generated from krampus/template-godot4
Guard rail textures & tweaks
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9d6a902d78
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://cift6p0wn1oce"]
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[ext_resource type="Texture2D" uid="uid://b8vgf8wy7h4nx" path="res://assets/textures/guard_rail/guard_rail.png" id="1_3fqse"]
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[resource]
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albedo_texture = ExtResource("1_3fqse")
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uv1_offset = Vector3(0, -0.125, 0)
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texture_filter = 4
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b8vgf8wy7h4nx"
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path.s3tc="res://.godot/imported/guard_rail.png-c5478404987848bc11f90ea8062336a0.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/textures/guard_rail/guard_rail.png"
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dest_files=["res://.godot/imported/guard_rail.png-c5478404987848bc11f90ea8062336a0.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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BIN
levels/debug_level/terrain_3d_storage.res (Stored with Git LFS)
BIN
levels/debug_level/terrain_3d_storage.res (Stored with Git LFS)
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@ -39,6 +39,8 @@ const CAMERA_SNAP_TIME := 0.3
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@export var debug_ball_impact := false
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## When enabled, ignore curve meter and hit a perfect shot every time.
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@export var perfect_aim := false
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## Keep projection visible
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@export var keep_projection := false
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var base_speed: float = ProjectSettings.get_setting("game/config/controls/camera/free_camera_speed")
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@ -214,7 +216,10 @@ func insert_free_cam() -> void:
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func return_free_cam() -> void:
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# TODO alter shot aim based on free camera selection
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arrow_animation.play("show")
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#shot_projection.hide()
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if not keep_projection:
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shot_projection.hide()
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hud_state.travel("visible")
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_free_camera.queue_free()
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_free_camera = null
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@ -1,6 +1,7 @@
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[gd_scene load_steps=6 format=3 uid="uid://nqar1qcun8ax"]
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[gd_scene load_steps=7 format=3 uid="uid://nqar1qcun8ax"]
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[ext_resource type="Script" path="res://src/props/scenery/highway/guard_rail.gd" id="1_imntf"]
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[ext_resource type="Material" uid="uid://cift6p0wn1oce" path="res://assets/materials/guard_rail.tres" id="2_1s4wy"]
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[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_fo7j3"]
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load_path = "res://.godot/imported/guard_rail_post.png-4447ff881a5916e5281ed251b7beecd0.ctex"
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@ -26,7 +27,6 @@ mesh = SubResource("PlaneMesh_ko4yv")
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[node name="GuardRail" type="Path3D"]
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script = ExtResource("1_imntf")
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end_cap = true
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[node name="UpperRail" type="CSGPolygon3D" parent="."]
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use_collision = true
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@ -41,6 +41,7 @@ path_local = true
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path_continuous_u = true
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path_u_distance = 1.0
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path_joined = false
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material = ExtResource("2_1s4wy")
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[node name="LowerRail" type="CSGPolygon3D" parent="."]
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use_collision = true
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@ -55,6 +56,7 @@ path_local = true
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path_continuous_u = true
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path_u_distance = 1.0
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path_joined = false
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material = ExtResource("2_1s4wy")
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[node name="PostMultiMesh" type="MultiMeshInstance3D" parent="."]
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multimesh = SubResource("MultiMesh_o7ch8")
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