2024-11-17 19:47:37 +00:00
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[gd_scene load_steps=9 format=3 uid="uid://blaieaqp413k7"]
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2024-10-20 21:47:57 +00:00
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[ext_resource type="Script" path="res://addons/terrain_3d/tools/importer.gd" id="1_60b8f"]
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2024-11-17 19:47:37 +00:00
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[sub_resource type="Gradient" id="Gradient_88f3t"]
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offsets = PackedFloat32Array(0.2, 1)
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colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1)
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2024-10-20 21:47:57 +00:00
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2024-11-17 19:47:37 +00:00
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_muvel"]
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noise_type = 2
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frequency = 0.03
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cellular_jitter = 3.0
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cellular_return_type = 0
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domain_warp_enabled = true
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domain_warp_type = 1
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domain_warp_amplitude = 50.0
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domain_warp_fractal_type = 2
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domain_warp_fractal_lacunarity = 1.5
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domain_warp_fractal_gain = 1.0
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_ve0yk"]
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seamless = true
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color_ramp = SubResource("Gradient_88f3t")
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noise = SubResource("FastNoiseLite_muvel")
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[sub_resource type="Terrain3DMaterial" id="Terrain3DMaterial_p55u0"]
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_shader_parameters = {
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"blend_sharpness": 0.87,
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"height_blending": true,
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"macro_variation1": Color(1, 1, 1, 1),
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"macro_variation2": Color(1, 1, 1, 1),
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"noise1_angle": 0.0,
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"noise1_offset": Vector2(0.5, 0.5),
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"noise1_scale": 0.04,
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"noise2_scale": 0.076,
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"noise3_scale": 0.225,
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"noise_texture": SubResource("NoiseTexture2D_ve0yk"),
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"vertex_normals_distance": 128.0
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}
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2024-10-20 21:47:57 +00:00
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show_checkered = true
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2024-11-17 19:47:37 +00:00
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8rvqy"]
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cull_mode = 2
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vertex_color_use_as_albedo = true
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backlight_enabled = true
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backlight = Color(0.5, 0.5, 0.5, 1)
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[sub_resource type="Terrain3DMeshAsset" id="Terrain3DMeshAsset_7je72"]
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height_offset = 0.5
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density = 10.0
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material_override = SubResource("StandardMaterial3D_8rvqy")
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generated_type = 1
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[sub_resource type="Terrain3DAssets" id="Terrain3DAssets_op32e"]
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mesh_list = Array[Terrain3DMeshAsset]([SubResource("Terrain3DMeshAsset_7je72")])
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2024-10-20 21:47:57 +00:00
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[node name="Importer" type="Terrain3D"]
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2024-11-17 19:47:37 +00:00
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material = SubResource("Terrain3DMaterial_p55u0")
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assets = SubResource("Terrain3DAssets_op32e")
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mesh_lods = 8
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top_level = true
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2024-10-20 21:47:57 +00:00
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script = ExtResource("1_60b8f")
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2024-11-17 19:47:37 +00:00
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metadata/_edit_lock_ = true
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