[configuration]

entry_symbol = "terrain_3d_init"
compatibility_minimum = 4.2

[icons]

Terrain3D = "res://addons/terrain_3d/icons/terrain3d.svg"

[libraries]

windows.debug.x86_64 = "res://addons/terrain_3d/bin/libterrain.windows.debug.x86_64.dll"
windows.release.x86_64 = "res://addons/terrain_3d/bin/libterrain.windows.release.x86_64.dll"

linux.debug.x86_64 = "res://addons/terrain_3d/bin/libterrain.linux.debug.x86_64.so"
linux.release.x86_64 = "res://addons/terrain_3d/bin/libterrain.linux.release.x86_64.so"
linux.debug.arm64 = "res://addons/terrain_3d/bin/libterrain.linux.debug.arm64.so"
linux.release.arm64 = "res://addons/terrain_3d/bin/libterrain.linux.release.arm64.so"
linux.debug.rv64 = "res://addons/terrain_3d/bin/libterrain.linux.debug.rv64.so"
linux.release.rv64 = "res://addons/terrain_3d/bin/libterrain.linux.release.rv64.so"

macos.debug = "res://addons/terrain_3d/bin/libterrain.macos.debug.framework"
macos.release = "res://addons/terrain_3d/bin/libterrain.macos.release.framework"

android.debug.arm64 = "res://addons/terrain_3d/bin/libterrain.android.debug.arm64.so"
android.release.arm64 = "res://addons/terrain_3d/bin/libterrain.android.release.arm64.so"

ios.debug = "res://addons/terrain_3d/bin/libterrain.ios.debug.universal.dylib"
ios.release = "res://addons/terrain_3d/bin/libterrain.ios.release.universal.dylib"