class_name PostOffice extends Building @onready var preview_node: Node2D = %Preview @onready var board_node: Node2D = %Board func place() -> void: preview_node.hide() board_node.show() func can_citizen_enter(_coord: Vector2i, _direction: Board.Direction) -> bool: return true func get_tile_coords() -> Array[Vector2i]: return [starting_coord] func get_direction_queue(_citizen: Citizen) -> Array[Board.Direction]: return [] func activate(citizen: Citizen) -> void: if citizen.get_status_count(Citizen.Status.PACKAGED) > 0: citizen.remove_all_statuses(Citizen.Status.PACKAGED) citizen.money += ceili(citizen.package_distance / 2.0) citizen.play_money_animation() citizen.package_distance = 0 else: citizen.add_status(Citizen.Status.PACKAGED)