clockwork-city/prefabs/ui/controls.gd

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GDScript3
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2026-04-13 11:34:00 -05:00
extends Control
signal select_tile(tile: Tile)
signal select_building(building: Building)
@export var game: Game
var rem_tween: Tween
@onready var play_button: Button = %Play
@onready var pause_button: Button = %Pause
@onready var blueprints_container: Container = %BlueprintsContainer
@onready var start_walls: Button = %StartWalls
@onready var stop_walls: Button = %StopWalls
func _on_play_pressed():
get_tree().paused = false
play_button.hide()
pause_button.show()
func _on_pause_pressed():
get_tree().paused = true
play_button.show()
pause_button.hide()
func _on_blueprints_pressed():
_show_real_estate_market()
func handle_tile_selected(tile: Tile):
_hide_real_estate_market()
select_tile.emit(tile)
func handle_building_selected(building: Building) -> void:
_hide_real_estate_market()
select_building.emit(building)
func _on_walls_pressed():
game.place_walls()
if start_walls.visible:
start_walls.hide()
stop_walls.show()
else:
start_walls.show()
stop_walls.hide()
_hide_real_estate_market()
func _hide_real_estate_market() -> void:
if is_instance_valid(rem_tween):
rem_tween.kill()
rem_tween = create_tween()
rem_tween.set_trans(Tween.TRANS_BACK)
rem_tween.tween_property(blueprints_container, "position:y", -300, 0.5)
func _show_real_estate_market() -> void:
if is_instance_valid(rem_tween):
rem_tween.kill()
rem_tween = create_tween()
rem_tween.set_trans(Tween.TRANS_BACK)
rem_tween.tween_property(blueprints_container, "position:y", 0, 0.5)