duncgibbs cb0c6e18f5
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creates all initial tiles and buildings
2026-04-15 10:45:43 -05:00

29 lines
905 B
GDScript

extends Building
var citizen_count: int = 0
func can_citizen_enter(coord: Vector2i, direction: Board.Direction) -> bool:
var down_adjustment := Board.get_next_direction(Board.Direction.DOWN, get_rotation_count())
var correct_heading := Board.get_next_direction(Board.Direction.UP, get_rotation_count())
var entrance := starting_coord + Board.get_direction_vector(down_adjustment)
return coord == entrance and direction == correct_heading
func get_tile_coords() -> Array[Vector2i]:
var result: Array[Vector2i] = []
result.push_back(starting_coord)
return result
func get_direction_queue(_citizen: Citizen) -> Array[Board.Direction]:
citizen_count += 1
if citizen_count % 2 == 0:
return [Board.get_next_direction(Board.Direction.RIGHT, get_rotation_count())]
return [Board.get_next_direction(Board.Direction.LEFT, get_rotation_count())]
func activate(_citizen: Citizen) -> void:
pass