generated from krampus/template-godot4
lint fixes
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@ -4,8 +4,6 @@ class_name Building extends Node2D
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@export var player: Player:
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@export var player: Player:
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set = _set_player
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set = _set_player
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@onready var bomb_sprite: Sprite2D = %BombSprite
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var is_placing: bool = false:
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var is_placing: bool = false:
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set(value):
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set(value):
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is_placing = value
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is_placing = value
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@ -17,6 +15,7 @@ var starting_coord: Vector2i
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var tile_rotation: Board.Direction = Board.Direction.UP
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var tile_rotation: Board.Direction = Board.Direction.UP
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@onready var size_node: Control = %Size
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@onready var size_node: Control = %Size
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@onready var bomb_sprite: Sprite2D = %BombSprite
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func building_entered(body: Node2D) -> void:
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func building_entered(body: Node2D) -> void:
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