[gd_scene load_steps=5 format=3 uid="uid://cc8molh324unk"]

[ext_resource type="PackedScene" uid="uid://dfttci386ohip" path="res://src/equipment/balls/physics_ball/physics_ball.tscn" id="1_y1dte"]
[ext_resource type="PackedScene" uid="uid://b1aslqfbciwg8" path="res://assets/models/balls/brick/brick.gltf" id="2_ubuxr"]

[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_f03f4"]
rough = true
bounce = 1.0
absorbent = true

[sub_resource type="BoxShape3D" id="BoxShape3D_7v3re"]
size = Vector3(0.147, 0.092, 0.31)

[node name="Brick" instance=ExtResource("1_y1dte")]
mass = 0.08
physics_material_override = SubResource("PhysicsMaterial_f03f4")
radius = 0.15

[node name="BrickMesh" parent="." index="0" instance=ExtResource("2_ubuxr")]
transform = Transform3D(0.8, 0, 0, 0, 0.8, 0, 0, 0, 0.8, 0, 0, 0)

[node name="BallMesh" parent="." index="1"]
visible = false

[node name="CollisionShape3D" parent="." index="2"]
shape = SubResource("BoxShape3D_7v3re")
