generated from krampus/template-godot4
Ball selector
This commit is contained in:
parent
3a4326ca50
commit
1c5222fecf
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://tancoet1lih5"
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path="res://.godot/imported/basic_icon.png-bc904292cc126e1d3e1fd0eb1ba5acc2.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/ui/ball_icons/basic_icon.png"
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dest_files=["res://.godot/imported/basic_icon.png-bc904292cc126e1d3e1fd0eb1ba5acc2.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -182,6 +182,16 @@ pause={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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]
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}
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}
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ball_next={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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ball_previous={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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[layer_names]
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[layer_names]
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@ -4,6 +4,13 @@ class_name GameBall extends RigidBody3D
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## Fired as soon as this ball enters a water hazard
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## Fired as soon as this ball enters a water hazard
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signal entered_water
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signal entered_water
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## Types of game balls
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enum Type {
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NONE,
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BASIC,
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PLASMA,
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}
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const TERRAIN_DAMPING_EPSILON := 1e-6
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const TERRAIN_DAMPING_EPSILON := 1e-6
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const IRON_DAMPING := 9999.0
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const IRON_DAMPING := 9999.0
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@ -8,9 +8,14 @@
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[resource]
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[resource]
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script = ExtResource("4_8ybyj")
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script = ExtResource("4_8ybyj")
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name = "DEBUG Gfolfer"
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life = 100.0
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life = 100.0
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name = "DEBUG Gfolfer"
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color = Color(1, 0.439216, 0.439216, 1)
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driver = ExtResource("1_sn8fd")
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driver = ExtResource("1_sn8fd")
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iron = ExtResource("2_piku2")
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iron = ExtResource("2_piku2")
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wedge = ExtResource("5_wm4ae")
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wedge = ExtResource("5_wm4ae")
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putter = ExtResource("3_tytwr")
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putter = ExtResource("3_tytwr")
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_balls = {
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1: -1,
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2: 5
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}
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@ -4,17 +4,10 @@ class_name BallPoint extends Node3D
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## Emitted when a new ball is placed.
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## Emitted when a new ball is placed.
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signal ball_changed(ball: GameBall)
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signal ball_changed(ball: GameBall)
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## Types of game balls
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enum Type {
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NONE,
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BASIC,
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PLASMA,
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}
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## Scenes for each type of ball.
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## Scenes for each type of ball.
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const SCENE_MAP: Dictionary = {
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const SCENE_MAP: Dictionary = {
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Type.BASIC: preload("res://src/equipment/balls/physics_ball/physics_ball.tscn"),
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GameBall.Type.BASIC: preload("res://src/equipment/balls/physics_ball/physics_ball.tscn"),
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Type.PLASMA: preload("res://src/equipment/balls/plasma_ball/plasma_ball.tscn"),
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GameBall.Type.PLASMA: preload("res://src/equipment/balls/plasma_ball/plasma_ball.tscn"),
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}
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}
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@export var ball: GameBall:
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@export var ball: GameBall:
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## Get a new instance of a ball of the given type.
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## Get a new instance of a ball of the given type.
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## Returns null if the type can't be instantiated (e.g. NONE type)
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## Returns null if the type can't be instantiated (e.g. NONE type)
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func get_instance(type: Type) -> GameBall:
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func get_instance(type: GameBall.Type) -> GameBall:
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if type in SCENE_MAP:
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if type in SCENE_MAP:
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var scene: PackedScene = SCENE_MAP.get(type)
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var scene: PackedScene = SCENE_MAP.get(type)
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return scene.instantiate() as GameBall
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return scene.instantiate() as GameBall
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## Clear any existing ball, instantiate a new one of the given type, and place it at the ball point.
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## Clear any existing ball, instantiate a new one of the given type, and place it at the ball point.
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func spawn_ball(type: Type) -> void:
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func spawn_ball(type: GameBall.Type) -> void:
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# Clear existing ball
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# Clear existing ball
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if is_instance_valid(ball):
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if is_instance_valid(ball):
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ball.queue_free()
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ball.queue_free()
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@ -42,7 +42,7 @@ const WATER_DAMAGE := 10.0
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@export var initial_club: Club.Type = Club.Type.DRIVER
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@export var initial_club: Club.Type = Club.Type.DRIVER
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## Initially-selected ball type
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## Initially-selected ball type
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@export var initial_ball: BallPoint.Type = BallPoint.Type.BASIC
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@export var initial_ball: GameBall.Type = GameBall.Type.BASIC
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@export_category("Shot Parameters")
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@export_category("Shot Parameters")
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@export var base_power := 2.5
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@export var base_power := 2.5
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@ -89,9 +89,10 @@ var club: Club.Type:
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_on_club_change(value)
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_on_club_change(value)
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club = value
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club = value
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var ball_type: BallPoint.Type:
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var ball_type: GameBall.Type:
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set(value):
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set(value):
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if value != ball_type:
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if value != ball_type:
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hud.ball_selector.value = value
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ball_point.spawn_ball(value)
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ball_point.spawn_ball(value)
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ball_type = value
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ball_type = value
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@ -237,6 +238,10 @@ func take_shot() -> void:
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game_ball.freeze = false
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game_ball.freeze = false
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game_ball.apply_central_impulse(impulse)
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game_ball.apply_central_impulse(impulse)
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# Use a ball if a limited type is selected
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if player.get_balls(ball_type) > 0:
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player.mutate_balls(ball_type, -1)
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## Make the shot projection widget visible, with animated transition
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## Make the shot projection widget visible, with animated transition
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func _show_shot_projection() -> void:
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func _show_shot_projection() -> void:
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if Input.is_action_just_pressed("select_putter"):
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if Input.is_action_just_pressed("select_putter"):
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club = Club.Type.PUTTER
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club = Club.Type.PUTTER
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# Ball select
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if Input.is_action_just_pressed("ball_next"):
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ball_type = player.next_ball(ball_type)
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if Input.is_action_just_pressed("ball_previous"):
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ball_type = player.prev_ball(ball_type)
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# Switch to free cam
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# Switch to free cam
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if (
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if (
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Input.is_action_just_pressed("camera_back")
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Input.is_action_just_pressed("camera_back")
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# Advance to next phase
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# Advance to next phase
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if Input.is_action_just_pressed("shot_accept"):
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if Input.is_action_just_pressed("shot_accept"):
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phase = Phase.POWER_ADJUST
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if player.get_balls(ball_type) != 0:
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# Check that player has enough of the selected ball (<0 means unlimited)
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phase = Phase.POWER_ADJUST
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# TODO play UI bonk if player doesn't have balls (lmao)
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Phase.POWER_ADJUST:
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Phase.POWER_ADJUST:
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if Input.is_action_just_pressed("shot_accept"):
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if Input.is_action_just_pressed("shot_accept"):
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# TODO set power gauge parameters if needed
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# TODO set power gauge parameters if needed
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transform = Transform3D(0.2, 0, 0, 0, -1.74846e-08, 0.2, 0, -0.4, -8.74228e-09, 0, 0, -1)
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transform = Transform3D(0.2, 0, 0, 0, -1.74846e-08, 0.2, 0, -0.4, -8.74228e-09, 0, 0, -1)
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loop_animation = 1
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loop_animation = 1
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[node name="ShotProjection" parent="ArrowPivot" node_paths=PackedStringArray("excluded_bodies") instance=ExtResource("4_ry2ho")]
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[node name="ShotProjection" parent="ArrowPivot" instance=ExtResource("4_ry2ho")]
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unique_name_in_owner = true
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 0.707107, -0.707107, 0, 0.707107, 0.707107, 0, -0.02, 0)
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transform = Transform3D(1, 0, 0, 0, 0.707107, -0.707107, 0, 0.707107, 0.707107, 0, -0.02, 0)
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visible = false
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visible = false
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initial_speed = 50.0
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initial_speed = 50.0
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time_step = 0.01
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time_step = 0.01
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max_steps = 800
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max_steps = 800
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excluded_bodies = [null]
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[node name="ProjectedTarget" parent="ArrowPivot/ShotProjection" instance=ExtResource("6_mynqj")]
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[node name="ProjectedTarget" parent="ArrowPivot/ShotProjection" instance=ExtResource("6_mynqj")]
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## Container for the state of the player within the world.
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## Container for the state of the player within the world.
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signal on_life_changed(new_value: float)
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signal on_life_changed(new_value: float)
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signal on_balls_changed(type: GameBall.Type, new_value: int)
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@export_range(0, 100) var life: float = 100.0:
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@export_range(0, 100) var life: float = 100.0:
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set(value):
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set(value):
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@ -21,6 +22,13 @@ signal on_life_changed(new_value: float)
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@export var putter: Club
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@export var putter: Club
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@export var special: Club
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@export var special: Club
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## Count of each type of ball the player possesses.
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## A count of less than zero indicates unlimited quantity.
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@export var _balls := {
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GameBall.Type.BASIC: -1,
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GameBall.Type.PLASMA: -1,
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}
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# TODO balls, pickups, etc
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# TODO balls, pickups, etc
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var shot_setup: ShotSetup:
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var shot_setup: ShotSetup:
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return null
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return null
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## Get the quantity of a ball type
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func get_balls(type: GameBall.Type) -> int:
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return _balls.get(type, 0)
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## Set the quantity of a ball type
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func set_balls(type: GameBall.Type, value: int) -> void:
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_balls[type] = value
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on_balls_changed.emit(type, value)
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## Change the quantity of a ball type
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func mutate_balls(type: GameBall.Type, delta: int) -> void:
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_balls[type] = _balls.get(type, 0) + delta
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on_balls_changed.emit(type, _balls[type])
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## Get next slotted ball type
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func next_ball(type: GameBall.Type) -> GameBall.Type:
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var keys := _balls.keys()
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var i := keys.find(type)
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var j := (i + 1) % len(keys) if i >= 0 else 0
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return keys[j]
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## Get previous slotted ball type
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func prev_ball(type: GameBall.Type) -> GameBall.Type:
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var keys := _balls.keys()
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var i := keys.find(type)
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var j := (i - 1) % len(keys) if i >= 0 else 0
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return keys[j]
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## Create a debug player instance
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## Create a debug player instance
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static func create_debug() -> WorldPlayer:
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static func create_debug() -> WorldPlayer:
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var instance := WorldPlayer.new()
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var instance := WorldPlayer.new()
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@ -28,6 +28,11 @@ PauseMenuButton/colors/font_outline_color = Color(0, 0, 0, 1)
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PauseMenuButton/constants/outline_size = 6
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PauseMenuButton/constants/outline_size = 6
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PauseMenuButton/font_sizes/font_size = 32
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PauseMenuButton/font_sizes/font_size = 32
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PauseMenuButton/fonts/font = ExtResource("2_5ty6u")
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PauseMenuButton/fonts/font = ExtResource("2_5ty6u")
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QuantityLabel/base_type = &"Label"
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QuantityLabel/colors/font_color = Color(0.819608, 0.196078, 0.196078, 1)
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QuantityLabel/colors/font_outline_color = Color(1, 0.901961, 0.509804, 1)
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QuantityLabel/constants/outline_size = 6
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QuantityLabel/font_sizes/font_size = 22
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ShotFeedback/base_type = &"RichTextLabel"
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ShotFeedback/base_type = &"RichTextLabel"
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ShotFeedback/colors/font_shadow_color = Color(0, 0, 0, 1)
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ShotFeedback/colors/font_shadow_color = Color(0, 0, 0, 1)
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ShotFeedback/constants/shadow_offset_x = 6
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ShotFeedback/constants/shadow_offset_x = 6
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@tool
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class_name BallIcon extends Control
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## HUD icon for a ball type
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const BASE_MODULATE := Color.WHITE
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const EMPTY_MODULATE := Color.DIM_GRAY
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@export var text: String:
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set(value):
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text = value
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if ball_label:
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ball_label.text = value
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@export var quantity: int:
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set = _set_quantity
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@export var empty: bool:
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set(value):
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if value:
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quantity = 0
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elif not quantity:
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quantity = 1
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get:
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return quantity == 0
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@export var unlimited: bool:
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set(value):
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quantity = -1 if value else 0
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get:
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return quantity < 0
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@onready var ball_label: Label = %BallLabel
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@onready var quantity_container: HBoxContainer = %QuantityContainer
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@onready var quantity_label: Label = %QuantityLabel
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func _ready() -> void:
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text = text
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quantity = quantity
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func _set_quantity(value: int) -> void:
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# TODO play effect on gain/loss
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quantity = value
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if not quantity_label:
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return
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quantity_label.text = str(quantity)
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|
||||||
|
# Quantity is not visible if we're empty or unlimited
|
||||||
|
quantity_container.visible = quantity > 0
|
||||||
|
|
||||||
|
# Grey out when empty
|
||||||
|
ball_label.modulate = EMPTY_MODULATE if quantity == 0 else BASE_MODULATE
|
|
@ -0,0 +1,68 @@
|
||||||
|
[gd_scene load_steps=3 format=3 uid="uid://cc8a55ly7ybhy"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://src/ui/shot_hud/ball_selector/ball_icon.gd" id="1_p0p8j"]
|
||||||
|
[ext_resource type="FontFile" uid="uid://b6gxwgomstkgu" path="res://assets/fonts/Geo/Geo-Italic.ttf" id="2_bu42i"]
|
||||||
|
|
||||||
|
[node name="BallIcon" type="Control"]
|
||||||
|
custom_minimum_size = Vector2(0, 27)
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 8
|
||||||
|
anchor_left = 0.5
|
||||||
|
anchor_top = 0.5
|
||||||
|
anchor_right = 0.5
|
||||||
|
anchor_bottom = 0.5
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
size_flags_horizontal = 4
|
||||||
|
script = ExtResource("1_p0p8j")
|
||||||
|
quantity = -1
|
||||||
|
unlimited = true
|
||||||
|
|
||||||
|
[node name="BallLabel" type="Label" parent="."]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 8
|
||||||
|
anchor_left = 0.5
|
||||||
|
anchor_top = 0.5
|
||||||
|
anchor_right = 0.5
|
||||||
|
anchor_bottom = 0.5
|
||||||
|
offset_left = -46.5
|
||||||
|
offset_top = -13.5
|
||||||
|
offset_right = 46.5
|
||||||
|
offset_bottom = 13.5
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
theme_override_constants/outline_size = 10
|
||||||
|
theme_override_fonts/font = ExtResource("2_bu42i")
|
||||||
|
theme_override_font_sizes/font_size = 25
|
||||||
|
horizontal_alignment = 2
|
||||||
|
|
||||||
|
[node name="QuantityContainer" type="HBoxContainer" parent="BallLabel"]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
visible = false
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = -1
|
||||||
|
anchor_left = 1.0
|
||||||
|
anchor_top = 0.8
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 0.8
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
theme_override_constants/separation = 0
|
||||||
|
|
||||||
|
[node name="Label" type="Label" parent="BallLabel/QuantityContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 8
|
||||||
|
size_flags_vertical = 8
|
||||||
|
theme_type_variation = &"QuantityLabel"
|
||||||
|
theme_override_font_sizes/font_size = 22
|
||||||
|
text = "×"
|
||||||
|
|
||||||
|
[node name="QuantityLabel" type="Label" parent="BallLabel/QuantityContainer"]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 8
|
||||||
|
size_flags_vertical = 8
|
||||||
|
theme_type_variation = &"QuantityLabel"
|
||||||
|
theme_override_font_sizes/font_size = 22
|
||||||
|
text = "-1"
|
|
@ -0,0 +1,54 @@
|
||||||
|
@tool
|
||||||
|
class_name BallSelector extends Control
|
||||||
|
|
||||||
|
const TWEEN_TIME := 0.2
|
||||||
|
|
||||||
|
const Y_OFFSET := {
|
||||||
|
GameBall.Type.NONE: 50,
|
||||||
|
GameBall.Type.BASIC: 18,
|
||||||
|
GameBall.Type.PLASMA: -14,
|
||||||
|
}
|
||||||
|
|
||||||
|
@export var value: GameBall.Type:
|
||||||
|
set = _set_value
|
||||||
|
|
||||||
|
@onready var ball_list: VBoxContainer = %BallList
|
||||||
|
@onready var basic_icon: BallIcon = %BasicIcon
|
||||||
|
@onready var plasma_icon: BallIcon = %PlasmaIcon
|
||||||
|
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
value = value
|
||||||
|
|
||||||
|
|
||||||
|
## Set ball quantities based on player's state
|
||||||
|
func set_state_for_player(player: WorldPlayer) -> void:
|
||||||
|
basic_icon.quantity = player.get_balls(GameBall.Type.BASIC)
|
||||||
|
plasma_icon.quantity = player.get_balls(GameBall.Type.PLASMA)
|
||||||
|
if player.shot_setup:
|
||||||
|
value = player.shot_setup.ball_type
|
||||||
|
player.on_balls_changed.connect(_set_quantity)
|
||||||
|
|
||||||
|
|
||||||
|
func _get_icon(type: GameBall.Type) -> BallIcon:
|
||||||
|
match type:
|
||||||
|
GameBall.Type.BASIC:
|
||||||
|
return basic_icon
|
||||||
|
GameBall.Type.PLASMA:
|
||||||
|
return plasma_icon
|
||||||
|
return null
|
||||||
|
|
||||||
|
|
||||||
|
func _set_value(new_value: GameBall.Type) -> void:
|
||||||
|
if not ball_list:
|
||||||
|
return
|
||||||
|
|
||||||
|
var tween := get_tree().create_tween()
|
||||||
|
tween.tween_property(ball_list, "position:y", Y_OFFSET[new_value], TWEEN_TIME).set_trans(
|
||||||
|
Tween.TRANS_EXPO
|
||||||
|
)
|
||||||
|
value = new_value
|
||||||
|
|
||||||
|
|
||||||
|
func _set_quantity(type: GameBall.Type, new_value: int) -> void:
|
||||||
|
_get_icon(type).quantity = new_value
|
|
@ -0,0 +1,66 @@
|
||||||
|
[gd_scene load_steps=5 format=3 uid="uid://b0yr0w0xv8cm5"]
|
||||||
|
|
||||||
|
[ext_resource type="PackedScene" uid="uid://cc8a55ly7ybhy" path="res://src/ui/shot_hud/ball_selector/ball_icon.tscn" id="1_1v8xg"]
|
||||||
|
[ext_resource type="Script" path="res://src/ui/shot_hud/ball_selector/ball_selector.gd" id="1_b7gkp"]
|
||||||
|
|
||||||
|
[sub_resource type="Gradient" id="Gradient_3vqut"]
|
||||||
|
interpolation_mode = 2
|
||||||
|
offsets = PackedFloat32Array(0, 0.382, 0.618, 1)
|
||||||
|
colors = PackedColorArray(0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0)
|
||||||
|
|
||||||
|
[sub_resource type="GradientTexture2D" id="GradientTexture2D_tm61r"]
|
||||||
|
gradient = SubResource("Gradient_3vqut")
|
||||||
|
fill_to = Vector2(0, 1)
|
||||||
|
metadata/_snap_enabled = true
|
||||||
|
|
||||||
|
[node name="BallSelector" type="Control"]
|
||||||
|
custom_minimum_size = Vector2(120, 27)
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 8
|
||||||
|
anchor_left = 0.5
|
||||||
|
anchor_top = 0.5
|
||||||
|
anchor_right = 0.5
|
||||||
|
anchor_bottom = 0.5
|
||||||
|
offset_left = -60.0
|
||||||
|
offset_top = -13.5
|
||||||
|
offset_right = 60.0
|
||||||
|
offset_bottom = 13.5
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
script = ExtResource("1_b7gkp")
|
||||||
|
|
||||||
|
[node name="GradientMask" type="TextureRect" parent="."]
|
||||||
|
clip_children = 1
|
||||||
|
custom_minimum_size = Vector2(120, 32)
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
texture = SubResource("GradientTexture2D_tm61r")
|
||||||
|
|
||||||
|
[node name="BallList" type="VBoxContainer" parent="GradientMask"]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
custom_minimum_size = Vector2(120, 0)
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
offset_top = 50.0
|
||||||
|
offset_bottom = 50.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
theme_override_constants/separation = 5
|
||||||
|
|
||||||
|
[node name="BasicIcon" parent="GradientMask/BallList" instance=ExtResource("1_1v8xg")]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
custom_minimum_size = Vector2(120, 27)
|
||||||
|
layout_mode = 2
|
||||||
|
text = "BASIC"
|
||||||
|
|
||||||
|
[node name="PlasmaIcon" parent="GradientMask/BallList" instance=ExtResource("1_1v8xg")]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
custom_minimum_size = Vector2(120, 27)
|
||||||
|
layout_mode = 2
|
||||||
|
text = "PLASMA"
|
|
@ -13,6 +13,7 @@ var player: WorldPlayer
|
||||||
@onready var life_bar: TextureProgressBar = %LifeBar
|
@onready var life_bar: TextureProgressBar = %LifeBar
|
||||||
|
|
||||||
@onready var club_selector: ClubSelector = %ClubSelector
|
@onready var club_selector: ClubSelector = %ClubSelector
|
||||||
|
@onready var ball_selector: BallSelector = %BallSelector
|
||||||
|
|
||||||
@onready var _curve_animation: AnimationPlayer = %CurveAnimation
|
@onready var _curve_animation: AnimationPlayer = %CurveAnimation
|
||||||
@onready var _power_animation: AnimationPlayer = %PowerAnimation
|
@onready var _power_animation: AnimationPlayer = %PowerAnimation
|
||||||
|
@ -32,6 +33,7 @@ static var scene: PackedScene = preload("res://src/ui/shot_hud/shot_hud.tscn")
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
club_selector.set_state_for_player(player)
|
club_selector.set_state_for_player(player)
|
||||||
|
ball_selector.set_state_for_player(player)
|
||||||
_player_name.text = player.name
|
_player_name.text = player.name
|
||||||
life_bar.value = player.life
|
life_bar.value = player.life
|
||||||
life_bar.tint_progress = player.color
|
life_bar.tint_progress = player.color
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
[gd_scene load_steps=32 format=3 uid="uid://c4ifdiohng830"]
|
[gd_scene load_steps=34 format=3 uid="uid://c4ifdiohng830"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://src/ui/shot_hud/shot_hud.gd" id="1_x5b4c"]
|
[ext_resource type="Script" path="res://src/ui/shot_hud/shot_hud.gd" id="1_x5b4c"]
|
||||||
[ext_resource type="Shader" path="res://src/shaders/canvas_retro.gdshader" id="1_ybxxp"]
|
[ext_resource type="Shader" path="res://src/shaders/canvas_retro.gdshader" id="1_ybxxp"]
|
||||||
|
@ -7,7 +7,9 @@
|
||||||
[ext_resource type="Texture2D" uid="uid://b5812y3pmmgg5" path="res://assets/ui/gauge_patch.png" id="4_5kcpe"]
|
[ext_resource type="Texture2D" uid="uid://b5812y3pmmgg5" path="res://assets/ui/gauge_patch.png" id="4_5kcpe"]
|
||||||
[ext_resource type="Texture2D" uid="uid://76fjx2ukavqe" path="res://assets/ui/power_gauge_fill.png" id="5_3i1yq"]
|
[ext_resource type="Texture2D" uid="uid://76fjx2ukavqe" path="res://assets/ui/power_gauge_fill.png" id="5_3i1yq"]
|
||||||
[ext_resource type="Texture2D" uid="uid://4a8tvjgwegv3" path="res://assets/ui/power_gauge_tab.png" id="6_sw48q"]
|
[ext_resource type="Texture2D" uid="uid://4a8tvjgwegv3" path="res://assets/ui/power_gauge_tab.png" id="6_sw48q"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://b0yr0w0xv8cm5" path="res://src/ui/shot_hud/ball_selector/ball_selector.tscn" id="8_b2302"]
|
||||||
[ext_resource type="FontFile" uid="uid://dsa0oh7c0h4pu" path="res://assets/fonts/Racing_Sans_One/RacingSansOne-Regular.ttf" id="8_bejx4"]
|
[ext_resource type="FontFile" uid="uid://dsa0oh7c0h4pu" path="res://assets/fonts/Racing_Sans_One/RacingSansOne-Regular.ttf" id="8_bejx4"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://tancoet1lih5" path="res://assets/ui/ball_icons/basic_icon.png" id="8_tt8i3"]
|
||||||
[ext_resource type="PackedScene" uid="uid://dmciuk3pbjsae" path="res://src/ui/shot_hud/life_bar/life_bar.tscn" id="9_w1fiw"]
|
[ext_resource type="PackedScene" uid="uid://dmciuk3pbjsae" path="res://src/ui/shot_hud/life_bar/life_bar.tscn" id="9_w1fiw"]
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_3xds6"]
|
[sub_resource type="Animation" id="Animation_3xds6"]
|
||||||
|
@ -490,35 +492,6 @@ tracks/1/keys = {
|
||||||
"values": [false]
|
"values": [false]
|
||||||
}
|
}
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_nicro"]
|
|
||||||
resource_name = "show_life_bar"
|
|
||||||
length = 0.4
|
|
||||||
step = 0.02
|
|
||||||
tracks/0/type = "value"
|
|
||||||
tracks/0/imported = false
|
|
||||||
tracks/0/enabled = true
|
|
||||||
tracks/0/path = NodePath("SouthWest:position")
|
|
||||||
tracks/0/interp = 2
|
|
||||||
tracks/0/loop_wrap = true
|
|
||||||
tracks/0/keys = {
|
|
||||||
"times": PackedFloat32Array(0, 0.34, 0.4),
|
|
||||||
"transitions": PackedFloat32Array(1.618, 1.618, 1),
|
|
||||||
"update": 0,
|
|
||||||
"values": [Vector2(0, 1100), Vector2(0, 960), Vector2(0, 982)]
|
|
||||||
}
|
|
||||||
tracks/1/type = "value"
|
|
||||||
tracks/1/imported = false
|
|
||||||
tracks/1/enabled = true
|
|
||||||
tracks/1/path = NodePath("SouthWest:visible")
|
|
||||||
tracks/1/interp = 1
|
|
||||||
tracks/1/loop_wrap = true
|
|
||||||
tracks/1/keys = {
|
|
||||||
"times": PackedFloat32Array(0),
|
|
||||||
"transitions": PackedFloat32Array(1),
|
|
||||||
"update": 1,
|
|
||||||
"values": [true]
|
|
||||||
}
|
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_jugqx"]
|
[sub_resource type="Animation" id="Animation_jugqx"]
|
||||||
resource_name = "peek"
|
resource_name = "peek"
|
||||||
length = 2.4
|
length = 2.4
|
||||||
|
@ -548,6 +521,35 @@ tracks/1/keys = {
|
||||||
"values": [true, false]
|
"values": [true, false]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_nicro"]
|
||||||
|
resource_name = "show_life_bar"
|
||||||
|
length = 0.4
|
||||||
|
step = 0.02
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath("SouthWest:position")
|
||||||
|
tracks/0/interp = 2
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 0.34, 0.4),
|
||||||
|
"transitions": PackedFloat32Array(1.618, 1.618, 1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector2(0, 1100), Vector2(0, 960), Vector2(0, 982)]
|
||||||
|
}
|
||||||
|
tracks/1/type = "value"
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/path = NodePath("SouthWest:visible")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 1,
|
||||||
|
"values": [true]
|
||||||
|
}
|
||||||
|
|
||||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_c3i4w"]
|
[sub_resource type="AnimationLibrary" id="AnimationLibrary_c3i4w"]
|
||||||
_data = {
|
_data = {
|
||||||
"RESET": SubResource("Animation_3cn2c"),
|
"RESET": SubResource("Animation_3cn2c"),
|
||||||
|
@ -756,15 +758,30 @@ libraries = {
|
||||||
"": SubResource("AnimationLibrary_5nauw")
|
"": SubResource("AnimationLibrary_5nauw")
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[node name="TextureRect" type="TextureRect" parent="ClubSelector"]
|
||||||
|
texture_filter = 1
|
||||||
|
layout_mode = 0
|
||||||
|
offset_right = 128.0
|
||||||
|
offset_bottom = 128.0
|
||||||
|
texture = ExtResource("8_tt8i3")
|
||||||
|
|
||||||
|
[node name="BallSelector" parent="ClubSelector/TextureRect" instance=ExtResource("8_b2302")]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = -1
|
||||||
|
anchor_left = 0.7
|
||||||
|
anchor_right = 0.7
|
||||||
|
offset_right = 108.0
|
||||||
|
grow_horizontal = 1
|
||||||
|
|
||||||
[node name="SouthWest" type="MarginContainer" parent="."]
|
[node name="SouthWest" type="MarginContainer" parent="."]
|
||||||
layout_mode = 1
|
layout_mode = 1
|
||||||
anchors_preset = -1
|
anchors_preset = -1
|
||||||
anchor_top = 1.0
|
anchor_top = 1.0
|
||||||
anchor_right = 0.333
|
anchor_right = 0.333
|
||||||
anchor_bottom = 1.0
|
anchor_bottom = 1.0
|
||||||
offset_top = 20.0
|
offset_top = -98.0
|
||||||
offset_right = 40.0
|
offset_right = 40.0
|
||||||
offset_bottom = 118.0
|
|
||||||
grow_vertical = 0
|
grow_vertical = 0
|
||||||
theme_override_constants/margin_left = 16
|
theme_override_constants/margin_left = 16
|
||||||
theme_override_constants/margin_bottom = 16
|
theme_override_constants/margin_bottom = 16
|
||||||
|
|
Loading…
Reference in New Issue