Guard rail textures & tweaks

This commit is contained in:
Rob Kelly 2024-11-13 09:38:47 -07:00
parent 9d6a902d78
commit 475c28b31e
7 changed files with 58 additions and 5 deletions

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@ -0,0 +1,8 @@
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://cift6p0wn1oce"]
[ext_resource type="Texture2D" uid="uid://b8vgf8wy7h4nx" path="res://assets/textures/guard_rail/guard_rail.png" id="1_3fqse"]
[resource]
albedo_texture = ExtResource("1_3fqse")
uv1_offset = Vector3(0, -0.125, 0)
texture_filter = 4

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assets/textures/guard_rail/guard_rail.png (Stored with Git LFS) Normal file

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b8vgf8wy7h4nx"
path.s3tc="res://.godot/imported/guard_rail.png-c5478404987848bc11f90ea8062336a0.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://assets/textures/guard_rail/guard_rail.png"
dest_files=["res://.godot/imported/guard_rail.png-c5478404987848bc11f90ea8062336a0.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

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levels/debug_level/terrain_3d_storage.res (Stored with Git LFS)

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@ -39,6 +39,8 @@ const CAMERA_SNAP_TIME := 0.3
@export var debug_ball_impact := false @export var debug_ball_impact := false
## When enabled, ignore curve meter and hit a perfect shot every time. ## When enabled, ignore curve meter and hit a perfect shot every time.
@export var perfect_aim := false @export var perfect_aim := false
## Keep projection visible
@export var keep_projection := false
var base_speed: float = ProjectSettings.get_setting("game/config/controls/camera/free_camera_speed") var base_speed: float = ProjectSettings.get_setting("game/config/controls/camera/free_camera_speed")
@ -214,7 +216,10 @@ func insert_free_cam() -> void:
func return_free_cam() -> void: func return_free_cam() -> void:
# TODO alter shot aim based on free camera selection # TODO alter shot aim based on free camera selection
arrow_animation.play("show") arrow_animation.play("show")
#shot_projection.hide()
if not keep_projection:
shot_projection.hide()
hud_state.travel("visible") hud_state.travel("visible")
_free_camera.queue_free() _free_camera.queue_free()
_free_camera = null _free_camera = null

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@ -1,6 +1,7 @@
[gd_scene load_steps=6 format=3 uid="uid://nqar1qcun8ax"] [gd_scene load_steps=7 format=3 uid="uid://nqar1qcun8ax"]
[ext_resource type="Script" path="res://src/props/scenery/highway/guard_rail.gd" id="1_imntf"] [ext_resource type="Script" path="res://src/props/scenery/highway/guard_rail.gd" id="1_imntf"]
[ext_resource type="Material" uid="uid://cift6p0wn1oce" path="res://assets/materials/guard_rail.tres" id="2_1s4wy"]
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_fo7j3"] [sub_resource type="CompressedTexture2D" id="CompressedTexture2D_fo7j3"]
load_path = "res://.godot/imported/guard_rail_post.png-4447ff881a5916e5281ed251b7beecd0.ctex" load_path = "res://.godot/imported/guard_rail_post.png-4447ff881a5916e5281ed251b7beecd0.ctex"
@ -26,7 +27,6 @@ mesh = SubResource("PlaneMesh_ko4yv")
[node name="GuardRail" type="Path3D"] [node name="GuardRail" type="Path3D"]
script = ExtResource("1_imntf") script = ExtResource("1_imntf")
end_cap = true
[node name="UpperRail" type="CSGPolygon3D" parent="."] [node name="UpperRail" type="CSGPolygon3D" parent="."]
use_collision = true use_collision = true
@ -41,6 +41,7 @@ path_local = true
path_continuous_u = true path_continuous_u = true
path_u_distance = 1.0 path_u_distance = 1.0
path_joined = false path_joined = false
material = ExtResource("2_1s4wy")
[node name="LowerRail" type="CSGPolygon3D" parent="."] [node name="LowerRail" type="CSGPolygon3D" parent="."]
use_collision = true use_collision = true
@ -55,6 +56,7 @@ path_local = true
path_continuous_u = true path_continuous_u = true
path_u_distance = 1.0 path_u_distance = 1.0
path_joined = false path_joined = false
material = ExtResource("2_1s4wy")
[node name="PostMultiMesh" type="MultiMeshInstance3D" parent="."] [node name="PostMultiMesh" type="MultiMeshInstance3D" parent="."]
multimesh = SubResource("MultiMesh_o7ch8") multimesh = SubResource("MultiMesh_o7ch8")