generated from krampus/template-godot4
Shot fast-forward control with VCR effect
This commit is contained in:
parent
f2a7b75e43
commit
495e29c487
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@ -187,12 +187,12 @@ select_putter={
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}
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}
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club_next={
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club_next={
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"deadzone": 0.5,
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194306,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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]
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}
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}
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club_previous={
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club_previous={
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"deadzone": 0.5,
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194306,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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]
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}
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}
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ball_next={
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ball_next={
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@ -205,6 +205,11 @@ ball_previous={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":71,"key_label":0,"unicode":71,"location":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":71,"key_label":0,"unicode":71,"location":0,"echo":false,"script":null)
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]
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]
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}
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}
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fast_forward={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"location":0,"echo":false,"script":null)
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]
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}
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pause={
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pause={
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"deadzone": 0.5,
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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@ -81,6 +81,8 @@ func _unload_content() -> void:
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func _finish_scene_load(instance: Node) -> void:
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func _finish_scene_load(instance: Node) -> void:
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# Unpause in case the previous scene was paused.
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# Unpause in case the previous scene was paused.
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get_tree().paused = false
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get_tree().paused = false
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# Reset time scale in case it's been changed.
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Engine.time_scale = 1.0
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content.add_child(instance)
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content.add_child(instance)
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instance.reparent(content)
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instance.reparent(content)
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@ -21,6 +21,8 @@ var projection_gravity: bool
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var default_text_speed: float
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var default_text_speed: float
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var default_physics_ticks_per_second: int
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func _init() -> void:
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func _init() -> void:
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ProjectSettings.settings_changed.connect(_read_settings)
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ProjectSettings.settings_changed.connect(_read_settings)
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@ -54,6 +56,9 @@ func _read_settings() -> void:
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)
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)
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default_text_speed = ProjectSettings.get_setting("game/config/text/default_text_speed")
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default_text_speed = ProjectSettings.get_setting("game/config/text/default_text_speed")
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default_physics_ticks_per_second = ProjectSettings.get_setting(
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"physics/common/physics_ticks_per_second"
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)
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func _load_audio_bus_override() -> void:
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func _load_audio_bus_override() -> void:
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@ -485,6 +485,8 @@ func _on_phase_change(new_phase: Phase) -> void:
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idle_prompt_timer.start()
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idle_prompt_timer.start()
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hud.hide_idle_prompts()
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hud.hide_idle_prompts()
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world.fast_forward = false
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match new_phase:
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match new_phase:
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Phase.AIM:
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Phase.AIM:
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hud.show_hud()
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hud.show_hud()
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@ -660,6 +662,9 @@ func _process(_delta: float) -> void:
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hud.stop_curve_bar()
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hud.stop_curve_bar()
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phase = Phase.DOWNSWING
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phase = Phase.DOWNSWING
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Phase.SHOT:
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Phase.SHOT:
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# Fast-forward when input is held:
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world.fast_forward = Input.is_action_pressed("fast_forward", true)
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if reset_enabled and Input.is_action_just_pressed("shot_reset", true):
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if reset_enabled and Input.is_action_just_pressed("shot_reset", true):
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phase = Phase.SHOT_RESET
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phase = Phase.SHOT_RESET
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reset_enabled = false
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reset_enabled = false
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@ -750,3 +755,5 @@ func _on_idle_prompt_timer_timeout() -> void:
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hud.show_power_prompt()
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hud.show_power_prompt()
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Phase.CURVE_ADJUST:
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Phase.CURVE_ADJUST:
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hud.show_curve_prompt()
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hud.show_curve_prompt()
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Phase.SHOT:
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hud.show_shot_prompt()
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@ -0,0 +1,108 @@
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// https://www.shadertoy.com/view/MdffD7
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// Fork of FMS_Cat's VCR distortion shader
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// Retrieved from https://godotshaders.com/shader/vhs-post-processing/
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shader_type canvas_item;
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// TODO: Add uniforms for tape crease discoloration and image jiggle
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uniform sampler2D screen_texture: hint_screen_texture, filter_linear_mipmap, repeat_disable;
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uniform vec2 vhs_resolution = vec2(320.0, 240.0);
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uniform int samples = 2;
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uniform float crease_noise: hint_range(0.0, 2.0, 0.1) = 1.0;
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uniform float crease_opacity: hint_range(0.0, 1.0, 0.1) = 0.5;
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uniform float filter_intensity: hint_range(0.0, 1.0, 0.1) = 0.1;
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group_uniforms tape_crease;
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uniform float tape_crease_smear: hint_range(0.0, 2.0, 0.1) = 0.2;
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uniform float tape_crease_intensity: hint_range(0.0, 1.0, 0.1) = 0.2;
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uniform float tape_crease_jitter: hint_range(0.0, 1.0, 0.01) = 0.10;
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uniform float tape_crease_speed: hint_range(-2.0, 2.0, 0.1) = 0.5;
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uniform float tape_crease_discoloration: hint_range(0.0, 2.0, 0.1) = 1.0;
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group_uniforms bottom_border;
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uniform float bottom_border_thickness: hint_range(0.0,32.0, 0.1) = 6.0;
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uniform float bottom_border_jitter: hint_range(0.0, 24.0, 0.5) = 6.0;
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group_uniforms noise;
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uniform float noise_intensity: hint_range(0.0, 1.0, 0.1) = 0.1;
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uniform sampler2D noise_texture: filter_linear_mipmap, repeat_enable;
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float v2random(vec2 uv) {
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return texture(noise_texture, mod(uv, vec2(1.0))).x;
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}
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mat2 rotate2D(float t) {
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return mat2(vec2(cos(t), sin(t)), vec2(-sin(t), cos(t)));
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}
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vec3 rgb2yiq(vec3 rgb) {
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return mat3(vec3(0.299, 0.596, 0.211), vec3(0.587, -0.274, -0.523), vec3(0.114, -0.322, 0.312)) * rgb;
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}
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vec3 yiq2rgb(vec3 yiq) {
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return mat3(vec3(1.0, 1.0, 1.0), vec3(0.956, -0.272, -1.106), vec3(0.621, -0.647, 1.703)) * yiq;
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}
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vec3 vhx_tex_2D(sampler2D tex, vec2 uv, float rot) {
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vec3 yiq = vec3(0.0);
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for (int i = 0; i < samples; i++) {
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yiq += rgb2yiq(texture(tex, uv - vec2(float(i), 0.0) / vhs_resolution).xyz) *
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vec2(float(i), float(samples - 1 - i)).yxx / float(samples - 1)
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/ float(samples) * 2.0;
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}
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if (rot != 0.0) {
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yiq.yz *= rotate2D(rot * tape_crease_discoloration);
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}
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return yiq2rgb(yiq);
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}
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void fragment() {
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vec2 uvn = UV;
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vec3 col = vec3(0.0, 0.0, 0.0);
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// Tape wave.
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uvn.x += (v2random(vec2(uvn.y / 10.0, TIME / 10.0) / 1.0) - 0.5) / vhs_resolution.x * 1.0;
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uvn.x += (v2random(vec2(uvn.y, TIME * 10.0)) - 0.5) / vhs_resolution.x * 1.0;
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// tape crease
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float tc_phase = smoothstep(0.9, 0.96, sin(uvn.y * 8.0 - (TIME * tape_crease_speed + tape_crease_jitter * v2random(TIME * vec2(0.67, 0.59))) * PI * 1.2));
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float tc_noise = smoothstep(0.3, 1.0, v2random(vec2(uvn.y * 4.77, TIME)));
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float tc = tc_phase * tc_noise;
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uvn.x = uvn.x - tc / vhs_resolution.x * 8.0 * tape_crease_smear;
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// switching noise
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float sn_phase = smoothstep(1.0 - bottom_border_thickness / vhs_resolution.y, 1.0, uvn.y);
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uvn.x += sn_phase * (v2random(vec2(UV.y * 100.0, TIME * 10.0)) - 0.5) / vhs_resolution.x * bottom_border_jitter;
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// fetch
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col = vhx_tex_2D(screen_texture, uvn, tc_phase * 0.2 + sn_phase * 2.0);
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// crease noise
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float cn = tc_noise * crease_noise * (0.7 * tc_phase * tape_crease_intensity + 0.3);
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if (0.29 < cn) {
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vec2 V = vec2(0.0, crease_opacity);
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vec2 uvt = (uvn + V.yx * v2random(vec2(uvn.y, TIME))) * vec2(0.1, 1.0);
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float n0 = v2random(uvt);
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float n1 = v2random(uvt + V.yx / vhs_resolution.x);
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if (n1 < n0) {
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col = mix(col, 2.0 * V.yyy, pow(n0, 10.0));
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}
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}
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// ac beat
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col *= 1.0 + 0.1 * smoothstep(0.4, 0.6, v2random(vec2(0.0, 0.1 * (UV.y + TIME * 0.2)) / 10.0));
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// color noise
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col *= 1.0 - noise_intensity * 0.5 + noise_intensity * texture(noise_texture, mod(uvn * vec2(1.0, 1.0) + TIME * vec2(5.97, 4.45), vec2(1.0))).xyz;
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col = clamp(col, 0.0, 1.0);
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// yiq
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col = rgb2yiq(col);
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col = vec3(0.9, 1.1, 1.5) * col + vec3(0.1, -0.1, 0.0) * filter_intensity;
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col = yiq2rgb(col);
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COLOR = vec4(col, 1.0);
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}
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@ -16,6 +16,7 @@ var _freeze_input := false
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func _ready() -> void:
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func _ready() -> void:
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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Engine.time_scale = 1.0
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func _unhandled_key_input(event: InputEvent) -> void:
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func _unhandled_key_input(event: InputEvent) -> void:
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var _aim_prompt_shown := false
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var _aim_prompt_shown := false
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var _power_prompt_shown := false
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var _power_prompt_shown := false
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var _curve_prompt_shown := false
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var _curve_prompt_shown := false
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var _shot_prompt_shown := false
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var _free_cam_prompts_shown := false
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var _free_cam_prompts_shown := false
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@onready var power_bar: TextureProgressBar = %PowerBar
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@onready var power_bar: TextureProgressBar = %PowerBar
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@onready var _aim_prompt_animation: AnimationPlayer = %AimPromptAnimation
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@onready var _aim_prompt_animation: AnimationPlayer = %AimPromptAnimation
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@onready var _power_prompt_animation: AnimationPlayer = %PowerPromptAnimation
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@onready var _power_prompt_animation: AnimationPlayer = %PowerPromptAnimation
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@onready var _curve_prompt_animation: AnimationPlayer = %CurvePromptAnimation
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@onready var _curve_prompt_animation: AnimationPlayer = %CurvePromptAnimation
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@onready var _shot_prompt_animation: AnimationPlayer = %ShotPromptAnimation
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@onready var _free_cam_util_prompt_animation: AnimationPlayer = %FreeCamUtilPromptAnimation
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@onready var _free_cam_util_prompt_animation: AnimationPlayer = %FreeCamUtilPromptAnimation
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@onready var _free_cam_motion_prompt_animation: AnimationPlayer = %FreeCamMotionPromptAnimation
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@onready var _free_cam_motion_prompt_animation: AnimationPlayer = %FreeCamMotionPromptAnimation
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_free_cam_util_prompt_animation.play_backwards("show")
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_free_cam_util_prompt_animation.play_backwards("show")
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func show_shot_prompt() -> void:
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if not _shot_prompt_shown:
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_shot_prompt_shown = true
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_shot_prompt_animation.play("show")
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func hide_shot_prompt() -> void:
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if _shot_prompt_shown:
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_shot_prompt_shown = false
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_shot_prompt_animation.play_backwards("show")
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func hide_idle_prompts() -> void:
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func hide_idle_prompts() -> void:
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hide_aim_prompt()
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hide_aim_prompt()
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hide_power_prompt()
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hide_power_prompt()
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hide_curve_prompt()
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hide_curve_prompt()
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hide_shot_prompt()
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## Set the value of the life bar, potentially playing some kind of effect in response.
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## Set the value of the life bar, potentially playing some kind of effect in response.
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@ -1242,6 +1242,30 @@ libraries = {
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"": SubResource("AnimationLibrary_o70c6")
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"": SubResource("AnimationLibrary_o70c6")
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}
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}
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[node name="ShotPrompt" type="MarginContainer" parent="Prompts"]
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layout_mode = 1
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anchors_preset = -1
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anchor_left = 0.5
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anchor_top = 1.0
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anchor_right = 0.5
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anchor_bottom = 1.0
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offset_bottom = 55.0
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grow_horizontal = 2
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grow_vertical = 0
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theme_override_constants/margin_right = 16
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theme_override_constants/margin_bottom = 16
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[node name="InputPrompt" parent="Prompts/ShotPrompt" instance=ExtResource("14_ik4gg")]
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layout_mode = 2
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text = "❓ - ACTION_fast_forward"
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action = &"fast_forward"
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[node name="ShotPromptAnimation" type="AnimationPlayer" parent="Prompts/ShotPrompt"]
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unique_name_in_owner = true
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libraries = {
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"": SubResource("AnimationLibrary_o70c6")
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}
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[node name="FreeCamUtilPrompts" type="MarginContainer" parent="Prompts"]
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[node name="FreeCamUtilPrompts" type="MarginContainer" parent="Prompts"]
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layout_mode = 1
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layout_mode = 1
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anchors_preset = -1
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anchors_preset = -1
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@ -52,6 +52,9 @@ func _finish_winner_sequence() -> void:
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func pause() -> void:
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func pause() -> void:
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# Turn off fast-forward, if it's on
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world.fast_forward = false
|
||||||
|
|
||||||
# Switch to demo cam, if there is one.
|
# Switch to demo cam, if there is one.
|
||||||
var democams: Array[Node] = get_tree().get_nodes_in_group(DEMO_CAMERA_GROUP)
|
var democams: Array[Node] = get_tree().get_nodes_in_group(DEMO_CAMERA_GROUP)
|
||||||
if democams:
|
if democams:
|
||||||
|
|
|
@ -6,18 +6,23 @@ class_name World extends Node
|
||||||
|
|
||||||
const SCENE := "res://src/world/world.tscn"
|
const SCENE := "res://src/world/world.tscn"
|
||||||
|
|
||||||
|
const FF_TIME_SCALE := 4.0
|
||||||
|
|
||||||
@export var initial_level: PackedScene
|
@export var initial_level: PackedScene
|
||||||
|
|
||||||
@export var manager: PlayManager
|
@export var manager: PlayManager
|
||||||
|
|
||||||
@export var spawn_group := "PlayerSpawn"
|
@export var spawn_group := "PlayerSpawn"
|
||||||
|
|
||||||
|
var fast_forward: bool:
|
||||||
|
set = _set_fast_forward
|
||||||
var _spawns_available: Array[Node3D] = []
|
var _spawns_available: Array[Node3D] = []
|
||||||
|
|
||||||
@onready var level: Node3D = %Level
|
@onready var level: Node3D = %Level
|
||||||
@onready var ui: WorldUI = %UI
|
@onready var ui: WorldUI = %UI
|
||||||
|
|
||||||
@onready var world_transition: AnimationPlayer = %WorldTransition
|
@onready var world_transition: AnimationPlayer = %WorldTransition
|
||||||
|
@onready var fast_forward_effect: Control = %FastForwardEffect
|
||||||
|
|
||||||
@onready var game: Game = get_tree().get_first_node_in_group(Game.group)
|
@onready var game: Game = get_tree().get_first_node_in_group(Game.group)
|
||||||
|
|
||||||
|
@ -62,6 +67,26 @@ func _on_winner(_player: WorldPlayer) -> void:
|
||||||
# TODO announce winner?
|
# TODO announce winner?
|
||||||
|
|
||||||
|
|
||||||
|
## Set the state of the world-wide fast-forward feature
|
||||||
|
func _set_fast_forward(value: bool) -> void:
|
||||||
|
if value == fast_forward:
|
||||||
|
# Ignore if not a change from the previous value
|
||||||
|
return
|
||||||
|
|
||||||
|
fast_forward = value
|
||||||
|
|
||||||
|
if fast_forward:
|
||||||
|
Engine.time_scale = FF_TIME_SCALE
|
||||||
|
Engine.physics_ticks_per_second = int(
|
||||||
|
Game.settings.default_physics_ticks_per_second * FF_TIME_SCALE
|
||||||
|
)
|
||||||
|
fast_forward_effect.show()
|
||||||
|
else:
|
||||||
|
Engine.time_scale = 1.0
|
||||||
|
Engine.physics_ticks_per_second = Game.settings.default_physics_ticks_per_second
|
||||||
|
fast_forward_effect.hide()
|
||||||
|
|
||||||
|
|
||||||
func fade_to_title() -> void:
|
func fade_to_title() -> void:
|
||||||
world_transition.play("fade_to_title")
|
world_transition.play("fade_to_title")
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
[gd_scene load_steps=16 format=3 uid="uid://cwnwcd8kushl3"]
|
[gd_scene load_steps=24 format=3 uid="uid://cwnwcd8kushl3"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://src/world/world.gd" id="1_ybjyx"]
|
[ext_resource type="Script" path="res://src/world/world.gd" id="1_ybjyx"]
|
||||||
[ext_resource type="Script" path="res://src/player/world_player.gd" id="2_e743i"]
|
[ext_resource type="Script" path="res://src/player/world_player.gd" id="2_e743i"]
|
||||||
|
@ -10,6 +10,8 @@
|
||||||
[ext_resource type="PackedScene" uid="uid://byvjsvavbg5xe" path="res://src/ui/menus/pause_menu/pause_menu.tscn" id="7_0gd42"]
|
[ext_resource type="PackedScene" uid="uid://byvjsvavbg5xe" path="res://src/ui/menus/pause_menu/pause_menu.tscn" id="7_0gd42"]
|
||||||
[ext_resource type="PackedScene" uid="uid://biokiug3e0ipk" path="res://src/ui/shot_hud/death_alert.tscn" id="8_fuyxc"]
|
[ext_resource type="PackedScene" uid="uid://biokiug3e0ipk" path="res://src/ui/shot_hud/death_alert.tscn" id="8_fuyxc"]
|
||||||
[ext_resource type="PackedScene" uid="uid://dwyy7tt3nose1" path="res://src/ui/shot_hud/winner_alert.tscn" id="9_lln1k"]
|
[ext_resource type="PackedScene" uid="uid://dwyy7tt3nose1" path="res://src/ui/shot_hud/winner_alert.tscn" id="9_lln1k"]
|
||||||
|
[ext_resource type="FontFile" uid="uid://dwy8k2w7vt64x" path="res://assets/fonts/classic-better-vcr/classic-better-vcr.otf" id="11_uv5b5"]
|
||||||
|
[ext_resource type="Shader" path="res://src/shaders/vcr_distortion.gdshader" id="11_xag32"]
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_mbhdy"]
|
[sub_resource type="Resource" id="Resource_mbhdy"]
|
||||||
script = ExtResource("2_e743i")
|
script = ExtResource("2_e743i")
|
||||||
|
@ -26,6 +28,68 @@ _balls = {
|
||||||
script = ExtResource("5_h6mje")
|
script = ExtResource("5_h6mje")
|
||||||
players = Array[ExtResource("2_e743i")]([ExtResource("3_pyw81"), SubResource("Resource_mbhdy")])
|
players = Array[ExtResource("2_e743i")]([ExtResource("3_pyw81"), SubResource("Resource_mbhdy")])
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_xfpfm"]
|
||||||
|
resource_name = "blink"
|
||||||
|
loop_mode = 1
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath(".:visible")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 0.5),
|
||||||
|
"transitions": PackedFloat32Array(1, 1),
|
||||||
|
"update": 1,
|
||||||
|
"values": [true, false]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_6350f"]
|
||||||
|
length = 0.001
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath(".:visible")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 1,
|
||||||
|
"values": [true]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="AnimationLibrary" id="AnimationLibrary_7gn8c"]
|
||||||
|
_data = {
|
||||||
|
"RESET": SubResource("Animation_6350f"),
|
||||||
|
"blink": SubResource("Animation_xfpfm")
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="FastNoiseLite" id="FastNoiseLite_txttc"]
|
||||||
|
noise_type = 5
|
||||||
|
frequency = 1.0
|
||||||
|
|
||||||
|
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_p8oo3"]
|
||||||
|
seamless = true
|
||||||
|
noise = SubResource("FastNoiseLite_txttc")
|
||||||
|
|
||||||
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_m76ua"]
|
||||||
|
shader = ExtResource("11_xag32")
|
||||||
|
shader_parameter/vhs_resolution = Vector2(320, 240)
|
||||||
|
shader_parameter/samples = 3
|
||||||
|
shader_parameter/crease_noise = 1.4
|
||||||
|
shader_parameter/crease_opacity = 0.5
|
||||||
|
shader_parameter/filter_intensity = 0.2
|
||||||
|
shader_parameter/tape_crease_smear = 0.2
|
||||||
|
shader_parameter/tape_crease_intensity = 0.2
|
||||||
|
shader_parameter/tape_crease_jitter = 0.21
|
||||||
|
shader_parameter/tape_crease_speed = 0.5
|
||||||
|
shader_parameter/tape_crease_discoloration = 1.0
|
||||||
|
shader_parameter/bottom_border_thickness = 6.0
|
||||||
|
shader_parameter/bottom_border_jitter = 6.0
|
||||||
|
shader_parameter/noise_intensity = 0.2
|
||||||
|
shader_parameter/noise_texture = SubResource("NoiseTexture2D_p8oo3")
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_ihq1m"]
|
[sub_resource type="Animation" id="Animation_ihq1m"]
|
||||||
length = 0.001
|
length = 0.001
|
||||||
tracks/0/type = "value"
|
tracks/0/type = "value"
|
||||||
|
@ -143,6 +207,55 @@ grow_horizontal = 2
|
||||||
grow_vertical = 2
|
grow_vertical = 2
|
||||||
mouse_filter = 2
|
mouse_filter = 2
|
||||||
|
|
||||||
|
[node name="FastForwardEffect" type="Control" parent="UI/EffectContainer"]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
visible = false
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
|
||||||
|
[node name="MarginContainer" type="MarginContainer" parent="UI/EffectContainer/FastForwardEffect"]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_right = 176.0
|
||||||
|
offset_bottom = 96.0
|
||||||
|
theme_override_constants/margin_left = 128
|
||||||
|
theme_override_constants/margin_top = 128
|
||||||
|
|
||||||
|
[node name="HBoxContainer" type="HBoxContainer" parent="UI/EffectContainer/FastForwardEffect/MarginContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="Label" type="Label" parent="UI/EffectContainer/FastForwardEffect/MarginContainer/HBoxContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
theme_override_fonts/font = ExtResource("11_uv5b5")
|
||||||
|
theme_override_font_sizes/font_size = 96
|
||||||
|
text = "FF"
|
||||||
|
|
||||||
|
[node name="Label2" type="Label" parent="UI/EffectContainer/FastForwardEffect/MarginContainer/HBoxContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
theme_override_fonts/font = ExtResource("11_uv5b5")
|
||||||
|
theme_override_font_sizes/font_size = 128
|
||||||
|
text = "⏩"
|
||||||
|
|
||||||
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="UI/EffectContainer/FastForwardEffect/MarginContainer/HBoxContainer"]
|
||||||
|
libraries = {
|
||||||
|
"": SubResource("AnimationLibrary_7gn8c")
|
||||||
|
}
|
||||||
|
autoplay = "blink"
|
||||||
|
speed_scale = 0.25
|
||||||
|
|
||||||
|
[node name="Overlay" type="ColorRect" parent="UI/EffectContainer/FastForwardEffect"]
|
||||||
|
material = SubResource("ShaderMaterial_m76ua")
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
mouse_filter = 2
|
||||||
|
|
||||||
[node name="PauseContainer" type="Control" parent="UI"]
|
[node name="PauseContainer" type="Control" parent="UI"]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
layout_mode = 1
|
layout_mode = 1
|
||||||
|
|
Loading…
Reference in New Issue