generated from krampus/template-godot4
Reverted O'Neill outer gravity to 9.8 m/s^2
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1797460e2e
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2334d4c203
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@ -57,7 +57,7 @@ environment = SubResource("Environment_og4m2")
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camera_attributes = SubResource("CameraAttributesPractical_gful3")
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camera_attributes = SubResource("CameraAttributesPractical_gful3")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(0.782608, -0.611691, 0.11558, 0, 0.185667, 0.982613, -0.622515, -0.769001, 0.145304, 0, 0, 0)
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transform = Transform3D(1, 0, 0, 0, 0.045363, 0.998971, 0, -0.998971, 0.045363, 0, 0, 0)
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shadow_enabled = true
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shadow_enabled = true
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shadow_blur = 4.0
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shadow_blur = 4.0
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directional_shadow_split_1 = 0.017
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directional_shadow_split_1 = 0.017
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@ -72,7 +72,6 @@ gravity_space_override = 3
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gravity_point = true
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gravity_point = true
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gravity_point_center = Vector3(0, 0, 0)
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gravity_point_center = Vector3(0, 0, 0)
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gravity_direction = Vector3(0, 0, 0)
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gravity_direction = Vector3(0, 0, 0)
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gravity = 27.0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="WorldGravity"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="WorldGravity"]
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shape = SubResource("WorldBoundaryShape3D_i61an")
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shape = SubResource("WorldBoundaryShape3D_i61an")
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