generated from krampus/template-godot4
Avoid scaling prop to 0 in item collection animation
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@ -431,7 +431,7 @@ tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.2, 0.8, 0, -0.25, 0, 0.25, 0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.2, 0.8, 0.001, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0.0333333, 0.333333)
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}
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tracks/5/type = "bezier"
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@ -442,7 +442,7 @@ tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.2, 0.8, 0, -0.25, 0, 0.25, 0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.2, 0.8, 0.001, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.3)
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}
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tracks/6/type = "bezier"
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@ -453,7 +453,7 @@ tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.2, 0.8, 0, -0.25, 0, 0.25, 0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.2, 0.8, 0.001, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0.0666667, 0.366667)
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}
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tracks/7/type = "value"
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