clockwork-city/prefabs/ui/building_selector.gd
duncgibbs a9352d337d
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linting & formatting / build (push) Failing after 24s
way too many changes; multiplayer version, like, 0.6 or 0.7
2026-04-20 13:03:39 -05:00

38 lines
937 B
GDScript

class_name BuildingSelector extends PanelContainer
signal select_building(building: Building)
var style_box: StyleBoxFlat
func _ready() -> void:
style_box = get_theme_stylebox("panel")
func _on_mouse_entered() -> void:
style_box.border_width_bottom = 5
style_box.border_width_top = 5
style_box.border_width_left = 5
style_box.border_width_right = 5
func _on_mouse_exited() -> void:
style_box.border_width_bottom = 0
style_box.border_width_top = 0
style_box.border_width_left = 0
style_box.border_width_right = 0
func _on_gui_input(event: InputEvent) -> void:
if event.is_action_pressed("select"):
select_building.emit(get_child(0))
func _on_child_entered_tree(node: Node) -> void:
if node is Building:
await node.ready
if is_instance_valid(node.size_node):
custom_minimum_size = node.size_node.size + Vector2(10, 10)
node.position = position - node.size_node.position
node.position += Vector2(5, 5)