clockwork-city/prefabs/game_camera.gd

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589 B
GDScript3
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2026-04-13 11:34:00 -05:00
extends Camera2D
var is_dragging: bool = false
#func _input(event: InputEvent) -> void:
#if event.is_action_pressed("camera_drag"):
#Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
#is_dragging = true
#elif event.is_action_released("camera_drag"):
#Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
#is_dragging = false
#
#if event.is_action_pressed("zoom_in"):
#zoom *= Vector2(1.25, 1.25)
#elif event.is_action_pressed("zoom_out"):
#zoom *= Vector2(0.75, 0.75)
#
#if is_dragging:
#if event is InputEventMouseMotion:
#position = lerp(position, event.screen_velocity, 0.01)