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GDScript3
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2026-04-13 11:34:00 -05:00
class_name Building extends Node2D
var is_placing: bool = false
var starting_coord: Vector2i
@onready var placement_point: Marker2D = %PlacementPoint
func building_entered(body: Node2D) -> void:
if body is Citizen:
print("Activate building effect!")
func _on_building_area_entered(area: Area2D) -> void:
print(area)
#pass