0.2 + sn_phase * 2.0);
// crease noise
float cn = tc_noise * crease_noise * (0.7 * tc_phase * tape_crease_intensity + 0.3);
if (0.29 < cn) {
vec2 V = vec2(0.0, crease_opacity);
vec2 uvt = (uvn + V.yx * v2random(vec2(uvn.y, TIME))) * vec2(0.1, 1.0);
float n0 = v2random(uvt);
float n1 = v2random(uvt + V.yx / vhs_resolution.x);
if (n1 < n0) {
col = mix(col, 2.0 * V.yyy, pow(n0, 10.0));
}
}
// ac beat
col *= 1.0 + 0.1 * smoothstep(0.4, 0.6, v2random(vec2(0.0, 0.1 * (UV.y + TIME * 0.2)) / 10.0));
// color noise
col *= 1.0 - noise_intensity * 0.5 + noise_intensity * texture(noise_texture, mod(uvn * vec2(1.0, 1.0) + TIME * vec2(5.97, 4.45), vec2(1.0))).xyz;
col = clamp(col, 0.0, 1.0);
// yiq
col = rgb2yiq(col);
col = vec3(0.9, 1.1, 1.5) * col + vec3(0.1, -0.1, 0.0) * filter_intensity;
col = yiq2rgb(col);
COLOR = vec4(col, 1.0);
}

View File

@ -16,6 +16,7 @@ var _freeze_input := false
func _ready() -> void: func _ready() -> void:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
Engine.time_scale = 1.0
func _unhandled_key_input(event: InputEvent) -> void: func _unhandled_key_input(event: InputEvent) -> void:

View File

@ -17,6 +17,7 @@ var player: WorldPlayer
var _aim_prompt_shown := false var _aim_prompt_shown := false
var _power_prompt_shown := false var _power_prompt_shown := false
var _curve_prompt_shown := false var _curve_prompt_shown := false
var _shot_prompt_shown := false
var _free_cam_prompts_shown := false var _free_cam_prompts_shown := false
@onready var power_bar: TextureProgressBar = %PowerBar @onready var power_bar: TextureProgressBar = %PowerBar
@ -45,6 +46,7 @@ var _free_cam_prompts_shown := false
@onready var _aim_prompt_animation: AnimationPlayer = %AimPromptAnimation @onready var _aim_prompt_animation: AnimationPlayer = %AimPromptAnimation
@onready var _power_prompt_animation: AnimationPlayer = %PowerPromptAnimation @onready var _power_prompt_animation: AnimationPlayer = %PowerPromptAnimation
@onready var _curve_prompt_animation: AnimationPlayer = %CurvePromptAnimation @onready var _curve_prompt_animation: AnimationPlayer = %CurvePromptAnimation
@onready var _shot_prompt_animation: AnimationPlayer = %ShotPromptAnimation
@onready var _free_cam_util_prompt_animation: AnimationPlayer = %FreeCamUtilPromptAnimation @onready var _free_cam_util_prompt_animation: AnimationPlayer = %FreeCamUtilPromptAnimation
@onready var _free_cam_motion_prompt_animation: AnimationPlayer = %FreeCamMotionPromptAnimation @onready var _free_cam_motion_prompt_animation: AnimationPlayer = %FreeCamMotionPromptAnimation
@ -181,10 +183,23 @@ func hide_free_cam_prompts() -> void:
_free_cam_util_prompt_animation.play_backwards("show") _free_cam_util_prompt_animation.play_backwards("show")
func show_shot_prompt() -> void:
if not _shot_prompt_shown:
_shot_prompt_shown = true
_shot_prompt_animation.play("show")
func hide_shot_prompt() -> void:
if _shot_prompt_shown:
_shot_prompt_shown = false
_shot_prompt_animation.play_backwards("show")
func hide_idle_prompts() -> void: func hide_idle_prompts() -> void:
hide_aim_prompt() hide_aim_prompt()
hide_power_prompt() hide_power_prompt()
hide_curve_prompt() hide_curve_prompt()
hide_shot_prompt()
## Set the value of the life bar, potentially playing some kind of effect in response. ## Set the value of the life bar, potentially playing some kind of effect in response.

View File

@ -1242,6 +1242,30 @@ libraries = {
"": SubResource("AnimationLibrary_o70c6") "": SubResource("AnimationLibrary_o70c6")
} }
[node name="ShotPrompt" type="MarginContainer" parent="Prompts"]
layout_mode = 1
anchors_preset = -1
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_bottom = 55.0
grow_horizontal = 2
grow_vertical = 0
theme_override_constants/margin_right = 16
theme_override_constants/margin_bottom = 16
[node name="InputPrompt" parent="Prompts/ShotPrompt" instance=ExtResource("14_ik4gg")]
layout_mode = 2
text = "❓ - ACTION_fast_forward"
action = &"fast_forward"
[node name="ShotPromptAnimation" type="AnimationPlayer" parent="Prompts/ShotPrompt"]
unique_name_in_owner = true
libraries = {
"": SubResource("AnimationLibrary_o70c6")
}
[node name="FreeCamUtilPrompts" type="MarginContainer" parent="Prompts"] [node name="FreeCamUtilPrompts" type="MarginContainer" parent="Prompts"]
layout_mode = 1 layout_mode = 1
anchors_preset = -1 anchors_preset = -1

View File

@ -52,6 +52,9 @@ func _finish_winner_sequence() -> void:
func pause() -> void: func pause() -> void:
# Turn off fast-forward, if it's on
world.fast_forward = false
# Switch to demo cam, if there is one. # Switch to demo cam, if there is one.
var democams: Array[Node] = get_tree().get_nodes_in_group(DEMO_CAMERA_GROUP) var democams: Array[Node] = get_tree().get_nodes_in_group(DEMO_CAMERA_GROUP)
if democams: if democams:

View File

@ -6,18 +6,23 @@ class_name World extends Node
const SCENE := "res://src/world/world.tscn" const SCENE := "res://src/world/world.tscn"
const FF_TIME_SCALE := 4.0
@export var initial_level: PackedScene @export var initial_level: PackedScene
@export var manager: PlayManager @export var manager: PlayManager
@export var spawn_group := "PlayerSpawn" @export var spawn_group := "PlayerSpawn"
var fast_forward: bool:
set = _set_fast_forward
var _spawns_available: Array[Node3D] = [] var _spawns_available: Array[Node3D] = []
@onready var level: Node3D = %Level @onready var level: Node3D = %Level
@onready var ui: WorldUI = %UI @onready var ui: WorldUI = %UI
@onready var world_transition: AnimationPlayer = %WorldTransition @onready var world_transition: AnimationPlayer = %WorldTransition
@onready var fast_forward_effect: Control = %FastForwardEffect
@onready var game: Game = get_tree().get_first_node_in_group(Game.group) @onready var game: Game = get_tree().get_first_node_in_group(Game.group)
@ -62,6 +67,26 @@ func _on_winner(_player: WorldPlayer) -> void:
# TODO announce winner? # TODO announce winner?
## Set the state of the world-wide fast-forward feature
func _set_fast_forward(value: bool) -> void:
if value == fast_forward:
# Ignore if not a change from the previous value
return
fast_forward = value
if fast_forward:
Engine.time_scale = FF_TIME_SCALE
Engine.physics_ticks_per_second = int(
Game.settings.default_physics_ticks_per_second * FF_TIME_SCALE
)
fast_forward_effect.show()
else:
Engine.time_scale = 1.0
Engine.physics_ticks_per_second = Game.settings.default_physics_ticks_per_second
fast_forward_effect.hide()
func fade_to_title() -> void: func fade_to_title() -> void:
world_transition.play("fade_to_title") world_transition.play("fade_to_title")

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=16 format=3 uid="uid://cwnwcd8kushl3"] [gd_scene load_steps=24 format=3 uid="uid://cwnwcd8kushl3"]
[ext_resource type="Script" path="res://src/world/world.gd" id="1_ybjyx"] [ext_resource type="Script" path="res://src/world/world.gd" id="1_ybjyx"]
[ext_resource type="Script" path="res://src/player/world_player.gd" id="2_e743i"] [ext_resource type="Script" path="res://src/player/world_player.gd" id="2_e743i"]
@ -10,6 +10,8 @@
[ext_resource type="PackedScene" uid="uid://byvjsvavbg5xe" path="res://src/ui/menus/pause_menu/pause_menu.tscn" id="7_0gd42"] [ext_resource type="PackedScene" uid="uid://byvjsvavbg5xe" path="res://src/ui/menus/pause_menu/pause_menu.tscn" id="7_0gd42"]
[ext_resource type="PackedScene" uid="uid://biokiug3e0ipk" path="res://src/ui/shot_hud/death_alert.tscn" id="8_fuyxc"] [ext_resource type="PackedScene" uid="uid://biokiug3e0ipk" path="res://src/ui/shot_hud/death_alert.tscn" id="8_fuyxc"]
[ext_resource type="PackedScene" uid="uid://dwyy7tt3nose1" path="res://src/ui/shot_hud/winner_alert.tscn" id="9_lln1k"] [ext_resource type="PackedScene" uid="uid://dwyy7tt3nose1" path="res://src/ui/shot_hud/winner_alert.tscn" id="9_lln1k"]
[ext_resource type="FontFile" uid="uid://dwy8k2w7vt64x" path="res://assets/fonts/classic-better-vcr/classic-better-vcr.otf" id="11_uv5b5"]
[ext_resource type="Shader" path="res://src/shaders/vcr_distortion.gdshader" id="11_xag32"]
[sub_resource type="Resource" id="Resource_mbhdy"] [sub_resource type="Resource" id="Resource_mbhdy"]
script = ExtResource("2_e743i") script = ExtResource("2_e743i")
@ -26,6 +28,68 @@ _balls = {
script = ExtResource("5_h6mje") script = ExtResource("5_h6mje")
players = Array[ExtResource("2_e743i")]([ExtResource("3_pyw81"), SubResource("Resource_mbhdy")]) players = Array[ExtResource("2_e743i")]([ExtResource("3_pyw81"), SubResource("Resource_mbhdy")])
[sub_resource type="Animation" id="Animation_xfpfm"]
resource_name = "blink"
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [true, false]
}
[sub_resource type="Animation" id="Animation_6350f"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_7gn8c"]
_data = {
"RESET": SubResource("Animation_6350f"),
"blink": SubResource("Animation_xfpfm")
}
[sub_resource type="FastNoiseLite" id="FastNoiseLite_txttc"]
noise_type = 5
frequency = 1.0
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_p8oo3"]
seamless = true
noise = SubResource("FastNoiseLite_txttc")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_m76ua"]
shader = ExtResource("11_xag32")
shader_parameter/vhs_resolution = Vector2(320, 240)
shader_parameter/samples = 3
shader_parameter/crease_noise = 1.4
shader_parameter/crease_opacity = 0.5
shader_parameter/filter_intensity = 0.2
shader_parameter/tape_crease_smear = 0.2
shader_parameter/tape_crease_intensity = 0.2
shader_parameter/tape_crease_jitter = 0.21
shader_parameter/tape_crease_speed = 0.5
shader_parameter/tape_crease_discoloration = 1.0
shader_parameter/bottom_border_thickness = 6.0
shader_parameter/bottom_border_jitter = 6.0
shader_parameter/noise_intensity = 0.2
shader_parameter/noise_texture = SubResource("NoiseTexture2D_p8oo3")
[sub_resource type="Animation" id="Animation_ihq1m"] [sub_resource type="Animation" id="Animation_ihq1m"]
length = 0.001 length = 0.001
tracks/0/type = "value" tracks/0/type = "value"
@ -143,6 +207,55 @@ grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
mouse_filter = 2 mouse_filter = 2
[node name="FastForwardEffect" type="Control" parent="UI/EffectContainer"]
unique_name_in_owner = true
visible = false
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="MarginContainer" type="MarginContainer" parent="UI/EffectContainer/FastForwardEffect"]
layout_mode = 0
offset_right = 176.0
offset_bottom = 96.0
theme_override_constants/margin_left = 128
theme_override_constants/margin_top = 128
[node name="HBoxContainer" type="HBoxContainer" parent="UI/EffectContainer/FastForwardEffect/MarginContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="UI/EffectContainer/FastForwardEffect/MarginContainer/HBoxContainer"]
layout_mode = 2
theme_override_fonts/font = ExtResource("11_uv5b5")
theme_override_font_sizes/font_size = 96
text = "FF"
[node name="Label2" type="Label" parent="UI/EffectContainer/FastForwardEffect/MarginContainer/HBoxContainer"]
layout_mode = 2
theme_override_fonts/font = ExtResource("11_uv5b5")
theme_override_font_sizes/font_size = 128
text = "⏩"
[node name="AnimationPlayer" type="AnimationPlayer" parent="UI/EffectContainer/FastForwardEffect/MarginContainer/HBoxContainer"]
libraries = {
"": SubResource("AnimationLibrary_7gn8c")
}
autoplay = "blink"
speed_scale = 0.25
[node name="Overlay" type="ColorRect" parent="UI/EffectContainer/FastForwardEffect"]
material = SubResource("ShaderMaterial_m76ua")
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="PauseContainer" type="Control" parent="UI"] [node name="PauseContainer" type="Control" parent="UI"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 1 layout_mode = 1