gfolf2/addons/terrain_3d/src/terrain_tools.gd

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GDScript3
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2024-10-20 15:47:57 -06:00
extends HBoxContainer
const Baker: Script = preload("res://addons/terrain_3d/src/baker.gd")
const Packer: Script = preload("res://addons/terrain_3d/src/channel_packer.gd")
var plugin: EditorPlugin
var menu_button: MenuButton = MenuButton.new()
var baker: Baker = Baker.new()
var packer: Packer = Packer.new()
enum {
MENU_BAKE_ARRAY_MESH,
MENU_BAKE_OCCLUDER,
MENU_BAKE_NAV_MESH,
MENU_SEPARATOR,
MENU_SET_UP_NAVIGATION,
MENU_PACK_TEXTURES,
}
func _enter_tree() -> void:
baker.plugin = plugin
packer.plugin = plugin
add_child(baker)
menu_button.text = "Terrain3D Tools"
menu_button.get_popup().add_item("Bake ArrayMesh", MENU_BAKE_ARRAY_MESH)
menu_button.get_popup().add_item("Bake Occluder3D", MENU_BAKE_OCCLUDER)
menu_button.get_popup().add_item("Bake NavMesh", MENU_BAKE_NAV_MESH)
menu_button.get_popup().add_separator("", MENU_SEPARATOR)
menu_button.get_popup().add_item("Set up Navigation", MENU_SET_UP_NAVIGATION)
menu_button.get_popup().add_separator("", MENU_SEPARATOR)
menu_button.get_popup().add_item("Pack Textures", MENU_PACK_TEXTURES)
menu_button.get_popup().id_pressed.connect(_on_menu_pressed)
menu_button.about_to_popup.connect(_on_menu_about_to_popup)
add_child(menu_button)
func _exit_tree() -> void:
# TODO: If packer isn't freed, Godot complains about ObjectDB instances leaked and
# resources still in use at exit. Figure out why.
packer.free()
func _on_menu_pressed(p_id: int) -> void:
match p_id:
MENU_BAKE_ARRAY_MESH:
baker.bake_mesh_popup()
MENU_BAKE_OCCLUDER:
baker.bake_occluder_popup()
MENU_BAKE_NAV_MESH:
baker.bake_nav_mesh()
MENU_SET_UP_NAVIGATION:
baker.set_up_navigation_popup()
MENU_PACK_TEXTURES:
packer.pack_textures_popup()
func _on_menu_about_to_popup() -> void:
menu_button.get_popup().set_item_disabled(MENU_BAKE_ARRAY_MESH, not plugin.terrain)
menu_button.get_popup().set_item_disabled(MENU_BAKE_OCCLUDER, not plugin.terrain)
menu_button.get_popup().set_item_disabled(MENU_PACK_TEXTURES, not plugin.terrain)
if plugin.terrain:
var nav_regions: Array[NavigationRegion3D] = baker.find_terrain_nav_regions(plugin.terrain)
menu_button.get_popup().set_item_disabled(MENU_BAKE_NAV_MESH, nav_regions.size() == 0)
menu_button.get_popup().set_item_disabled(MENU_SET_UP_NAVIGATION, nav_regions.size() != 0)
elif plugin.nav_region:
var terrains: Array[Terrain3D] = baker.find_nav_region_terrains(plugin.nav_region)
menu_button.get_popup().set_item_disabled(MENU_BAKE_NAV_MESH, terrains.size() == 0)
menu_button.get_popup().set_item_disabled(MENU_SET_UP_NAVIGATION, true)
else:
menu_button.get_popup().set_item_disabled(MENU_BAKE_NAV_MESH, true)
menu_button.get_popup().set_item_disabled(MENU_SET_UP_NAVIGATION, true)