extends Building var citizen_count: int = 0 func can_citizen_enter(coord: Vector2i, direction: Board.Direction) -> bool: var down_adjustment := Board.get_next_direction(Board.Direction.DOWN, get_rotation_count()) var correct_heading := Board.get_next_direction(Board.Direction.UP, get_rotation_count()) var entrance := starting_coord + Board.get_direction_vector(down_adjustment) return coord == entrance and direction == correct_heading func get_tile_coords() -> Array[Vector2i]: var result: Array[Vector2i] = [] result.push_back(starting_coord) return result func get_direction_queue(_citizen: Citizen) -> Array[Board.Direction]: citizen_count += 1 if citizen_count % 2 == 0: return [Board.get_next_direction(Board.Direction.RIGHT, get_rotation_count())] return [Board.get_next_direction(Board.Direction.LEFT, get_rotation_count())] func activate(_citizen: Citizen) -> void: pass