2024-10-21 01:31:22 +00:00
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[gd_scene load_steps=31 format=3 uid="uid://bm2o3mex10v11"]
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2024-10-21 00:06:21 +00:00
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[ext_resource type="Terrain3DStorage" uid="uid://bu1gewgsgc5hm" path="res://levels/debug_level/terrain_3d_storage.res" id="1_nlsu2"]
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[ext_resource type="Texture2D" path="res://assets/textures/grass_fairway/grass_fairway_albedo.dds" id="2_e4m27"]
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[ext_resource type="Texture2D" uid="uid://dmwsbw28fyctd" path="res://assets/vista_bg.png" id="3_f2t2n"]
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[ext_resource type="Texture2D" path="res://assets/textures/grass_rough/grass_rough_albedo.dds" id="4_p0awb"]
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[ext_resource type="Shader" path="res://src/shaders/toon_water.gdshader" id="5_meq7l"]
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[ext_resource type="Shader" path="res://src/shaders/psx_water.gdshader" id="6_0efu4"]
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[ext_resource type="Texture2D" uid="uid://con5a36t6n6sq" path="res://assets/textures/clear_sea_water_2048x2048.png" id="7_t86h2"]
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2024-10-21 02:27:08 +00:00
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[ext_resource type="PackedScene" uid="uid://cy7t2tc4y3b4" path="res://src/player/shot_setup/shot_setup.tscn" id="8_h44v5"]
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2024-10-21 00:06:21 +00:00
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_rpgb7"]
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noise_type = 0
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frequency = 1.0
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_sb318"]
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width = 256
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height = 256
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seamless = true
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noise = SubResource("FastNoiseLite_rpgb7")
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[sub_resource type="Terrain3DMaterial" id="Terrain3DMaterial_woy2k"]
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_shader_parameters = {
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"blend_sharpness": 0.87,
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"height_blending": true,
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"macro_variation1": Color(0.964742, 0.964742, 0.964742, 1),
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"macro_variation2": Color(1, 1, 1, 1),
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"noise1_angle": 0.0,
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"noise1_offset": Vector2(0.5, 0.5),
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"noise1_scale": 0.062,
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"noise2_scale": 0.076,
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"noise3_scale": 0.021,
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"noise_texture": SubResource("NoiseTexture2D_sb318"),
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"vertex_normals_distance": 128.0
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}
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texture_filtering = 1
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ly4sm"]
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cull_mode = 2
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vertex_color_use_as_albedo = true
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backlight_enabled = true
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backlight = Color(0.5, 0.5, 0.5, 1)
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[sub_resource type="Terrain3DMeshAsset" id="Terrain3DMeshAsset_8g62o"]
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height_offset = 0.5
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density = 10.0
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material_override = SubResource("StandardMaterial3D_ly4sm")
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generated_type = 1
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2024-11-01 22:33:13 +00:00
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[sub_resource type="Image" id="Image_8u22s"]
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2024-10-21 00:06:21 +00:00
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data = {
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"format": "DXT5 RGBA8",
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"height": 1024,
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"mipmaps": true,
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"width": 1024
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}
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[sub_resource type="ImageTexture" id="ImageTexture_ab6vs"]
|
2024-11-01 22:33:13 +00:00
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|
image = SubResource("Image_8u22s")
|
2024-10-21 00:06:21 +00:00
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[sub_resource type="Terrain3DTextureAsset" id="Terrain3DTextureAsset_kocfk"]
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name = "Rough Grass"
|
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|
albedo_texture = ExtResource("4_p0awb")
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|
normal_texture = SubResource("ImageTexture_ab6vs")
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|
uv_scale = 0.01
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|
2024-11-01 22:33:13 +00:00
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[sub_resource type="Image" id="Image_skhxh"]
|
2024-10-21 00:06:21 +00:00
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data = {
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"format": "DXT5 RGBA8",
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|
"height": 1024,
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|
"mipmaps": true,
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|
"width": 1024
|
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|
|
}
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|
[sub_resource type="ImageTexture" id="ImageTexture_wd26d"]
|
2024-11-01 22:33:13 +00:00
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|
image = SubResource("Image_skhxh")
|
2024-10-21 00:06:21 +00:00
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[sub_resource type="Terrain3DTextureAsset" id="Terrain3DTextureAsset_vmhlw"]
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|
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name = "Fairway Grass"
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|
|
id = 1
|
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|
albedo_texture = ExtResource("2_e4m27")
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|
|
normal_texture = SubResource("ImageTexture_wd26d")
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|
|
uv_scale = 0.01
|
|
|
|
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|
[sub_resource type="Terrain3DAssets" id="Terrain3DAssets_eq5uw"]
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|
mesh_list = Array[Terrain3DMeshAsset]([SubResource("Terrain3DMeshAsset_8g62o")])
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texture_list = Array[Terrain3DTextureAsset]([SubResource("Terrain3DTextureAsset_kocfk"), SubResource("Terrain3DTextureAsset_vmhlw")])
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[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_h8tes"]
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|
|
panorama = ExtResource("3_f2t2n")
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[sub_resource type="Sky" id="Sky_68xob"]
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sky_material = SubResource("PanoramaSkyMaterial_h8tes")
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|
[sub_resource type="Environment" id="Environment_k6wwx"]
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|
|
background_mode = 2
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|
|
sky = SubResource("Sky_68xob")
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|
|
ambient_light_source = 2
|
2024-10-21 01:31:22 +00:00
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|
|
volumetric_fog_enabled = true
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|
|
volumetric_fog_density = 0.005
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|
|
|
volumetric_fog_emission = Color(0, 1, 1, 1)
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|
|
|
volumetric_fog_length = 32.0
|
2024-10-21 00:06:21 +00:00
|
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_dk53r"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_gykj8"]
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|
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render_priority = 0
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|
shader = ExtResource("5_meq7l")
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|
shader_parameter/WATER_COL = Color(0.04, 0.38, 0.88, 1)
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|
shader_parameter/WATER2_COL = Color(0.04, 0.35, 0.78, 1)
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|
shader_parameter/FOAM_COL = Color(0.8125, 0.9609, 0.9648, 1)
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shader_parameter/distortion_speed = 1.0
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shader_parameter/tile = Vector2(256, 256)
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shader_parameter/wave_speed = 2.0
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|
shader_parameter/wave_amplitude = 0.1
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shader_parameter/wave_frequency = 1.5
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shader_parameter/time_offset = 0.0
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shader_parameter/water_size = Vector2(64, 64)
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shader_parameter/water_transparency = 0.8
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shader_parameter/water_depth_factor = 0.4
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shader_parameter/foam_width = 0.0
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shader_parameter/foam_edge_softness = 0.05
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|
shader_parameter/foam_smoothness = 0.03
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shader_parameter/foam_distortion_speed = 0.5
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shader_parameter/foam_distortion_amount = 0.1
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[sub_resource type="PlaneMesh" id="PlaneMesh_4pasq"]
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material = SubResource("ShaderMaterial_gykj8")
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size = Vector2(8192, 8192)
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_mgjj0"]
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fractal_type = 2
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_0xqld"]
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in_3d_space = true
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seamless = true
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noise = SubResource("FastNoiseLite_mgjj0")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_dkdxa"]
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render_priority = 0
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shader = ExtResource("6_0efu4")
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shader_parameter/albedo = Color(0.427451, 0.917647, 1, 1)
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shader_parameter/scroll_speed1 = Vector2(0.05, 0)
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shader_parameter/scroll_speed2 = Vector2(-0.03, 0)
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shader_parameter/blend_factor = 0.5
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shader_parameter/scale1 = Vector2(128, 128)
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shader_parameter/scale2 = Vector2(256, 256)
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shader_parameter/wave_strength = 0.4
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shader_parameter/wave_scale = 0.02
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shader_parameter/pixelation_level = 128
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shader_parameter/FoamSize = 1.0
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shader_parameter/WaterOpacity = 0.9
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shader_parameter/FoamGlowIntensity = 0.5
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shader_parameter/water_texture1 = ExtResource("7_t86h2")
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shader_parameter/water_texture2 = ExtResource("7_t86h2")
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shader_parameter/noise_texture = SubResource("NoiseTexture2D_0xqld")
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[sub_resource type="PlaneMesh" id="PlaneMesh_2ywhk"]
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material = SubResource("ShaderMaterial_dkdxa")
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size = Vector2(4096, 4096)
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subdivide_width = 256
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subdivide_depth = 256
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[node name="TestLevel" type="Node3D"]
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[node name="Terrain3D" type="Terrain3D" parent="."]
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storage = ExtResource("1_nlsu2")
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material = SubResource("Terrain3DMaterial_woy2k")
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assets = SubResource("Terrain3DAssets_eq5uw")
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_k6wwx")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -0.149535, 0.988756, 0, -0.988756, -0.149535, 0, 0, 0)
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[node name="Player" type="MeshInstance3D" parent="."]
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transform = Transform3D(-0.480912, 0, -0.876769, 0, 1, 0, 0.876769, 0, -0.480912, 222.404, 5, 265.619)
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mesh = SubResource("CapsuleMesh_dk53r")
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[node name="WaterTable" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
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visible = false
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mesh = SubResource("PlaneMesh_4pasq")
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[node name="WaterTable2" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0)
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mesh = SubResource("PlaneMesh_2ywhk")
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2024-10-21 01:31:22 +00:00
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2024-10-21 02:27:08 +00:00
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[node name="ShotSetup" parent="." instance=ExtResource("8_h44v5")]
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2024-11-01 22:33:13 +00:00
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transform = Transform3D(-0.82092, 0, -0.571043, 0, 1, 0, 0.571043, 0, -0.82092, 0, 0, 0)
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