generated from krampus/template-godot4
30 lines
1.2 KiB
GDScript3
30 lines
1.2 KiB
GDScript3
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class_name GameSettingsType extends Node
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## Container for project settings, for quick runtime access.
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var free_camera_speed: float
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var x_sensitivity: float
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var y_sensitivity: float
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var x_acceleration: float
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var y_acceleration: float
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var invert_pitch: bool
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var enable_screen_shake: bool
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var enable_hit_lag: bool
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func _init() -> void:
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ProjectSettings.settings_changed.connect(_read_settings)
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func _read_settings() -> void:
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free_camera_speed = ProjectSettings.get_setting("game/config/controls/camera/free_camera_speed")
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x_sensitivity = ProjectSettings.get_setting("game/config/controls/camera/x_axis_sensitivity")
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y_sensitivity = ProjectSettings.get_setting("game/config/controls/camera/y_axis_sensitivity")
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x_acceleration = ProjectSettings.get_setting("game/config/controls/camera/x_axis_acceleration")
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y_acceleration = ProjectSettings.get_setting("game/config/controls/camera/y_axis_acceleration")
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invert_pitch = ProjectSettings.get_setting("game/config/controls/camera/invert_pitch")
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enable_screen_shake = ProjectSettings.get_setting(
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"game/config/accessibility/enable_screen_shake"
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)
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enable_hit_lag = ProjectSettings.get_setting("game/config/accessibility/enable_hit_lag")
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