[gd_scene load_steps=7 format=3 uid="uid://dfttci386ohip"]

[ext_resource type="Texture2D" uid="uid://ckhiq6rfjv63u" path="res://assets/textures/gfolfball/gfolfball.png" id="1_y3q5j"]
[ext_resource type="Texture2D" uid="uid://btntjs7mbdigu" path="res://assets/textures/gfolfball/gfolfball_normal.png" id="2_mx7l6"]

[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_2gatw"]
bounce = 0.5

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_xqofq"]
albedo_texture = ExtResource("1_y3q5j")
albedo_texture_force_srgb = true
metallic = 0.27
roughness = 0.67
normal_enabled = true
normal_scale = 0.2
normal_texture = ExtResource("2_mx7l6")
clearcoat_roughness = 0.0
uv1_scale = Vector3(3, 1.5, 3)
texture_filter = 4

[sub_resource type="SphereMesh" id="SphereMesh_y0d13"]
material = SubResource("StandardMaterial3D_xqofq")
radius = 0.05
height = 0.1
radial_segments = 6
rings = 6

[sub_resource type="SphereShape3D" id="SphereShape3D_0hvq6"]
radius = 0.05

[node name="PhysicsBall" type="RigidBody3D"]
collision_layer = 0
mass = 0.05
physics_material_override = SubResource("PhysicsMaterial_2gatw")
continuous_cd = true
linear_damp_mode = 1

[node name="BallMesh" type="MeshInstance3D" parent="."]
mesh = SubResource("SphereMesh_y0d13")

[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_0hvq6")
