duncgibbs 14e2073322
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mostly implements networked board state; but also adds voting and a few buildings
2026-04-24 12:19:34 -05:00

93 lines
2.8 KiB
GDScript

extends Building
func can_citizen_enter(coord: Vector2i, direction: Board.Direction) -> bool:
var down_adjustment := Board.get_next_direction(Board.Direction.DOWN, get_rotation_count())
var left_adjustment := Board.get_next_direction(Board.Direction.LEFT, get_rotation_count())
var right_adjustment := Board.get_next_direction(Board.Direction.RIGHT, get_rotation_count())
var correct_heading := Board.get_next_direction(Board.Direction.UP, get_rotation_count())
var entrance_1 := starting_coord + Board.get_direction_vector(down_adjustment)
var entrance_2 := (
starting_coord
+ Board.get_direction_vector(left_adjustment)
+ Board.get_direction_vector(down_adjustment)
)
var entrance_3 := (
starting_coord
+ Board.get_direction_vector(left_adjustment)
+ Board.get_direction_vector(left_adjustment)
+ Board.get_direction_vector(down_adjustment)
)
var entrance_4 := (
starting_coord
+ Board.get_direction_vector(right_adjustment)
+ Board.get_direction_vector(down_adjustment)
)
var entrance_5 := (
starting_coord
+ Board.get_direction_vector(right_adjustment)
+ Board.get_direction_vector(right_adjustment)
+ Board.get_direction_vector(down_adjustment)
)
return (
(
coord == entrance_1
or coord == entrance_2
or coord == entrance_3
or coord == entrance_4
or coord == entrance_5
)
and direction == correct_heading
)
func get_tile_coords() -> Array[Vector2i]:
var result: Array[Vector2i] = []
result.push_back(starting_coord)
result.push_back(
starting_coord + Vector2i(Vector2.RIGHT.rotated(deg_to_rad(90 * get_rotation_count())))
)
result.push_back(
starting_coord + Vector2i(Vector2.RIGHT.rotated(deg_to_rad(90 * get_rotation_count()))) * 2
)
result.push_back(
starting_coord + Vector2i(Vector2.LEFT.rotated(deg_to_rad(90 * get_rotation_count())))
)
result.push_back(
starting_coord + Vector2i(Vector2.LEFT.rotated(deg_to_rad(90 * get_rotation_count()))) * 2
)
return result
func get_direction_queue(citizen: Citizen) -> Array[Board.Direction]:
var result: Array[Board.Direction] = []
match citizen.current_tile_coords - starting_coord:
Vector2i(-2, 0):
result.append(Board.Direction.RIGHT)
result.append(Board.Direction.RIGHT)
Vector2i(-1, 0):
result.append(Board.Direction.RIGHT)
Vector2i(2, 0):
result.append(Board.Direction.LEFT)
result.append(Board.Direction.LEFT)
Vector2i(1, 0):
result.append(Board.Direction.LEFT)
Vector2i(0, -2):
result.append(Board.Direction.DOWN)
result.append(Board.Direction.DOWN)
Vector2i(0, -1):
result.append(Board.Direction.DOWN)
Vector2i(0, 2):
result.append(Board.Direction.UP)
result.append(Board.Direction.UP)
Vector2i(0, 1):
result.append(Board.Direction.UP)
result.append(Board.get_next_direction(Board.Direction.UP, get_rotation_count()))
return result
func activate(_citizen: Citizen) -> void:
pass